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About RickyThe3rd

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  • Birthday September 27


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  1. This is really good to know! I'll be sure to consider using Sylveon more often to deal with shield break set-ups Just out of curiosity, what would the effective shield health be with a defense buff and the opponent's attack debuffed? Also I could assume supports that deal shield damage can't break shields similar to the fact that they can't kill, right?
  2. With 94 days until we get our precious birb, I thought it would be nice to gather a list of moves for the character based off of what we know. I made a google spreadsheet similar to the docs for the 4 arcade characters and put on it everything I was able to gather from the VODs available. Anyone who thinks I've missed something or see there's something wrong in what I've found can click the link I've provided below. It's set so you can't make direct edits (to avoid everything getting deleted) but you can comment on it and I'll look into it as soon as I can. https://docs.google.com/spreadsheets/d/1Djnig4_2QYwqcqcya557m8vKuCIse8PNCvlFVTyOKok/edit#gid=0
  3. More Footage! Tabletop mode
  4. @swivz People don't like random because you can get a stage size that's disadvantageous for you against a certain character (ex. a long stage vs Chandelure or a small stage vs Machamp). Although Dark Colosseum is a big reason why random isn't tournament standard, King of the Hill strats with that synergy pillar
  5. As a spectator, the only complaints I had were probably out of your control. The stream was spotty during a decent amount of the tournament, but I understand this was a problem with the venue as every CEO stream was having problems. I'm not sure how you scheduled pools, but I was a bit upset we didn't get to see loser's finals for each pool; don't know if anyone else shares that sentiment ¯\_(ツ)_/¯ Besides that and some little things not even worth mentioning, CEO was so much fun to watch, and from what I heard from the people that went, a lot of them had the best weeks of their lives. The commentary was clean, layout was nice, player cam allowed for audience hype in the back, not sure if I'm missing anything here, but I loved it!
  6. Demonstration before the PTDX Invitational. The devs showed off some Decidueye footage on the new Thalia Beach stage. Not much to see here, but still worth a watch Direct feed splitscreen gameplay showing off Decidueye
  7. Think you could add height interactions to this? It'd be nice to have this on the megathread @PokkenZard
  8. The stages that share the same size as Ferrum Stadium (Training Gym, Dojo, etc.) should be legal in my opinion. Burst nugget spawning doesn't affect gameplay to the point where they should be excluded from stage select. I just wish we had a way to limit the stages you could play on LAN besides just "Stadium Only"
  9. I might have to think about doing something like this for :thinking:
  10. It's healthy to not expect anything to avoid disappointment, but the possibility of a switch port is still exciting (Or even dp remakes pls)
  11. WW beats Suicune Master at FR: https://clips.twitch.tv/EagerGiftedPeafowlRickroll Raedis beats Teejay in FR 2v2 (AKA how to time-out as Weavile): https://clips.twitch.tv/GiantAltruisticDiamondPupper Rokso The Savage: https://clips.twitch.tv/HungryRacyTurnipGOWSkull ThuliusApprovlius: https://clips.twitch.tv/PeppyDarlingSparrowKappaClaus Rokso and Oreo were tired so they started voice acting the noises Garchomp and Suicune made in battle: https://clips.twitch.tv/FreezingOpenLocustUncleNox These are the same clip @RoksoTheSavage
  12. I really like this weekly tournament update gives an extra shoutout to good players and their local scenes
  13. (If any of this is wrong, feel free to correct me. I don't claim to be an expert) Icicle Crash has different uses depending on where you shoot. A lot of the time I see it used by shooting it diagonally down at your opponent (4B) when they're trying to stall them out, because the opponent would have to CADC or walk block, thus wasting time. Assuming the opponent doesn't have an anti-air that can reach you, it's very good at keeping you away from danger, especially when you have 2 icicles in burst. You could shoot yourself directly up to be in the air longer, nosedive down if you think falling slowly will end in you getting caught in something, or even divekick which, from a high enough height, has significant horizontal movement that normally messes with your opponent's spacing (just be wary if they expect this). Outside of time stalling and combos, it can also catch an opponent in the air (like in 8y followups) by shooting it horizontally toward the opponent (1B). This launches the opponent toward you which can lead into several strings if spaced right, or a well timed knock off/fury swipes. Alternatively, shooting icicle crash horizontally away from your opponent (6B) gives you a lot of forward momentum and gets you in your opponent's face surprisingly quickly. Inputting j.y during this keeps your momentum which can be really helpful in shifting pressure If you're getting punished using icicle crash a lot, just try to remember what spacings certain pokemon can punish you from. Not everyone has tools to deal with icicle crash but those that do (Gardevoir, Suicune, etc.) can really put that to use if you're not careful
  14. I normally go for j.y to knock off on a frozen opponent, unless they're too far away. Not sure which does more damage but I'll look into that (Combo sheet says to use blast j.y > knock off but Idk ¯\_(ツ)_/¯ ) Remind me, does 5y combo into f.y if close enough? Cause being able to get a phase shift off a poke like 5y could be useful especially since you can cancel f.y into knock of for synergy drain I couldn't agree more with this mindset. Most of the time using s.y in neutral can be reacting to with a homing attack or something like aurora beam or shadow punch like you said, so letting your opponent act first is generally a good decision. Weavile has a lot of ways to play reactionary and field phase is no different in that regard. Because it's supposedly better to play field phase in response to your opponent's game-plan, it'd be best to separate, in the guide, the two categories you mentioned, right? Exactly like mentioned above, I'm pretty sure every character can punish opening with s.y by reading it with homing on a standard stage, so it's best not to use it too much so your opponent doesn't catch on like you said.
  15. As a couple people know now, I've brought it upon myself to start compiling some information on Weavile's field phase and the general game plan in it in order to make a guide. However there's only so much I can do on my own, and I thought I'd ask the higher-level Weaviles about their game plans. With that being said, whether or not you consider yourself a good Weavile, feel free to post anything in this topic that you tend to do in field phase and why. Do you open with s.y? Do you use signal slash on a phase shift? How do you attack a frozen opponent? And any other information you feel like you do in the 3D part of Pokkén. I want to know why people do certain actions over others so I can make the best guide possible for new and experienced players alike.