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Waled05

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About Waled05

  • Rank
    Veteran Battle Trainer

Battle Pokémon

  • Main
    Shadow Mewtwo
  • Secondaries
    Mewtwo
    Suicune
    Weavile

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  1. Waled05

    Sceptile's 8X

    bruh. damage: 10,20,40 (70) scaling: %50 (the scaling is on the last hit so you can't space it to decrease the scaling) doesn't even break guard. it's invincible to lows at frame 5(same as 6Y) and midlows at frame 15 which is too slow to ever be useful or be better than jump It's a frame 39 mid-high. miscellaneous information: most oki grabs (non-meaty setup) can shield or counter 8X before it hits them. 7X 6Y:Y 5Y1(scaleless) 8A does less than 150 dmg against the wall. 7X doesn't hit at point-blank. His 2Y has more range than 9X. overall this move is broken and just because he's a grass type doesn't mean he can have his worst move to be as broken as this. and 4X should be frame 15 for fun. TL;DR: who cares lol.
  2. pokemon: *Disappears into absolute nothingness* Burst declare: nice try kid. Machamp: *just rolls like a boss* Burst declare: *dies* felt like I didn't upload in a while so here you go, was working on a synergy orb guide for DX but I ditched it because it didn't have notable differences(couldn't find much actually). here's libre being libre and breaking the game. from showing the bottom of the world to getting 4 wall bounces before your opponent recovers because you shifted with 8Y next to the wall. the devs value her wall bounce as being worth 5 seconds but Blastoise's RL A as 4 seconds, It kind of puts a bad taste in my mouth. I'm not mad at libre, just kind of felt like Blastoise was a waste of DLC, not his fault though.
  3. Waled05

    Version 1.3.3 is Available Now!

    I'm almost sure they nerfed SM2's grab range for some reason, This is the 8th time my grab was literally inside my opponent's shield and it didn't hit.
  4. Waled05

    Version 1.3.3 is Available Now!

    In Summary: Pikachu libre: Can now mash 8XX without timing and increases damage with timing (no timing is yellow+light blue 80 dmg, just frame is dark blue+light blue 100). 5YY(Y) just frame window increased, second j.Y projectile range increased. Sceptile: 6A doesn't seem to open new combo routes. Shadow Mewtwo: 5X crit gives him 300 mid-screen damage, Now that's epic. 2X is more meaty but I think they removed a bit of block-stun so it's barely +4. Empoleon: 4X: jef Decidueye: Increased 4Y meatiness 8X: looks very threatening now, Like imagine, getting shot barely from the max distance if you ever do a forward jump.
  5. Before anything, I think it's half decent at most because of the insane scaling on 8Y, %50 scaling is inhumane for such a horrible move(his other anti-air is -37, doesn't counterbreak or even AA on frame 1) and I think it wouldn't hurt if they made it %20-30 scaling, other than that, it carries fairly fast from wall to wall without much PSP cost and you could reset at any time you like. keep in mind this move in where you lunge into the air to do a knee strike right into your opponent's head doesn't go through light armor. normal whippersnappers: (8Y2RYA) ................. Special boys: (8Y2RY) ..... special cancelling before landing only lands 2 kicks, so just do 8Y2RY, much more easy. I'd say Mewtwo is hardest and Suicune is easiest. may have separated M2 and SM2.
  6. Waled05

    Version 1.3.3 Coming September 26!

    Just imagine getting hit with that mf 5X 8YY next to the wall, now that's a powerful image. Also people might stop grabbing him when he lands a positive 2X.
  7. Waled05

    Shadow Mewtwo's 6X loops

    so I've done some research on j.Y loops and Im getting pretty consistent at them, here are some things to do / theoreticals: -Using 6Y for easier execution and more universal combos (issues with j.Y pushing characters too far for 6Y to connect with another j.Y) -Popplio makes almost everything baby easy with training and allows 2PSP j.Y loops (6X 6JR5JY), also has aerial loops lol. -6Y might be the optimal healthless mid-screen (6Y J.R fY *f for falling j.Y*) -abusing Popplio to get a specific type of j.Y much more universally while making it connect with i19s (like 0 PSP j.Y(6X 6J.R5JY), scaleless j.Y (6X 6J.R6JY delay R until half jump, still i19) or any other hybrid) also tested everything on shieldsword: b: i19 (universal input) n: i15 (easy) f: i11
  8. Waled05

    machamp j.4 Y+B

    you can jump cancel it with popplio. I don't think there is any better support than litten/ popplio for machamp long range anti-projectile that knocks down and gives bulk up mid combo in rage(you can literally do a full reset with bulk up J.A and then bulk up again), combined with half of his aerials being jump cancellable seamlessly seems a bit stupid not to use. but of course I'm just going to pick mew, don't be silly.
  9. Waled05

    FSBC Fairy Tempest Cup: What You Need To Know

    The Japanese event only goes for 2 hours? Also the last event would be Shadow Mewtwo's event which is quite fitting.
  10. Waled05

    TAG in Pokkén

  11. If you would do this then it's probably much much better to do a j.A 5AA setup instead of 2Y. Also heres a 4X wall combo: 4X 5A7Y 8Y(2) 5[A]8Y 8Y(2) 5A8Y 8Y(2) 8Y(1) - 143 dmg, 21s def debuff done with Lucario and Gardevoire you can delay the second 8Y instead of doing a long hop but I find it more consistent with a long hop. and also you need to hit with the edge of 4X, in burst you don't need to space it but it's much harder
  12. Waled05

    Blastoise Low Stance Armor

    Seems like it armors most aerials and highs and then some mid highs, Do low stances usually have that much armor?
  13. Found a cool mechanic that makes Aegislash freeze time, just a nice little easter egg probably because his name is Aegislash which is aegis (Latin for shield and time I think) and slash (because he's a sword!) I don't think it does anything though, just makes him invulnerable or something. here's a bunch of examples (most examples show Aegislash doing it during an animation) He can also freeze his opponent!
  14. Waled05

    Machamp 8Y/BU 8Y trades

    We still got those frame 11 +8 massive hitboxes with very low scaling to damage ratios tho. (BU 8A) Also Rotom connects with it if you roll back and then you could Bulk up 2XX. (classic Braixen move)
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