• Content count

  • Joined

  • Last visited

Community Reputation

88 Excellent

About 五月雨のペンタオ

  • Rank
    Grand Master
  • Birthday May 23

Battle Pokémon

  • Main
  • Secondaries

Recent Profile Visitors

926 profile views
  1. Thank you Scatz.

    Thank you Burnside.

    Thank you Gintrax.

    Thank you Boonzor.

    Thank you Double.

    Thank you Soapy.

    Thank you Fang.

    Thank you Unknown.

    Thank you Fumu.


    And thank you to those who left some acknowledgement (Roara, Vuvho, Thulius, ToonSwablu, Aegis, Six) as well. I saw the message.


    Thank you all for the birthday wishes. Seeing your messages was very heartwarming. Seriously, thank you guys. 

    waku waku baby.png

  2. Lucario's Air to Air jY (Short Video)

    Lucario can use his jY as a read to hit opponents out of the air in situations where anti-airing with 8Y or ExtremeSpeed would normally whiff. This can give him some very damaging wall conversions with just three commands (jY 8Y 4[A] : 282 Damage off of a high splat 8Y. Alternatively if you don't have faith in getting the 4[A] timing right, you can do uncharged force palms and various other wall combos that deal a little under 200 damage but score a hard knockdown). This video is a sample of using a standard block string (5YY) and an attempt to 8Y anti air immediately after doing so. Normally a character like Empoleon can escape the corner with a forward jump. However, by using a jY, you can intercept characters trying to jump over Lucario, and even wall splat them if they are in the corner. Some characters, like Sceptile, can block a grounded 8Y, jump forward to avoid a second 8Y, and hit Lucario with a cross up jY due to the sheer speed of his jump. However, even Sceptile will lose to an air to air jY read. Air to Air jY helps Lucario cover aerial angles his standard grounded anti-air options cannot cover. Of course, air to air jY carries various risks, like possibly putting yourself into the corner, getting anti-aired or countered yourself, and other possible things. But if your opponent fails to anti air you, Lucario is still safe on block and can even be plus depending on the height he hit at. If you notice your opponent not cleanly reacting to your jumps, or you're just fighting someone like Empoleon, Lucario's jumps become much more powerful. Air to Air jY has practical applications outside of the corner as well, and it is just a good way to control space. Successfully hitting your opponent out of the air may not do much damage, but it forces an air tech and allows you to continue pressuring opponents.
  3. Lucario Vs. Empoleon: "should've been samurott"

