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About RickyThe3rd

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  • Birthday September 27


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  1. Newish Chandelure Player

    It's hard to say without seeing footage of you playing or simply knowing what you're having trouble with. If you have any specific questions about movement with Chandelure you could take a look through their character boards on here, or ask some Chandelure players directly in their character discord: Chandelure Discord Any other questions you have about the game feel free to ask here!
  2. Optimals and BnBs!

    Knowing the most damage you can get out of a combo is an important part of getting better. Here's a list of combos and bread and butters to help do just that! All combos use numpad notation which is explained here: Other notation includes: sf. = slide forward sb. = slide back j. = jump [] = charged CA = Counter Attack BA = Burst Attack (If any of these are either inaccurate or unoptimal just reply with the optimization and I'll update this as soon as I can) BASIC "GOOD-TO-KNOWS" 5A(1/2)~Y - 92/112 (5A~X - 124/144) 5A(3)~A - 139 + Def. Down (5A~B - 174) (Burst) 5A(3)~BA - 250 4A~B - 152 (Burst) 4A~BA - 228 (Burst) 4A~A - 137 + Def. Down j.Y > 2Y > 5A(1)~Y - 106-112 (5A(1)~X - 114-120) (aerial) 8Y > 8A~X - 139 6[A] > sf.A - 136-192 MID-SCREEN OPTIMALS: j.[X] > sf.X > 6[A] > sf.A - 198 (Burst) j.[X] > sf.X > BA - 250 5X > 6[A] > sf.A - 190 (Easier route) 5X > 4X > 2[X] > j.Y > 6YY > 5A(3) ~ A - 178 + Def. Down (Debuff route) 5X > 4X > 2[X] > sf.Y > 4A~B~R > j.Y > 6YY - 186 (Damage route) 4X > 2[X] > sf.Y > 4A~B~R > j.Y > 6YY > 5A(3)~A - 199 + Def. Down [CA] > 5X > 4X > 2[X] > j.Y > 6YY - 149 (Burst) [CA] > 5A(3)~BA - 184 WALL COMBOS: Empoleon's wall combos tend to have the same route regardless of the move that wall splats. Because of this, Starters and Routes are listed separately along with any exceptions worth noting Routes: Starter > 8Y > 8A~X (Easier route) Starter > 2[X] > sf.Y > 4A~B~R > j.Y > 4A~X (Main route) Starter > 5Y > 4A~B~R > j.Y > 4A~X (Character dependent) Starter > 2[X] > j.Y > 6YY > 5A(3)~A (Debuff route) Starters: -Cut / 4A~Y / 5A(1/2/3)~Y / 2Y > 5A(1)~Y / j.Y > 2Y > 5A(1)~Y** -sf.A / 6[A] > sf.A** -j.A*** / j.[X] > sf.X > j.A* -8X -2X** / [CA] > 2X** -6YY / 5X > 6YY -(Drill Peck and Surf also wall splat but shouldn't be used to start wall combos) *End combo with 5Y > 8A (or 8A for consistency) **Debuff route does not work ***For double hit j.A use 8Y > 2Y > 4A~B~R > j.Y > 5A(1) ~ X
  3. Special Cancelable Tick Throws

    Doesn't Mewtwo have Telekinesis tick throws? Otherwise, good post!
  4. Night Slash Reset Route

    You can also substitute doing 5Y > One 2Y with doing 5YY. It leads to the same amount of damage and it's easier to do! Going for 5YYY would result in them air teching
  5. New player!

