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About IcySoapy

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  1. Moving over some charts from my twitter with a little bonus information. Match Data: Includes Top Cuts, Set data, Matches (or games, or whatever you prefer to call the games in a set), Round data. Support Data: How many times a support set was picked, How many matches a support set had, How many matches each support played and their win rates, and number of mirror matches.
  2. I was looking over North American tournaments for DX Season 1 and made a chart of character head to heads with win rates. This uses notable players and all available data from Season 1. Please take this with a grain of salt cause stuff like Final Round + NEC wont be on here because no character reporting and no vods. This was the result. Numbers in the grey boxes indicate the number of mirror matches. Tournament w/ available data includes: SoCal Regionals Dreamhack Denver 2017 GTX 2017 Final Boss 2017 Burst Attack @ Thalia Beach Frosty Frausting X Gensis 5 Winter Brawl 2018 NorCal Regionals Burnside Brawl SwitchFest 2018 Battle of Castellia Combo Breaker 2018 Dreamhack Austin 2018 North America Internationals Defend the North 2018 Evo 2018 Last Chance Qualifer Pokemon Worlds 2018 Tournament w/ no data available NEC 2017 Final Round 2018 Twitter Version
  3. Welcome to the second update for PA's North American DX Season 2 Rankings. We have a small update this time around adding three tournaments to the pool making our total now nine tournaments. If you wondering how the ranking system works there is an overview here. I also answered feedback on the ranking as well which you can read through here. Any questions, concerns, and/or comments can be sent to myself on twitter. Tournaments: Summer Jam [C Rank] SoCal Regionals [C Rank] Eye of the Storm [B rank] Canada Cup 2018 [C Rank] Destiny [S Rank] Northeast Championship 2018 [B Rank] Frosty Faustings XI [A Rank] NEW Frostfire 2019 [C Rank] NEW Heart of Battle [C Rank] NEW Top 25 Player Rankings for 2.2: RANK PLAYER SHIFT 1 Wingtide 0 2 ThankSwalot +1 3 Euclase -1 4 Mewtater 0 5 Wise +9 6 InC Flegar 0 7 Ashgreninja1 -2 8 TA Slippingbug +4 9 DOG Kino NEW 10 BxA Twixxie -3 11 Adelvos -2 12 InC RoksoTheSavage -4 13 LZR ALLISTER -2 14 In The Groove +11 15 TytoVortex -5 16 TEC NEW 17 Burnside -4 18 TheJrJam +2 19 Kamaal NEW 20 Jin -5 21 Son_Dula -5 22 KOA SoulGuitarist -5 23 Fabilous NEW 24 WorkerBeez -1 25 PuppyHavoc -4
  4. Last season, the Pokkén Arena: North America Rankings got a lot of questions and feedback during the season. This whole post will be dedicated to answering feedback and addressing concerns that weren’t answered in the PA: NA Season 2 Overview. As a disclaimer, a part of these answers are from my personal point of view so take that as you will. Transparency & Communication: This was brought up in the feedback thread for good reason: Communication was very dry over the season and there were few public posts addressing questions. Feedback does get shared in the backroom but we’d never publicly say anything often, and that is our fault. However, we are watching and looking at feedback. I’ll skip the “people are busy” reasonings as I’m sure everyone understands personal life/financial stability takes priority. Honestly, there is no excuse for the lack of communication. Fumu did by far the best job answering questions on social media and directing messages. Raikel would answer feedback in direct messages but was much less active on social media. Then specifically for myself, I only answered whoever either directly messages me or specifically mentions me on social media. I could have made more of an effort to make posts about feedback I answered since some people may have the same question(s). This season we’ll be stepping up our communication with the community. We’ve already taken some steps like with talking about feedback on the Ferrum Heights podcast, the season overview, and now this post once it does get published. We’re overall just trying to provide more clarity. The backroom team will still answer feedback sent to us in messages and/or posted publicly, and we’ll be posting more information like we did with the tournament averages. I can’t promise that everything will be answered immediately but we will get to it as soon as possible. Renaming Pokkén Arena Rankings to Pokkén Arena: North American Rankings: There were a lot of mixed feelings about the rankings being called “Pokkén Arena Rankings” as people weren’t sure if it was a North American or Global ranking. Confusion was added when community members and myself called them the North America rankings while others just refer to them as Pokkén Arena Rankings. For me, referring to PA rankings as global doesn’t make sense because the PA rankings only considered tournaments from North American tournaments. In order to clear up any confusion we are adding North America to “Pokkén Arena Rankings” to help make it clear that this a North America Power Ranking. This means only Tournaments from the United States and Canada are in consideration for these rankings. Will there be a global power rankings for Pokkén Arena?: As of right now, no. There are a multitude of reasons for this: 1. We use entrants to help rank tournaments. Looking specifically at NA, EU, JP these regions have very different entrant counts. 