    Vs. Empoleon SPECIAL THANKS: Wzurds, for playing both Lucario and Empoleon to assist in giving MU insight and experience. Quick Tips: +Empoleon has poor anti-air options in duel phase, allowing us to get away with a lot of jumping in this MU. His 8Y does low damage and is not consistent in comboing into follow ups either, and Drill Peck lacks mid-high invincibility so he has to do it pre-emptively. +Empoleon lacks many defensive options to deal with our pressure. His CA is a mid-low, so you can jump over it, and he lacks a command counter. His jump is not very fast and his movement is slow, it is easy to trap him in the corner and just keep him there. +Empoleon’s normals do not have the best frame data and lack range. Once you’re at the range to shrink his Aqua Jets to level 1 or 2, he has to rely on moves that leave him in a disadvantage state on block to try and push you back, meaning we can dominate the mid range fairly easily. +Empoleon is easily support counter picked by Snivy and Mimikyu, giving you cheer flexibility in the match up. -Empoleon’s Aqua Jet and its follow ups deal a lot of damage, and he can easily put in damage if you get touched. His oki is good enough to prevent you from easily ExtremeSpeeding out of it and it can keep you guessing. He also does a lot of chip damage, so Empoleon even just having a turn at all can keep him in the game, even if he doesn’t land a clean hit. You can die very quickly if you try to guess your way out of pressure instead of just accepting chip damage and holding block. TLDR: It takes practice to get used to knowing when to block and when you can press buttons and where in this MU. Though I would say it is advantageous for Lucario, it is rather unintuitive to figure out where to stand, how to approach, and what to look out for and when. It’s easy to lose this match up often when you first start simply because you don’t know how to pressure Empoleon and you don’t know when to throw out attacks. All things considered though, as you practice the MU, it starts getting out of hand how advantageous Lucario is. Empoleon’s basically heavily reliant on Pokkén system mechanics (so essentially, RPS) to score a knockdown to get his pressure started. Meanwhile Lucario outranges Empoleon in neutral in both phases, wins the synergy race, and has pressure tools Empoleon struggles to deal with. This is a match up that is easy to lose if you let Empoleon jank you out, but once you get a handle on the MU, Empoleon's damage and mix ups are no scarier than Machamp, Charizard, Aegislash, or Garchomp's, only unlike those four, Empoleon actually struggles to get the initial knockdown from neutral in the first place. Recommended Supports: Snivy: Snivy is one of the best supports to use against Empoleon in general. It can beat any of his Hidden Machine move follow ups from Defog, Aqua Jet or Drill Peck all without the need to guess (it cleanly beats everything except Rock Smash, which it trades with for about 30 damage on your side and a knockdown on their side). It's fast 20/20 charge time means you can use it multiple times throughout a match and prevent Empoleon from getting any meaningful pressure started. Empoleon's ways around Snivy are often limited to hard reading it and grabbing instead of using any of his HM moves. In those scenarios where he goes for a grab, he slows down his pressure immensely. Snivy also heavily limits Empoleon's mobility, as it can chase him down during his ice skating options, unless he skates/slides away. Empoleon's attempts to jump over you and Steel Wing are often caught by Snivy as well, meaning it can cover angles that your 8Y normally could not. Snivy's applications don't end there, because Empoleon's BA is relatively non-threatening after burst declare, you can call Snivy on Empoleon's burst declare to keep him locked down and you get to 6[X] virtually for free afterward. Or you can just move up and 50/50 him, either way, despite him bursting in any phase Snivy prevents Empoleon from getting any meaningful momentum started, suffocating his use of the game's primary comeback mechanic. All the other things Snivy normally does are all available in this match up as well. You can just use him for plus frames, chip damage, general anti-air purposes, etc. Empoleon's attempts to counter play Snivy, aside from pre-emptively grabbing it, are few and far inbetween. He can CA in reaction to Snivy and absorb all hits, but you can move or block in time anyway. Depending on spacing, even if he CAs Snivy, you can just neutral jump and land with jY for a full punish if he lets the CA rip. If he CADCs forward he might get hit by the jY mid-air, resulting in a soft knockdown. Snivy's flexibility allows you to utilize synergy-based cheer skills, such as Standard, Synergy, and Whimsical. Unless you have a lot of trouble in the opening field phase, I do not recommend using Support Cheer just for Snivy. Mimikyu: Though Mimikyu is often an underlooked support, it works just as well as Snivy does in this match up. However, it charges more slowly as a trade off for inflicting attack down and synergy down. If you feel like you want to really emphasize preventing your opponent from having any burst mode shenanigans, or if you just want to counterpick support choices like Eevee, Mew, or Jirachi, then Mimikyu is a solid choice. Because many Empoleon players tend to crutch themselves on their burst mode for their chance at winning, Mimikyu heavily robs them of one of their biggest comeback factors fairly consistently. Mimikyu vs. Snivy is the main concern you should have. Snivy is the more consistent option. It is ready faster, is more flexible with supports, anti-airs and does a lot of utility. Mimikyu however absolutely shuts down one of their main ways to play, and prevents them from banking it all on “just one chance.” Umbreon / Fennekin: The two are listed together because they play a similar role, to get out of Empoleon’s pressure. The central idea is that denying Empoleon any reward for successfully winning neutral hurts him a ton, especially in this match up. Empoleon is a character who does not get many chances to do what he wants to do, and any chance he can get to get things started is vital for him. Making him jump through all the hoops all over again is truly frustrating for him. Be wary not to get baited into using your support pre-emptively, save it for cases where you have to block an Aqua Jet mix up or if you need to wake up safely against his burst mode. =Alternative Options= Rotom: Rotom is alright in this MU. It prevents Empoleon from really using his multitude of moves that put him airborne, but Empoleon can counter play Rotom by just back dashing in either phase. The main appeal to Rotom is getting conversions off of Empoleon's attempts to use Steel Wing or the like. My personal opinion is that Rotom is not really necessary for this match up because Empoleon does not really have tools you can't already handle decently. Furthermore, the speed down debuff is not that big of a deal. Empoleon's walk speed is already atrociously bad. You don't really prevent him from doing anything by slowing him down, and he primarily moves via Aqua Jet anyway. Buffing Supports: Because neutral is not that big of an issue in this match up, you can use buff supports to augment your natural play style. I list them all under an umbrella of buffs because there isn't a huge difference that any of them make in the MU, and it's largely just personal preference at that point. Sylveon if you want to be able to extend your play time, Eevee/Mew if you want to shorten theirs. Jirachi helps for clutch factor, and works well because field is relatively easy in this match up. You'll have a lot of chances to make something happen with Mega Lucario. Videos: https://www.twitch.tv/videos/253142508 (Pentao Vs. Wzurds for most of the video) https://www.twitch.tv/videos/252580421 (Wzurds Vs. Scatz starting from 26:40) Detailed Overview:
  4. Before WCS, mikukey was the player I was actually most excited to meet. His unique play style, his tag, and the way he carried himself, I just wanted to talk to him about Xenoblade at some point lol. Unfortunately, I never got the chance to speak with him. I didn't expect him to want to be interviewed at all, so this is a pleasant surprise. From his posts on twitter, he seemed like a very formal kinda speaker. Pretty verbose, usually not a ton of slang (but when he does use it, it's kind of... nerdy slang lol), and not very many shitposts. I always thought he was more of a Homura man more than Hikari...
  5. Guard Break Moves: Their Scaling & Advantage