    Welcome! There are many places you can start but I'll list a few for now: Normally you'd want to start by picking a character, but seeing as you're asking for suggestions I'll assume you're still deciding. Most people will tell you that every character in this game is viable (myself included) and that none of the characters are necessarily "OP". Although you're new to fighting games, it's still better to think about what play style you would like better and picking a character based off that. If not, just mess around with the characters in training mode and their move/combo dojos until you find someone you like! The in-game tutorial is surprisingly effective at teaching the game's mechanics. It's a bit long, but everything they have to offer there is worth taking the time to learn. If you're looking for even more coverage of the game's mechanics as well as some more advanced knowledge of the game, you can check out BadIntent's Basics guide (still in the works but he has a lot done already!) http://www.pokkenarena.com/forums/topic/677-pokkén-basics-a-comprehensive-pokkén-tournament-guide/ If this is your first fighting game, I'd suggest (with whatever character you decide to start with) learning his moveset [move dojo], a couple combos [combo dojo], and starting out by getting a hang of the game in the campaign mode. They're not the best CPUs to practice with, but it gives you a general idea of how the game is played. It's up to you when you want to stop playing campaign and start messing around in online mode (don't be too timid towards starting early real people are a lot better to play than CPUs). If you're worried about starting the ranked ladder, you could always ask people for friendlies to get experience against real people in without risking the ladder. In the end though, ranked matches aren't nearly as important as experience offline, in fact a good amount of top players skip the ranked mode entirely As a side note it's important to know you're going to have some losses along the way, that's only inevitable. But losses are extremely important to getting better at the game, you learn from your mistakes and find a way to better yourself from them, so don't take losses too hard on yourself. Everyone wants to win all the time but there will be struggles along the way. If you have any other questions be sure to join the discord at https://discord.gg/Pokkén ! From there you can ask general questions about improvement or be linked to the separate character discords who can teach you more about a certain character you're interested in (by typing !yourcharacterdisc in the #nia channel replacing yourcharacter with the name of the fighter).
  6. Planning on joining in the Aura Blast Cup

    I know my response is coming too late, but in the future you´d be able to find the competition by looking under ¨Recommended Groups¨ in Group Battles Online. And regarding participation, feel free! Competitions like this are meant for players of all skill levels to participate and learn. You´re not losing anything for going for a placement and failing, so why not try! If you´re interested, another dev-hosted competition is being held from 11/24 to 11/27 but for 3v3 battles. If you still want to play then you can join the group right now and just wait for the date to come.
  7. Empoleon Combo Thread

    6YY starter from between mid-screen and wall 6YY > 5A[2]Y (W!) > 4ABR jY > ijA > 5Y > 5A[1]X
  8. You might be able to get more traction in the Libre discord or on the Libre character boards. I can still give a couple pointers after watching even though I don't play the character: Scizor's CA is a high meaning if you crouch before the attack comes out, it will whiff completely granting you a free punish of your choosing Try not to get antsy with moves live Spark (j.A) or Wild Charge (2A) as they're punishable on block and smarter players will punish them 100% of the time It's good to make a habit of blocking on wake up, especially if your opponent hasn't shown that they like to grab. Most of the time your opponent is gonna attack you on wakeup for a ton on damage, and block is usually the best option Take some time to memorize combos and true punishes, meaning know what moves you can follow up starters like Counter Attack and 6XX with, and know what moves from other characters grant you a free hit when they hit your block I wasn't able to watch all the videos, but I thought these tips would be helpful after watching a couple. Again, a Libre player could probably help you more than I can
  9. Blocking against Empoleon ( Shield damage, chip and guard breaks )

    6X? Do you mean Ice Beam?
  10. Decidueye movelist (the better one)

    I'm offended by this title name you heck (jk luv you boli good job) Charges synergy
  11. On Effective Practice in Fighting Games

    How do you like posts again? Because this is a post in dire need of a like
  12. Hit me with those DX Lab requests! :)

    What state is Weavile in after one signal slash? (how long until he falls, does he fall immediately if you don't do a second one, etc.) and can you do a j.y, j.x, and or j.r after just one signal slash?
  13. In addition to Suicune and Weavile, Sceptile and Chandelure also have CA armor on their burst attacks. Also there are a couple character specific instances of i-frames such as Chandy's Minimize (in 1.3) and the attack portion of Weavile's taunt. Not sure if you wanted to add this or if the purpose was just to explain i-frames
  14. Pika mains say hi

    I play this character alongside Weavile now \o/ so hi!
  15. Possible New Tech

    You're killing me here dude, I thought I was all set with a hori pad, but this actually sounds cool. Granted I'll get nothing out of it with weavile but a couple other characters I'm picking up have useful charge moves that can benefit from this. With DX in mind it could mean using the handheld version with both joycons won't be too much of a downside... Also Dale Tech sounds pretty cool imo