2. There are also different standards for what counts as a regional, major, and super major between all the regions so it becomes this mess of a balancing act. 3. Some regions have significantly more tournaments than another region. For example, North America had 21 major tournaments while Europe had 5 major tournaments. It then becomes how do we weigh NA’s 21 tournaments fairly in comparison to EU’s 5 tournaments. 4. There aren’t a lot of tournaments where players from different countries overlap so there is drastic lack of reference points for these three regions and other scenes as well. A global power ranking would end up being hypothetical guessing with a lack of evidence to make any strong arguments. There just isn’t a strong and reliable way to rank all the regions so major regions have made their own separate power rankings. The Hit List (Step 3 of the PA Rankings): I have been very outspoken about how much I dislike the hit list. It was supposed to be a catch up tool for players who couldn’t travel as much but found big wins. However, it was made so that anyone could get hit list bonus points. It became less of catch up tool and much more of a farming tool. For example Twixxie could farm extra points off of top 10 players as a top player himself and it gave him this unsurpassable safety net with how much he travelled. Someone like ThankSwalot had no chance of passing him even though he never placed outside of Top 8 the entire season and still had a high amount of attendance. The hit list was bad and I’m glad it was removed. The fact it was even made and included drives me insane. Did Season 1 put too much value on travelling?: I would say yes because of the hit list and how much value it gave for just going to tournaments and just upsetting or beating top players repeatedly. Like you could go to a bunch of tournaments and get upsets without placing well and the hit list would carry you because you travelled and kept finding upset wins so bonus points would just stack up. Last Season Ranking Tournaments, What happened?: This was before my time and there isn’t a simple answer. The system that was being used before I came in had multiple issues: Over-reliance on Top 20 to the point that if a tournament didn’t have any top 20 the chances of it ranking were very poor; an outdated power ranking list for back half of the season; the weight which international players were valued, which was questionable. The jump in requirements between each tournament tier got questionable for B and A ranks. All these issues played into each other. Making C rank valuable: While reviewing Season One, I felt C rank wasn’t in a healthy tournament spot. I surveyed players on their opinion on C rank tournaments, and the feedback spoke for itself. To quote one of the players on C rank tournaments, This was a repeat feeling among many. We don’t want players to have this negative stigma towards lower ranked tournaments. This is why you saw the shift of points to awarding only Top 4 in C rank, because we wanted to make C rank valuable without just turning them into B rank. C rank have very few ranked players and getting good head to head against unranked players won't help much. However, moving points to top 4 still allowed us to award players for doing well and being consistent. Were S ranks worth too much in PA:NA DX Season 1?: Yes. I gave out the numbers in Ferrum Heights: In placings alone you’d need 8 C rank tournament 1st places to compete with 1 S rank tournament 1st Place. There were 5 C rank tournaments in season one and 4 S rank tournaments. So the amount of C ranks needed became 32 and this is before head to head came into account. Obviously, that is a ridiculous amount of C rank tournaments needed. To give you the idea of the scale for season one, 8 C rank = 4 B rank = 2 A rank = 1 S rank. The tournament spread of season one was 5 C rank 9 B rank 3 A rank 4 S rank One good S rank performance would sky rocket you to the top of the standing and it wouldn’t matter if you busted at a C rank or even a B rank tournament. It ended up promoting doing well at S rank tournaments over doing consistently well. Presenting Top25 vs Top50: This is a tough one because this wasn’t a issue as much as the faults within the ranking system. It was more collateral damage. At this point in time we’ll be sticking with Top 25 unless we see more player growth and activity to warrant a Top 50. Basically, It’s still subject to change given the right conditions and there is no clear cut answer currently. X Factor: We were asked about the possible inclusion of a x factor. For those who don't know what a x factor is, it is basically a variable saying a player is considered potentially better or worse compared to where they currently rank, This is usually handled by a group of panelists who are analysts that look at how all players did throughout the season. The chances of adding a x factor to the rankings is low for a few reasons. Right now I am the only person who goes through vods and compiles data for North America and for Europe. If we did a X factor for last season it would have been solely my opinion.