    Hey Mitchel, is there anyway we can get values for shield damage for these shield breakers specifically? Like how bone rush slam does a ton of shield damage compared to Lucario's 6[X].
  6. It doesn't offend me, it's just you bring it up so often, so I was curious as to why you did.
  7. Okay, gotta ask: what is with you and always talking handsome players? It comes up like everytime you're on commentary lol. For anyone learning Japanese, Elm is one to speak slowly and to enunciate for you. He does his best to make sure people can understand him. He gave me an opportunity at WCS to interpret questions and help pass out souvenirs. He was very popular, lots of people asked for friendlies and photos. That was possibly the most memorable part of WCS for me. Very glad I had the chance to meet him.
  8. Lucario 1.1 MU chart

    Man I wish I could know the logic behind why people still think Pikachu is a losing MU for Lucario without being part of the discords. I don't really see what Pikachu has that makes the MU any harder than the others. He goes on even footing in terms of footsies but loses out in terms of overall damage from confirms. Pikachu's main stay in field is just that Lucario doesn't have a super strong answer to jX but it's not like he can't just deal with it through standard means.
  9. Akuryo is the same age as me!? No way... I thought he was in his 30s or 40s at least... Fun interview! And hell yeah Farfetch’d. It's not a Braixen only support! I remember talking with Katou during the WCS dinners. Char (a young Zard player from Georgia) brought up vocaloids and Katou lit up. I think Sasafune said he didn't really listen to vocaloid music, but Elm said his favorite song was Senbonzakura. I kept mixing up Yusuke-kun and Yusuke-san because I wasn't sure which I was supposed to use when talking to him lol. Later on I found out he preferred Katou anyway. Sasafune in particular was very caring for Katou. He was playing with Yusuke a lot. They almost looked like brothers. Elm kept making sure Katou was feeling okay, making sure his mom wasn't worried, and even tried to make sure Yusuke got fed properly lol. I also remember an amusing conversation involving Thulius, Katou, Tono and Sasafune, but I will leave that one for another time. Other fun notes, Katou was Quiet's first opponent during the LCQ. Katou almost got disqualified because he was having trouble finding out which station to go to, but Quiet waited patiently to make sure he got a match. I think most people recognize him for beating BadIntent though.
  10. Reading your JP notes, Niko used 飛び道具 to refer to projectiles, which isn't something I've seen or heard very often lol. I would've assumed he meant aerial tools, but I looked it up and it translates to projectile. Damn. I'm so used to hearing 遠距離攻撃 or something like that instead lol. Other than being a strong and young Pikachu player, I pretty much knew nothing about Niko (I couldn't even find his twitter handle to follow him until now lol). Him having an interest in the Pikachu players across the seas is neat. I wonder if he knows about the constant battle for people here to say Pikachu is actually a good character and that lots of people dabble in Pikachu a little bit just to show that he's good. I wonder if hanging out with Itou is the reason why he views Gardevoir so highly. 'nother good interview, pls dont make me guess the interviewees though lol (Though I get why you had me do this one)
  11. Topic title. I play Blaziken on the side sometimes and was just wondering this. I've noticed some of my opponents who can OS the EX Version often fail to OS the regular version of Blaze Kick. Is the timing for OSing EX Kick different from regular Kick? I've found myself being able to get away with regular kick a lot. This has been pretty nice since regular kick is safe, costs no HP and people seem to not OS it due to the shorter window of opportunity. I mean it's also minus a lot so it's not THAT great but if they went for the OS and failed, I'm usually the one at advantage.
  12. The Unrealized Potential of Blaziken's 6X Everyone Apparently Knew About

