Jump to content

Galladeknight31

Empoleon Moderators
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

3 Neutral

1 Follower

About Galladeknight31

  • Rank
    Beginner Battle Trainer
  • Birthday February 24

Battle Pokémon

  • Main
    Empoleon

Recent Profile Visitors

392 profile views
  1. Galladeknight31

    Empoleon Support Thread

    There are quite some support that work well with Empoleon. Note that there is no real "optimal" support for Empoleon among the supports listed below. Experiment with them and find your ultimate partner! and are great for helping Empoleon with catching opponents out of the air, as he personally struggles quite a bit with airborne opponents. These Pokemon can definitely cover that weakness. and are also very solid picks for him. It's been widely agreed on that Empoleon lacks defensive options. These supports work great as a get-off-me button, allowing you to get some breath again and possibility change the advantage from theirs to yours. and are good yet simple supports who helps you with being a bigger threat. Having an attack buff while being able to inflict a defense de-buff can lead to major damage, both on shield and hit. Not only that, the attack/critical buff also allows Empoleon to hit opponents in burst with light attacks, which means you can use ( mainly ) Aqua Jet and jY without having to worry about light armor. Having access to these moves again will definitely help. Finally, there are supports that can help him with his pressure game, being the spooky duo , and the Eon Pokemon . Mismagius grants you an attack buff, which is great as seen above, and becomes a ball that can pierce counters. You can benefit from this and take the advantage. Ninetales does a lot of shield damage, which syncs well with Empoleon's kit, also doing insane amounts of chip and shield damage. It also has frame 1 invisibility, so it can act a little bit like the get-off-me supports from above. Latios acts like a jail tool. The opponent will be surrounded by the pillars, in which you can take advantage of by pressuring them. Not only does inflicting chip become much easier, Latios can also inflict defense de-buffs, which enhances your pressure tools even more. Honorable mentions are: : Dragonite inflicts a lot of shield damage and chip with Draco Meteor, which is great for Empoleon to help with even more chip and even shield break setups. : Quagsire creates a mud pool that keeps attacking the opponent. Once again a support that helps with your pressure game. : Celebi allows you to change phases if the attack hits. Requires some practice to know how to use well, but can be an amazing ally to ignore empoleon's rather bad field phase. Tech: Ninetales: https://twitter.com/galladeknight31/status/1124665400850096128 https://twitter.com/galladeknight31/status/993603604605943808 https://twitter.com/galladeknight31/status/961379312535420928 Latios: https://twitter.com/galladeknight31/status/1124663333788028929 https://twitter.com/galladeknight31/status/1107379750832529409 https://twitter.com/galladeknight31/status/1107065831144325120 https://twitter.com/galladeknight31/status/991076504065921024 https://twitter.com/galladeknight31/status/1105502095686348800 https://twitter.com/galladeknight31/status/973607833664045056 Victini: https://twitter.com/galladeknight31/status/1060994690542010368 Celebi: https://twitter.com/galladeknight31/status/983002259024834560 Mismagius: https://twitter.com/galladeknight31/status/967756610813571074 https://twitter.com/galladeknight31/status/959514636952334336 Diglett: https://twitter.com/galladeknight31/status/965994967079383040 Mimikyu: https://twitter.com/Wzurds/status/958953875377029120 https://twitter.com/Wzurds/status/963979475036782592 Rotom: https://twitter.com/Wzurds/status/960522087205978118 https://twitter.com/Wzurds/status/958698380179390464 https://twitter.com/Wzurds/status/963979475036782592 Quagsire: https://twitter.com/Stills4Boon/status/941526384064811009
  2. Galladeknight31