  5. The first update for DX Season 2 of Pokkén Arena's North American rankings is now here, featuring the top 25 players for the start of the season! These rankings are for North America specifically and utilize Pokkén Arena's updated ranking system. Changes were made to the ranking system since Season 1 in order to provide more accurate rankings. You can learn more about the changes to the ranking system here. The below rankings take into account six tournaments: Summer Jam [C Rank] SoCal Regionals [C Rank] Eye of the Storm [B rank] Canada Cup 2018 [C Rank] Destiny [S Rank] Northeast Championship 2018 [B Rank] Without further ado, here is your 2.1 Top 25: Wingtide Euclase ThankSwalot Mewtater Ashgreninja1 InC Flegar BxA Twixxie InC RoksoTheSavage Adelvos TytoVortex LZR ALLISTER TA slippingbug Burnside Wise Jin Son_Dula KOA SoulGuitarist Toasty JGG JigglerJoggler TheJrJam PuppyHavoc GCCI∀z$NICBOOM WorkerBeez ThunderGriffin In The Groove You can view past rankings, as well as players' social media links, here.
  6. DX Season Two is now under way for the North American Power Rankings. With this new season comes multiple changes to our ranking system in order to focus more on player consistency. We want to reward players for doing well at multiple tournaments and staying at a high level of performance. These changes affect how much value is put on head-to-heads and tournament placings, as well as how tournaments are ranked and valued. Ratios The first big change that comes to the ranking system is the new ratios. Head-to-head is now 65% value (up from 45% last season) and placings remain at a 35% value. The hit list is also no longer part of the ratios. The original purpose of the hit list was to be a catch-up mechanic for players who didn’t travel as often as others. However, the hit list was available to all players no matter how much they traveled, so players who traveled often could find big wins in either upsets or by consistently doing well, getting excessive amounts of points thanks to the hit list. This created unsurpassable leads because excessive tournament activity compensated for potential gaps of skill. With this glaring issue, we removed the hit list in favor of emphasizing head-to-head and placings. This new ratio is biased towards head-to-head because two players who get the same placings in tournament can get there with wildly different opponents. To use Summer Jam as an example, two players named Geordi and ReyDelEmpire met in bracket, but we should take a look at their runs. Geordi's run was: JuCan (2-0) Euclase (DQ) TheAssassin (2-1) Son_Dula (0-2) ReyDelEmpire (0-2) Euclase being disqualified is a huge deal as it allowed Geordi to get one step further without playing an actual match. Then, you compare that to ReyDelEmpire’s run: RedNovah (2-0) Kamon (0-2) Bacon (2-0) Nuzzlemaster (2-0) WhiteChocolate (2-0) SuperTiso (2-0) Geordi (2-0) Rey’s bracket run was much more extensive and competitive, facing well-known opponents such as Kamon and White Chocolate. These instances are why head-to-head is weighed more; it is a better indicator of skill overall. Ranking Tournaments The old system for ranking tournaments used three categories for giving points. These categories were Top 50, Top 20, and International. For each Top 20 player that attended a tournament, that tournament got a point in both the Top 50 and Top 20 categories. For example, if a player was ranked 19, they would qualify for Top 50 and Top 20 points, whereas if another player were ranked 21, they would only qualify for Top 50 points, equivalent of being ranked 50. This put a reliance on tournaments having to pull Top 20 players or risk not ranking high. NEC18 received a B rank last season even though it had many players with a high level of skill. It had 14 top players with four in Top 50, seven in Top 25, and three in Top 10. This is similar to Winter Brawl which had the same amount of top players but ranked A, having five in Top 50, four in Top 25, and five in Top 10. The International category was also an issue because a player travelling from out of country was automatically equivalent to a Top 20 player in rankings, regardless of whether or not the international player had a Top 20 player’s skill. This created an artificial amount of skill and could inflate a tournament value without the skill being there. For example, at Canada Cup there was a player from South Korea who - to our knowledge - didn’t play the game regularly. Under the old system they would have been valued as a Top 20 player. In the new system for ranking tournaments, the Top 50 are now split into three categories: Top 50 to 26, Top 25 to 11, and Top 10. Also, there is no more qualifying for multiple tiers. For example if you rank at number 9 you only get points for being in the Top 10 category; you will no longer get the points from the lower tiers as well. This puts significantly less reliance on tournaments getting Top 20 players just to have a chance to be ranked. We also have added a category for regionally ranked players. Each region receives a player spot in this category until the number of spots and number of Top 50 players they have total three. Regions with no Top 50 players will have three players in this