    In general, Blaziken's use of 6X to beat lows is decent, but depending on how the MU is going, sometimes your best bet to beat low spam is actually 8X. It's good to mix up the two when you're approaching and you're trying to approach via a health conservative strategy rather than trying to Blaze Kick in. 8X also beats lows but is faster and covers a wider arc, meaning it can beat foes who try to preemptively jump. 6X is slow enough that even though it isn't a mid-high, it can lose to anti-airs being randomly thrown out, just as 8X would anyway. Only it also has a much smaller hit box. That's not to say you should never 6X, it is much more rewarding than 8X is I feel. You basically get to get in and force a mix up anytime you land it. 6XX is safe on CA if they block the first 6X. Even the fastest CAs cannot release in time to interrupt the string. Command CAs like Frenzy Plant and ExtremeSpeed will interrupt you though. If they CA the initial 6X and you kept going into 6XX, you're SOL if they release it. If you like grab mix ups, 6X can be a good option, especially if you have phase shift points. Trying to guess between "is he gonna finish the combo or not" is actually a lot more frustrating than you'd think, even worse for characters who have no good command counter. It's solid damage just to get the 2nd and 3rd hits, and the 3rd hit can lead to wall splat combos. 6X is just a good way to conserve HP. It's a solid mix up tool that doesn't require you to burn any of your own HP and it has a purpose in neutral to high profile lows. It takes practice to get used to using it though, due to the long start up. It's not just something you can throw out willy nilly, you have to do it with purpose. I'd say it's one of the moves that forces you to think harder with Blaziken, especially since you're not trying to bulldog your way in with EX moves. Best part of 6XXX is how fucking cool the last punch is. I mean damn man, Blaziken's putting his whole body into that knuckle to the gut (honestly this move should cause a crumple lol).
  13. lol, the separation of laggy players and those with good connections. I actually only know of Asakura Momo's role in Charlotte as the de gozaru imouto character, but she was also my favorite character, mostly due to the great voice acting she did. Asakura Momo doesn't have that many anime roles though, so I guess Subutan likes her beyond her roles in anime. I dunno if Subutan is an otaku per se, but I wonder if the more otaku-esque Pokkén players are more reserved about being interviewed...? Anyway Subutan is godlike. The way he uses double team really make his play style stand out compared to other Libre users.
  14. Miscellaneous Information & Unfinished Guides

    Hi, I don't plan on writing any more guides, but I had some stuff I started working on. I figured I shouldn't just stop without posting whatever I had, so if you're bored and actually want to sift through more walls of text, here you go. Thank you to everyone who read through my guides and found them useful or gave feedback on them. Unfinished Latios Write Up Vs. Machamp unfinished MU Guide Unfinished Vs. Darkrai stuff Apex jY Instant Bone Rush Upper dead as a result of 1.2 DX Patch
  15. Up until worlds, I was pretty convinced Blaziken was the worst character in the game. Then I saw S-Ki play. He gave me the motivation to give Blaziken another shot and now I secondary him. I only talked to SKi for a moment at worlds and it wasn't really a conversation (just me explaining he needed to stay at the LCQ area until all matches were over), but I still really admired his playstyle. This interview was great. Was nice to hear of another Weavile player out there too! Never knew about the Bakuman influence either.