    Ultimate Combo Thread

    Santa’s guide: https://docs.google.com/document/d/16NVQqFnIKcK3WF0aIflXbaTuGbe1Caz8aGNPH_nbPPA/edit Empoleon shoryuken wiki: http://wiki.shoryuken.com/Empoleon ------------------------------------------------------------------------------------------------- Combo videos: https://www.youtube.com/watch?time_continue=71&v=eMtxrfvKQXo (early DX combo video) https://youtu.be/g5rOZpnl1IY (beginners guide) ------------------------------------------------------------------------------------------------- BnBs: BASIC "GOOD-TO-KNOWS" 5A(1/2)~Y - 92/112 (5A~X - 124/144) 5A(3)~A - 139 + Def. Down (5A~B - 174) (Burst) 5A(3)~BA - 250 4A~B - 152 (Burst) 4A~BA - 228 (Burst) 4A~A - 137 + Def. Down j.Y > 2Y > 5A(1)~Y - 106-112 (5A(1)~X - 114-120) (aerial) 8Y > 8A~X - 139 6[A] > sf.A - 136-192 ------------------------------------------------------------------------------------------------- Hydro Cannon https://twitter.com/galladeknight31/status/1131626870422638592 --------------------------------------------------------------------------------------------------------------------------- 2X https://twitter.com/galladeknight31/status/1131627049842429957 ----------------------------------------------------------------------------------------------------------------------------------------------- 6Y(Y) https://twitter.com/Raikel_RBM/status/914011534967402496 --------------------------------------------------------------------------------------------------------------------------------- 4X https://twitter.com/galladeknight31/status/998966556930404353 ----------------------------------------------------------------------------------------------------------------------------------------------- jA(Steel wing) jA (one hit) Main: jA (W!) 2[X] jY jY jY = 218 (Non-Cross) & 188 (Cross) // Non-Cross Only: jA (W!) 2[X] jY jA 2[X] jA = 233 OR jA (W!) 2[X] jY jY jA 6YY = 233 Pokemon That Cross*: Chandelure, Empoleon, Aegislash, Shadow Mewtwo, Braixen, Gardevoir, Machamp, Charizard, Decidueye, Lucario, Gengar, Suicune, Blaziken, Mewtwo, and Darkrai Pokemon That Don't Cross*: Scizor, Aegislash, Garchomp, Pikachu Libre, Weavile, Pikachu, Sceptile, and Croagunk https://twitter.com/UnoptimallyNiko/status/1034978266614968320 https://twitter.com/UnoptimallyNiko/status/1034978370935697408 jA (two hits) Main: jA (W!) 2[X] jY jY jY = 273 (Non-Cross) & 243 (Cross) // Non-Cross Only: jA (W!) 2[X] jY 4A~B = 274 OR 4A~B~R jY = 275 Pokemon That Cross*: Blastoise, Aegislash, Shadow Mewtwo, Gardevoir, Machamp, Charizard, Lucario, Gengar, Suicune, Chandelure Pokemon That Don't Cross*: Blastoise, Aegislash, Scizor, Garchomp, Mewtwo Some pokemon can be Non-Cross and cross, but be careful, because you can accidentally move them away from the wall, such as Blastoise and Aegislash. (* Pokemon not on the list just can't be hit at all by select terms) For both jA combos, you can replace any jY after the first with jA to get a hard knockdown. --------------------------------------------------------------------------------------------------------------------------------- 6A(Ice beam) 6[A] Combo: Main: 6[A] sf.A (W!) 2[X] jY jY = (Max Damage Only): 264 (Non-Cross) & 228 (Cross) // Non-Cross Only: 6[A] sf.A (W!) 2[X] jY jA 4A = 272 Pokemon That Cross: Blastoise, Garchomp, Braixen, Suicune, Shadow Mewtwo, Pikachu Libre, Gardevoir, Charizard, Pikachu, Gengar, Lucario, Chandelure, Sceptile, Empoleon, Mewtwo, Croagunk, Darkrai Pokemon That Don't Cross: Aegislash & Weavile Pokemon That This Doesn't Work On: Scizor, Machamp, Decidueye, and Blaziken 6A Combo Damages from above: Main: 6[A] sf.A (W!) 2[X] jY jY // Alternate (Hard Knockdown w/ Cross Only OR W! with Non-Cross): 6[A] sf.A (W!) 2[X] jY jA Cross Damages: 228, 216, 204, 192, 180 // Alternate Damages: 229, 215, 201, 187, 173 Non-Cross Damages: 258, 246, 234, 222, 210 --------------------------------------------------------------------------------------------------------------------------------- 5A(Aqua Jet) 5A Combo: Main: 5A~Y (W!) 2[X] jY jY = (Max Damages Only): 188 (Non-Cross) & 202 (Cross) Pokemon That Cross: Pokemon That Don't Cross: Level 1, 2, and 3 Cross Damages: 158, 176, 192 Level 1, 2, and 3 Non-Cross Damages: 188, 206, 222 ----------------------- 5A(3)B~jA (Aqua Jet to Surf cancel Steel Wing): 5A(3)~BR~jA (W!) 2X 5Y 4A~BR~ jY 4A~Y (262 damage) <https://twitter.com/i/status/1123944185852243969> Against Chandelure, Gengar* and Machamp, you still land 1 hit from Steel Wing but the follow ups are different. 