category while regions with three or more Top 50 players will have no players in this category. This tier is to help smaller regions qualify for the tournament rankings. Players in this regional category will count as two regular entrants. Since they do not give points like top players do, top player presence is still required to achieve C rank but it’s much less of a reliance. International players are now handled case by case by the DX Season 2 ranking team. Because international players are all at different skill levels, giving them a single flat value does not make sense. Before, as you went up each ranking tier, the requirements to make the next tier increased. This put even more reliance on Top 20 players entering a tournament, and it made it much harder to rank above B. In the new system, the gap to get to each tier is the same value, so from C to B to A to S will all be the same difference. This also reduces the reliance on Top 10 players for all but the highest tier. Tournament Placements Tournament placings have also received changes to be more evened out this season. Last season, the placing system was a pyramid system. 1st place at a S rank tournament was equal to two 1st places at A rank tournaments, four 1st places at B rank tournaments, and eight 1st places at C rank tournaments. Pokkén only had 21 tournaments this season, including the World Championships. There were five C rank tournaments, nine B rank tournaments, three A rank tournaments, and four S rank tournaments. With four S rank tournaments you’d need thirty two C rank tournaments to equal out. With the lack of C rank tournaments, it removed the value of going to C rank tournaments in favor of going to a S rank since they heavily out-weighed tournament categories. All of this is happening before head-to-head is taken into account as well. Someone attending a S rank tournament in general plays more sets than playing in a C rank tournament. This ended up taking away a lot of value from the smaller tournaments and incentivising people to not go to lower rank tournaments and instead focus on going to a S rank tournament and doing well in that single tournament. It created an issue where a single breakout run at a S rank would make you extremely hard to surpass in the rankings. Azazel won Final Boss last season and stayed in the Top 10 for nearly the entire season with only that one tournament. This season we are using a new, more triangular system. It’s much more narrow compared to last season as to help put more value on placing well and consistently at all tournaments. It takes roughly three to four C rank tournaments to match a S rank tournament this time around. This puts more emphasis on playing consistently at all level of tournament play rather than only at large tournaments. Since it is easier to catch up, it means inactive players will now fall out of the top half for not participating in tournaments. Now, if you want to rank high, you need to be both active and consistent. There is also a change in how points are awarded to players by cutting down on which placings are rewarded and moving more points to Top 4 placings. Starting with C rank, which now rewards points for placing 4th through 1st, B rank rewards points for 7th through 1st, A rank rewards points for 9th through 1st , and S rank rewards points for 25th through 1st. When making these changes, we looked at where the skill level of players started to drop off. In C rank tournaments, the player skill drop off was around 5th place since it has the least amount of ranked/top player presence, averaging about 5 ranked players. Summer Jam this year had 5 ranked players, with two in the Top 50 to 26 range and three in the Top 25 to 11 range. It didn’t make sense to reward placing lower than fourth place as a result. We followed the same principle with C rank to B and A rank; B ranked tournaments award points to 7th and up while A rank will award points to 9th and higher. S rank now awards points to 25th and higher. However, placing values for 25th and 17th are extremely low and only used for seeding purposes in the future. A small amount of points are still awarded because ranked players can fight each other extremely early on and sometimes even knock each other out in pools, showing that players were at least able to trade wins against high level players. The last thing to note is how points are given out this season. Top 4 holds the most points this season. The Top 4 placings are not shared, but 5th place is a shared placing between two players. As a result, those players would have to split points. For example, let's say 3rd place is worth 30 points and 5th place is worth 10 points. A player that got 3rd place would get all 30 points for that placing. For two players who get 5th place, they would have to split points so each player would get 5 points. There is much more focus on that Top 4 placing now, so players who want to make it to the top of the rankings will have to place in that Top 4 consistently. There is also focus on staying active as players are able to catch up with each other now. We hope these changes will lead to rankings that reflect the players’ true skill and performance. Good luck to all the players this season!