5A(3)~BR~jA (W!) 8Y 2Y 4A~B~R jY jA (257 damage) <https://twitter.com/i/status/1123948488302235650> Works on: Chandelure and Machamp 5A(3)~BR~jA (W!) 5Y 4A~BR~jY 4A~Y (257 damage) <https://twitter.com/i/status/1123947833730768896> Works on: Gengar and Machamp Against Aegislash, Blastoise, Gengar* and Suicune you’ll get both hits of Steel Wing after the Surf Cancel. Optimal against them: https://twitter.com/i/status/1123603173325791234 5A~BR~jA (W!) 8Y 8A~X (273 damage) *: Oddly enough, you can get either a single hit of jA or both hits of jA on Gengar depending on the timing of jA. An early jA gets a single hit and a late jA gets both hits in. <https://twitter.com/i/status/1123945050843512832> ----------------------------- 5A(3)Y > W! > 2[X] > sl.Y > 4ABR > j.Y > 4AY (224 + 30) 5A(3)B > W! > 5Y > 4ABR > j.Y > j.A (225 + 30) 5A(2)Y > W! > 2[X] > sl.Y > 4ABR > j.Y > 4AA (205 + 30 + Def debuff) 5A(3)Y > W! > 5Y > 4ABR > j.Y > 4AY (218 + 30) 5A(3)Y > W! > 2[X] > sl.Y > 4ABR > j.Y > 4AB (Y works too with the same damage) (220 +30) --------------------------------------------------------------------------------------------------------------------------------- 5X Level 3 AJ Combo 5X 4X 2[X] SL Y 5ABR jY 4AY Works on: https://twitter.com/Lario__/status/1090326537436508160 Big Boy Defog Combo 5X 4X 2[X] SL Y 4ABR jY 5Y 5AX Works on: https://twitter.com/Lario__/status/1090327323860070400 Small Boy Defog Combo 5X 4X 5Y 4ABR jY 5Y 5AX Works on: https://twitter.com/Lario__/status/1090328022366937089 Thanks to Galladeknight for finding this next combo, specifically for Sceptile with some tight jy timing 5X 4X 2[X] SL Y 5ABR jY 5Y 4AX Works on: https://twitter.com/galladeknight31/status/1091026410645254144 And those are all. Now you might have noticed that not all characters were included here, that's because for these lucky fuckers, being: I have been unable to find a combo from a 5X that does over 200 damage without the wall. So just go for the Ice beam or Debuff routes, they're still pretty damaging regardless. If someone happens to find something for these characters, please tell me and I will update it! And that is all, happy slashing everyone! ------------------ 5x route def debuff ez: [Blank] def debuff hard: [Blank] damage: [Blank] 8 psp: [Blank] ----------------------------------------------------------------------------------------------------------------- 4A(Defog) Can be canceled into Rock smash, Surf, Waterfall or Cut https://twitter.com/galladeknight31/status/1070084820988919808 ----------------------------------------------------------------------------------------------------------------- 5Y (Burst)https://twitter.com/Surfing_Santa/status/1120984080873447424 ----------------------------------------------------------------------------------------------------------------- 8A https://twitter.com/galladeknight31/status/980159760644292609 https://twitter.com/galladeknight31/status/972896429281656833 ----------------------------------------------------------------------------------------------------------------- 8X 8X 2[x]Y 4AB~Y 4AY 223 ----------------------------------------------------------------------------------------------------------------- 2Y 2y 5ay 5y 4AB~Y 4AY 202 ----------------------------------------------------------------------------------------------------------------- 2X 2X > W! > ij.A > 4ABR > j.Y > 4AX (215 + 30) 2X > W! > 5Y > 4ABR > j.Y > 4AX (208 + 30) ----------------------------------------------------------------------------------------------------------------- CA https://twitter.com/galladeknight31/status/1025865439753064448 CA Route Defense Debuff (Easy) 4X Link Character specifics: https://twitter.com/Surfing_Santa/status/1110673133218877440 [CA] > 5Y[X] > sl.X > 4X > 2[X] > 5Y > 5AA (153 + Defense debuff) 6YY Link Character specifics: https://twitter.com/Surfing_Santa/status/1110677205980307456 [CA] > 5Y[X] > sl.X > 6YY > 5AA (152 + Defense debuff) Defense Debuff (Hard) Character specifics: https://twitter.com/Surfing_Santa/status/1110680873832083456 [CA] > 5X > 4X > 1[X] > slj.Y > 5Y > 5AA (163 + Defense debuff) Damage Character specifics: [Example needed] [CA] > 5Y[X] > sl.X > 4X > 2[X] > slj.Y > j.Y (163) Low PSP [Example Needed] [CA] > 5Y[X] > sl.X > 5Y > 5AX (143) If 4 PSP has already been used ----------------------------------------------------------------------------------------------------------------- jX j[X] 5X 6[A]A 198 j[X] 5Y5AY W! 2[X]Y 4AB~Y 4A 216 + 30 ----------------------------------------------------------------------------------------------------------------- jY https://twitter.com/Kaiikz_/status/1128203079290015744?s=09 jY 5X 4X 2[X] 5Y 5AB~Y 4X 175 jY 5X 5YX W! 5Y 4AB~Y jA ~192 + 30 jY -> AJ combo jY -> 6A combo
  3. Galladeknight31

    Scaling on Empoleon's moves ( on hit )

    Hello and welcome in another Empoleon thread, this time covering Empoleon's scaling on hit. Any effects from outside ( like the air scaling ) has been taken into account. Some of Empoleon's moves and support Pokemon have been used to determine the scaling. Let me know if you see an error or a missing move PS: in field, there are some moves missing. That's because the scaling is the same in both duel and field phase. Pokemon moves: Drill peck (grounded) : 0% Drill peck : 50% Defog : 40% Aqua jet (all levels) : 30% Ice beam : 30% Steel wing : 40% follow-up exclusive moves: Cut : 20% Rock Smash : 30% Surf : 60% Waterfall : 60% Hydro cannon : 50% reverse slide Y : 20% per hit Duel exclusive: Light attacks : 5y : 0% 5yy : 30% 2y : 20% 6y : 20% 8y : 20% ( first hit has 0% scaling ) jy : 10% per hit Strong attacks : 5x : 30% 4x : 30% 2x : 30% 8x : 50% jx : 20% Counter Attack : 60% Field exclusive: n.y : 20% s.y : 20% j.y : 50% slide X : 30% homing : 20%
  4. Galladeknight31

    Empoleon: Twitter Tech Catalog

    as we now have a special twitter tag for this, continuing this thread has become rather unneccesary. For anyone reading this and are looking for more twitter tech. The hashtag goes as follows: #PTDX_EMP . Be sure to check out this hashtag for more empoleon action
  5. Hey all and welcome in this Block thread, featuring Empoleon. Blocking is one of the core mechanics in Pokkén and definitely worth knowing more about it, for optimal play. Chip damage Several moves in Pokkén give chip damage, which causes you to take damage, even though you're blocking. Chip damage cannot kill however. Here an overview of Empoleon's chip damage : Aqua Jet Lv. 1 - 10, 15 (25 in total) Aqua Jet Lv. 2 - 10, 10, 15 (35 in total) Aqua Jet Lv. 3 - 10, 5, 5, 10 ,15 (45 in total) Drill Peck - 5, 5, 5, 5, 5, 5, 15 (45 in total) Defog - 20, 20 (40 in total) Hydro Cannon Forward - 10, 10, 10, 10, 40 (80 in total, can be less depending on spacing) Hydro Cannon Backwards - 10, 10, 20 (40 in total) Ice Beam - 10, 10, 20 (40 in total) Steel Wing - 45, 45 (90 in total, most of the times only one Steel Wing will connect) Cut - 30 Waterfall - 10, 40 (50 in total) Rock Smash - 15, 20 (35 in total, might whiff depending on spacing) Rock Smash Projectile - 5 Surf - 15, 15, 15, 15 (60 in total) Shield damage and breaks Many moves are able to damage to shield, eventually turning the shield to red. after even more shield damage, your shield will break and the opponent gets a free punishment. Below will be a list with all the moves Empoleon can use to break shield with. after the move, there will be a number, indicating the shield damage out of 100. This is handy to know, as you know which move does more shield damage than the other. Note that on a hard knockdown, the shield damage fully recovers. 6YY ( 25 / 100 ) This move has a 20% scaling after the shield break. Only the second hit breaks shields. You're able to use Defog if they're against the wall. Otherwise, AJ lvl 2 is the only other possible follow-up. 5X ( 15 / 100 ) 30% scaling, able to follow-up afterwards with aj lvl 1 when cornered, very specific and not able to follow-up otherwise. 2X ( 15 / 100 ) Only the second hit breaks shields. 10% scaling, You're able to use frame 11 moves to follow-up. 4X ( 15 / 100 ) 20% scaling, Able to follow-up with frame 19 and faster moves. jX ( 15 / 100 ) 0% scaling! Able to follow-up with frame 23 and faster moves. Defog ( 20 / 100 ) 40% scaling, Able to follow-up with frame 31 and faster moves. Drill Peck ( 20 / 100 ) 40% scaling, Drill peck HMs cut and waterfall are the only moves you can follow up with. Hydro cannon forward ( 40 / 100 ) 40% scaling, frame 11 follow-ups only. Cut ( 15 / 100 ) 20% scaling, able to follow-up with frame 19 and faster moves. Rock smash ( 15 / 100 ) 50% scaling, only able to follow-up with a wall with frame 19 or faster moves. Surf ( 30 / 100 ) 50% scaling, frame 11 follow-ups only. No follow-up without wall, where you can use frame 11 moves. CA ( 20 / 100 ) 60% scaling, able to follow-up with frame 23 and faster moves. not reachable with frame 11 moves without wall. [CA] ( 30 / 100 ) 60% scaling, able to follow-up with frame 23 and faster moves. Only reachable with moves that reach far however, thanks to the big push-back.
  6. Galladeknight31