  7. For the third consecutive year Pokkén Tournament DX returns for NorCal Regionals in San Jose, CA March 29th to the 31st 2019. In addition to Pokkén’s return, there is a starting $500 to the Pokkén pot bonus. It doesn’t stop there for NCR as there is a compendium set up where you can donate to your favorite player to help them flyout or donate directly to the pot bonus. This compendium uses a interesting system where you can donate to player of the donor’s choosing. However, if - for some reason - the initial player doesn’t reach their goal then the money gets moved to the next player on the donor’s list. In addition, you can choose to instead donate directly to the pot bonus where 50% of the donation will be matched, going to the donor's choice of player. This format helps to make sure that the most possible players have the ability to fly out and attend NCR. Players who wish to apply for the compendium can do so on the NorCal Pokkén website. There is a hard deadline of January 25th where both the compendium and donates will end so be sure to sign up and donate sooner rather than later. You can see the whole overview here. Then follow NorCal Pokkén’s Twitter for live up dates here.
  8. IcySoapy

    Pokkén DX Season 1: Top 25 vs Top 25

    Going over data from DX Season 1 I noticed a bug in the code I use to help calcute totals for the players. This bug caused the totals section of the H2H chart to no add set losses and match losses for players that lost to Shippo, Coach Steve, and/or Char. Kino vs Shippo sets and matches were also skipped over so there set and match count versus each other was not add to the totals section as well. Fixes: Slippingbug: set losses 5 to 7 (+2) | Match lost from 22 to 26 (+4). Bolimar: set losses from 13 to 14 (+1) | Matches lost from 33 to 38 (+5). Euclase: set losses from 5 to 7 (+2 ) | Match lost from 19 to 25 (+6). Scatz (Raikel): set losses from 4 to 5 (+1) | Matches lost 10 to 13 (+3). Oreo: Matches lost 28 to 29 (+1). Thulius: Set losses from 10 to 11 (+1) | Matches lost from 22 to 24 (+2). Flegar: Matches lost from 26 to 27 (+1). Kino: Set count from 4-8 to 5-9 (+1 - +1) | Matches from 13-20 to 15-24 (+2 - +4). Son_Dula: Set losses from 12 to 13 (+1) | Matches lost from 26 to 29 (+3). H2: Set losses from 9 to 10 (+1) | Matches lost from 20 to 23 (+3). Shippo: Set count from 3-11 to 4-12 (+1 - +1) | Matches from 10-24 to 13-27 (+3 - +3). Coach Steve: Set losses from 9 to 11 (+2) | Matches lost from 21 to 25 (+4) No Changes: Twixxie ThankSwalot Toasty Allister RoksoTheSavage, Double Mewtater Maverick Kaloncpu57 Burnside SoulGuitarist Jin Char
  9. IcySoapy

    Tournament Results for Pokkén DX Season 1

    Tournament Brackets SoCal Regionals (9/16~16/17) Dreamhack Denver 2017 (9/20~22/17) GTX 2017 (9/21~10/1/17) Revolution 2017 (09/06/17) Final Boss 2017 (10/28~29/17) Burst Attack @ Thalia Beach (11/4~5/17) Nec 2017 (12/15~17/17) Frosty Frausting X (1/19~20/18) Gensis 5 (1/19~21/18) AU Qualifier (1/??/18) Calyptus Cup (1/20/18) Winter Brawl 2018 (2/24~25/18) Final Round 2018 (3/16~18/18) NorCal Regionals 2018 (3/30~4/1/18) Respawn 6 (3/31~4/02/18) Burnside Brawl (4/21/18) SwitchFest 2018 (4/21~22/18) BAM10 (5/18~20/18) Battle of Castelia (5/19/18) Momocon 2018 (5/24~27/18) Combo Breaker 2018 (5/26/18) DreamHack Austin 2018 (6/1~3/18) Sheffield Qualifier (6/17/18) Internats 7/6~8/18 Defend the North 2018 (7/20~22/2018) Evo 2018 (8/3~5/18) Last Chance Qualifier Pokemon World 2018 (8/24~26/18)
  10. Here are some stats for the North American Internationals. PLAYER STATS ThankSwalot and Toasty both continue their own streaks of placing top 8 in every tournament they have attended this season. ThankSwalot placing 1st at NA Internationals and Toasty placing 3rd in NA Internationals. ThankSwalot previous placings: 7th Place Final Boss 2017 2nd Place Burst Attack @ Thalia Beach 5th Place Frosty Frausting X 2nd Place Winter Brawl 2018 2nd Place Final Round 2018 1st Place Norcal Regional 2018 1st Place Combo Breaker 2018 7th Place DreamHack Austin 2018 Toasty previous placings: 4th Place Final Boss 2017 1st Place Burst Attack @ Thalia Beach 4th Place Frosty Fraustings X 5th Place DreamHack Austin 2018 This is Shadowcat's first appearance in Top 8 placing 5th. His notable matches being his lose to Oreo (1-2) in Winners Round 3. In losers before Top 8 Shadowcat beat Maverick (2-1), Cooljake (2-0), & Twixxie (2-0). In Top 8 Shadowcat lost to ThankSwalot (1 - 3). Oreo also had his best placing at NA Internationals at 5th Place. Oreo's previous placings: 13th Place at Final Boss 2017 13th Place at Frosty Frausting X 25th Place at Winter Brawl 2018 7th Place Burnside Brawl 7th Place Battle of Castelia In bracket Oreo beat ShadowCat (2-1) in Winners Round 3, then loses to Allister (0-2). Then in Loser's, Oreo beat Zyflair (2-1), TheMuscle (2-1), and Double (2-1). In Top 8 Oreo lost to Mewtater (1-3). Oreo as a player has seen a steady climb over the season with a dip at Winter Brawl. He a player to keep a eye since he inching closer in placements. Double and Twixxie both placed 9th place at NA Internationals. This is the first time for both players did not be in Top 8 this season. Double's previous placings: 2nd place at DreamHack Denver 2017 3rd place at Burst Attack @ Thalia Beach 2nd place at Combo Breaker 2018. Twixxie's previous placings: 1st place at DreamHack Denver 2017 5th place at Final Boss 2017 4th place at Burst Attack @ Thalia Beach 5th Place at NEC 2017 2nd Place at Frosty Frausting X 1st Place at Winter Brawl 2018 1st Place at Final Round 2018 1st Place at Battle of Castelia 2nd Place at DreamHack Austin 2018 SUPPORT STATS In Top 8 there were 9 different support sets used over 44 games. In these 44 games there is 88 chances for a support set to make a appearance when we include both player 1 and player 2 side. Togekiss / Rotom has had the most appearances of all the support sets. In these appearances there are two instances where this support mirrored itself. The first mirror being in game 4 of Shadowcat vs Allister in Losers Round One of Top 8. Where Shadowcat played Braixen with Togekiss / Rotom and on the other side Allister played Mewtwo with Togekiss / Rotom. In all 3 of the rounds in game 4 both players used Togekiss for all 3 rounds. The second mirror was in the set between Mewtater and Oreo in Top 8 Losers Quarter Finals. Mewtater and Oreo both used Togekiss / Rotom for the entire set. Togekiss was used for every round except in games 1, 2, and 3 where Mewtater used Rotom in the last round of those games. Where as Oreo stuck with Togekiss for the entire set. Togekiss / Rotom was used for a total of 64 rounds. Togekiss was used for 51 rounds (roughly 80% of the total rounds). The characters (players) that used Togekiss include: 10 rounds w/ Braixen (Shadowcat) 41 rounds w/ Mewtwo (Allister, Oreo, Mewtater) Rotom was used for 13 rounds (roughly 20% of the total rounds). The character (players) that used Rotom include: 4 rounds w/ Mewtwo (Mewtater) 9 rounds w/ Empoleon (ThankSwalot) The other support set I wanna make note is Emolga / Fennekin. This set did not have any mirror matches but it did the 3rd most use of the support sets. Emolga / Fennekin was used for a total of 36 rounds. Emolga was used for 24 rounds ( 67% of the total rounds). 