    Gardevoir’s scaling % on her moves

    Hey all, This has been a project for quite a while for me and I am happy to finally release the collected information. Different methods has been used to determine the %, like some of Gardevoir's moves and some support Pokemon. I have taken account of the -10% scaling when the opponent is in the air, so that should be no issue. If you spot any mistakes or a missing move, let me know and it will be adjusted. it will be noted with the following : "move : scaling % ( how much the tested move scaled )" PS: you will notice that Field Phase misses some moves. those moves also exist in Duel phase and share the same scaling % Duel phase : Pokemon moves 2A : 60% ( 80 -> 32 ) 4AY: 20% ( 40 -> 32 ) 4AYY : 10% ( 30 -> 27 ) 4AX : 60% ( 80 -> 32 ) 4AA : No scaling 5A : 10% ( 40 -> 36 ) 6A : 50% ( 40 -> 20 ) 8A : 30% ( 80 -> 56 ) j.A : 10% ( 40 -> 36 ) [A] full : 80% ( 40 -> 8 ) [A] shield : 20% ( 40 -> 32 ) [A] beam : 60% ( 40 -> 16 ) Strong attacks 2X : 10% ( 80 -> 72 ) 4X : 60% ( 100 -> 40 ) 5X : 20% ( 80 -> 64 ) 6X : 30% ( 80 -> 56 ) 8X : no scaling j.X : 20% ( 80 -> 64 ) Weak attacks 2Y : 10% ( 20 -> 18 ) 4Y : 50% ( 40 -> 20 ) 5Y : 10% ( 80 -> 72 ) 5YY : 30% ( 80 -> 56 ) 5YYY : 40% ( 80 -> 48 ) 6Y : 20% ( 80 -> 64 ) 8Y : 50% ( 40 -> 20 ) j.Y : no scaling Counter Attack CA : 40% ( 40 -> 24 ) [CA] : 50% ( 80 -> 40 ) j.CA : no scaling Field Phase : n.Y : 20% ( 80 -> 64 ) f[Y] : 50% ( 80 -> 40 ) s.Y : 50% ( 80 -> 40 ) b[Y] : 50% ( 40 -> 20 ) j.A : 20% ( 80 -> 64 ) b.AY : 20% ( 40 -> 32 ) b.AYY : no scaling Burst mode : n.Y : 10% ( 100 -> 90 )
  7. Galladeknight31

    Introduce Yourself!

    1. Galladeknight31 over here 2. Europe, ( The Netherlands ) 3. main, planning to dual main both Garde and once he is out 4. https://twitter.com/galladeknight31 my twitter if anyone is curious about 5. I sadly don't have a capture card yet, but I am already searching for one, so I hope I am able to share some content in the future 6. 24/7 in practise mode, trying to improve or create certain stuff. Always trying to climb up.
×