4 Rounds w/ Lucario (Toasty) 11 Rounds w/ Braixen (Shadowcat) 5 Rounds w/ Sceptile (Toasty) 4 Rounds w/ Mewtwo (Mewtater) Fennekin was used for 12 Rounds ( 33% of the total rounds). 8 Rounds w/ Lucario (Toasty) 4 Rounds w/ Sceptile (Toasty) The main thing I want to highlight is not the characters it was partnered with but how often it was used against ThankSwalot. Emolga / Fennekin was used 27 rounds against ThankSwalot. Which is 75% of the total rounds. There were 19 Rounds of Emolga and 8 Rounds of Fennekin against ThankSwalot. Toasty used Emolga / Fennekin in the Winners Final set versus ThankSwalot where he used both support Pokemon. Shadowcat used Emolga / Fennekin in his set against ThankSwalot, but he only used Emolga against ThankSwalot for the entire set. Mewtater used Emolga / Fennekin for 2 of the 3 games he played against ThankSwalot. He used only Emolga in those two games. Game three he swapped to the Togekiss / Rotom set. The last 9 rounds of Emolga / Fennekin where used against RoksoTheSavage. Toastyer used Sceptile with Emolga / Fennekin against RoksoTheSavage for 4 games. On a small note for the support sets Umbreon / Espeon & Mew / Celebi. Espeon and Celebi both saw zero play. Allister's Suicune and Mewtater's Mewtwo only used Umbreon in the respective sets. Then Toasty's Decidueye only used Mew for it's respective set.
  11. Updated to LCQ/Worlds 2018. Player(s) Added: Bim?, Bangi, TaruTaro, Haruyuki, Subutan, Mikukey_Hikari
  12. Just as a heads up, I'll be moving stat posts I made on Twitter to here, so a lot of if will be copy & paste with some edits to make things easier to understand. Here is the head to head for Nebraska for the winter quarter taking from all the Legendary Wolf tournaments and Hypertension Tournament from this Quarter. SirSpudd and Raftsmew273 have the highest win rates in both sets and matches in the Winter Quarter. SirSpudd has a 84% win rate in sets and a 74% win rate in matches, while Raftsmew273 has a 85% win rate in sets and a 76% win rate in matches. Raftsmew273 is the only player to hold a winning record against SirSpudd this quarter. Raftsmew and SirSpudd both have one player match up where they are both even with another player. Raftsmew273 is tied 1 - 1 against SkyRasen and SpirSpudd is tied 1 - 1 against Fiora. A thing to note about Raftsmew273 vs SkyRasen is that Raftsmew273 us actually up matches against SkyRasen 3 - 2. At Hypertension 23 SkyRasen won 2 - 0 in Winners Semi Final where SkyRasen's Machamp beat Raftsmew273's Aegislash. Then Raftsmew273 ran it back in Loser's Final 3 - 0 against SkyRasen. Raftsmew273 Suicune beat SkyRasen's Machamp in Losers Final. On the other hand, SirSpudd is even in matches against Fiora 3 - 3. At Hypertension 22 SirSpudd beat Fiora Blastoise 2 - 1 with Gengar against Fiora's Blastoise. Then at Hypertension 23 Fiora ran it back 2 - 1 losing one match as Decidueye, but winning 2 matches with Braixen against SirSpudd's Gengar. A interesting note is that both these sets happened in Losers Round 3 in their respective brackets. Raftsmew273 and SirSpudd played all their matches at Hypertension22. Raftsmew273 winning in Winners Quarter Final and Grand Final Reset. SirSpudd won the first set of Grand Finals where he reset Raftsmew273. Raftsmew273 won 2-1 in WQF. SirSpudd used Gengar match one and lost then switch to Scizor for matches 2 & 3. While Raftsmew273 used Suicune matches 1 & 2 and swapped to Aegislash match 3. Then in Grand Final SirSpudd reserve swept Raftsmew273 using only Gengar where Raftsmew273 used Aegislash matches 1, 2, and 3 and then using Suciune matches 4 & 5. Raftsmew273 then 3 - 0 SirSpudd in the Grand Final Reset where Raftsmew273 only used Suicune while SirSpudd used Gengar in matches 1 and 2 and game 3 used Scizor. The last thing I want to note is the character diversity in Nebraska using Picano, SKDale, Cilliansoulus, and SorryTag as examples. Nebraska loves to learn and practice different matches, but the main person I want to point out is Cillian. She may not find the most success but it's the Braixen I find interesting. She didn't find much success until she swapped to Braixen, The main thing I want to highlight is the willingness to experiment and use other characters even if you aren't finding success right away. This willingness to learn and experiment does end up leading her to success. Even though her win rates are 28% in Sets and 32% in matches, she has nearly a 50% win rate with her Braixen. Even though there doesn't look like much success initially she is actually improving quite a lot. She finds some of her first successes at Legendary Wolf 5/22 in LR1 against HaruHazu winning his Machamp & Pika Libre using Braixen and then at Legendary Wolf 5/29 beating ET and HaruHazu. Cillian is a player who is on the rise and slowly starting to figure out what she needs to be doing and that makes her a interesting player to keep tabs on.
  13. I'll be moving over stat tweets from my twitter to here so there will be a bit of copy and paste. Here a look at top player placing in Majors and Regionals before the start of internationals. This list includes 76 players and uses North American, European, and Oceanic tournaments from DreamHack Denver 2017 to Sheffield Qualifier.
  14. Just as a heads up, I'll be moving stat posts I made on Twitter to here, so a lot of if will be copy & paste with some edits to make things easier to understand. This is the current head to head for NorCal Pokkén using all the locals we have had for our Spring Quarter. The first thing I would like to make note of is that STDX | Allister has the best overall record with a 73% win rate in sets and 71% win rate in matches, while only holding one losing set record to TimTheToolMan Zyflair is trailing behind him with a solid amount of positive records, but also holds a few even set records against Couch, TimTheToolMan, and Vuvho. He also holds two losing records against STDX | Allister and AqUa iGamer. STDX | Allister has played 5 unique characters in this quarter's locals. The most recent being Aegislash at BA DX 10. STDX Allister's Sceptile has only seen one set this quarter which it lost, It was played against Couch at BA DX7 in Loser's Round 3. Couch won this set using Machamp w/ Whimsicott & Jirachi. Couch did drop the first game where he was using Mew & Celebi as his support set but swapped for matches 2 and 3. The we have Zyflair whose most used character this quarter is Lucario. Recently he has pulled out Sceptile at BA DX 9 & 10. His Sceptile has seen play against IcySoapy, Vuvho, and Nether where it has won all the sets against these players. Having won against IcySoapy's Chandilure, Nether's Gengar & Lucario, and Vuvho's Blastoise. There is another player I want to make note of and that would be FangShaymin (Serena). She holds a really strong win record and has placed 2nd at every local she has attended so far. Her worst player match up being Zyflair. She is 1 win and 3 loses in sets and 4 wins and 10 loses in matches against Zy. If you remove her record versus Zyflair she sees a significant rise in win rate to 78% in sets and 58% in matches. Her match win rate is still lower than STDX | Allister and Zyflair in matches and this is because FangShaymin's sets tend to be longer drawn out. Where as STDX | Allister and Zyflair are much more decisive in their set wins than FangShaymin.