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About Gintrax

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  1. Gintrax

    LCQ 2019 Community Compedium

    Hello everyone, my name is Gintrax. I am a competitive Pokkén player, Tournament Organizer and leader of the European Pokkén Tournament community. I'm presenting you a crowdfunding project that aims to bring Pokkén players to the Pokémon World Championships in DC, Washington from August 16th to 18th. Last year I ran a similar croudfunding project which resulted in our favorite girl from Scotland, Arpee being flown out to Worlds in Nashville! The players that are eligible to be flown over won't necessarily be top-competitive players. Instead its focusing more on these criteria: - Integration with the community - Ability to travel (people who cant travel as much are be favored) - Contributions to the community In order to support this project, you can donate a desired amount of money and pass ONE vote @TCL Gintrax#8178 on discord. Once the compendium ends on the 26th July, the player with the highest money/votes ratio will receive a flight from these funds. This process is repeatable until the funds are exhausted. This is the paypal donation link: https://paypal.me/pools/c/8gASLCYjKZ The compendium will run for an entire week July 19th - July 26th and I will announce the winner on my stream on Saturday the 27th! The featured players for the compendium are: - Team KIRA - Sabrewoif - Lario - TEC In order to get to know these community members a little better, they have written up intruductions for themselves: - Team KIRA Hello! We are an Italian boy and a French girl players who appeared to have the same nickname for Pokkén but for different reasons. Kira A and Kira B. So we made a team! We would really like to see for the first time America and its Pokkén community that we would love to meet! At this point, we went to almost every tournament together and our main goal is that we both reach at least top 8! Going to Worlds is a dream for both of us and having the opportunity to go there together would be wonderful Moreover if Team Kira could be qualified thanks to LCQ, it would be the best thing that could ever happen to us! - Sabrewoif Hi! I'm Sabre, most commonly known as the original founder and first community leader of Pokkén EU, writer for Pokkén Arena, Writer for Pokemon.com, EU's dedicated commentator, the ex Scizor discord owner. I could go on but that's all just fluff. In truth I want to soon focus solely on that commentator bit, but before I do I wanna have one last hurrah. A big send off, I'm hoping LCQ and Worlds this year can be that send off! There's many lovely Pokkén community members in NA I never got to meet and i'm itching for the chance to say hey to them all in person and give them the hugs I owe them. I'd also like to have one last shot at chasing that competitor glory I never got to achieve for myself. After that I can sit back happy and dedicate the rest of my time to being what the community needs. So yeah, hope I can win you over~ - Lario Hey! The name‘s Lario, I‘m a Gardevoir player from Switzerland who secondaries Empoleon and Mewtwo. As most of you may or may not know, I‘m a relatively new player to the scene, who has been watching and playing the game very dedicatedly ever since joining the community. The reasons I would want to go to the LCQ are actually quite simple. For one, I absolutely love the Pokkén community, it’s grown on me very dearly and there are so, so, so many players going there that I would adore to meet, play friendlies and watch Worlds together with. And of course I wouldn‘t want to miss the chance to try and qualify myself and see how far I‘ve come as a player. I know I‘m not one of the more popular players or one with a lot of results behind their back, but I‘m being completely honest when I say that getting the chance to go to the LCQ would be a dream come true to me! - TEC Hello! I’m TEC, the newest bug in town. With being one of the new guys, it’s still kind of tough to throw out what I want to say, even in the written word, but I’m going to try my best. The thrill of the battle, the adventures I have, and most of all, my family and the Pokkén community are what drive me to play. When it comes to the community especially, making new friends with like-minded people has been the best thing about competition to me, and I thank each and every one of you that have helped me build towards being the competitor I strive to be. Now I feel I’m ready to take the next big step in my Pokkén journey, I wish to make the trip to Worlds and not only continue to improve, but to meet and greet so many more people within the community that I’ve yet to meet! I promise to continue to be a player worthy of all your praises, and I thank you for your consideration in aiding me to get to Worlds! Conclusion: Thank you for you attention. I hope you will decide to support one of these players! I'd love to make them a present that they will always remember fondly. - Gintrax
  2. Gintrax

    1.3.2 Patch Hasty Translations

    Twitter handle @COMIC_GIRLS_IS_GODLIKE does not exist. Please clarify.
  3. Gintrax

    Version 1.3.2 Coming July 11!

    Link to the Patch Notes (provided by Pentao):
  4. Gintrax

    1.3.2 Patch Hasty Translations

    Thank you very much based Pentao!
  5. Gintrax

    Project "EU Worlds Invasion"

    Happy to annouce that we are introducing donation rewards! 10$: A personalized short story about you! Written by me! 20$: A short story + a custom artwork, drawn by either Arpee or Genesis! You get to choose which artist you want to commission! Please note that the artists will have a limited workload and might not accept any more commissions at a certain point. Arpees art: Genesis' art:
  6. Gintrax

    Project "EU Worlds Invasion"

    Hello everyone, my name is Gintrax. I am a competitive Pokkén player and leader of the european Pokkén Tournament community. I'm presenting you the project "EU Worlds Invasion"! The european people discussed together and now it's starting to get into motion! This this is a crowdfunding project that aims to bring european players to the Pokémon World Championships in Nashville from August 24th to 26th. The players that are eligible to be flown over won't necessarily be top-competitive players. Instead its focusing more on these criteria: - Integration with the community - Ability to travel (people who cant travel as much should be favored) - Contributions for the community In order to support this project, you can donate a desired amount of money and pass three votes to @TCL Gintrax#8178 on discord. Once the required money for a flight is reached, the player with the highest money/votes ratio will receive a flight from these funds. This process is repeatable until one week before worlds! This is the paypal donation link: https://paypal.me/pools/c/85svJTnRy4 The players that are able to be voted for are: - Quiscale - Arpee - MillerTime - Foowig and his dad - Sabrewoif - Skyward Finchster - Rubs - Boolerex In order to get to know the players a little better, let me tell you some stories about them: - Quiscale There is a player Named "Quiscale" or "Arrowni" who is from france and is a dad. While being hopelessly shitposty on discord, on events is always nice and brings the best french food. And he has been in very long He doesn't have the ressources to qualify, nor does he have the time to be a top player because he takes caring for his wife and family seriously. He cares a lot about us, and I know he has been struggling because Pokkén means a lot to him. So it would be a nice gesture to send him to worlds. - Arpee and MillerTime I'm sure you've seen Arpee? Small girl, full of enthusiasm and energy! She just got her applied animal science degree lately and she's deeply ingrained in the Pokkén community. Even longer than I am. Arpee can be very headstrong sometimes, but thats just because she loves the community so much. I'm sure going to Worlds would mean the unbelievably much to her. I could say almost the same thing about her boyfriend MillerTime, who switched over to Pokkén from VGC. Both of them are super competitive so they sure make a fiery duo. I got some rivalry stories going on with Millie but he's a very good person and an exceptional player. He also tries very hard to teach players about the game by creating and spreading ressources. - Sabrewoif Then of course, I gotta mention Sabre. He fell from grace after some things didnt work out in his life. Thats also when I took over all the community duties from him. He might be cynical, oversatirical and have an NSFW twitter feed as of late... but hes very good at heart. He embodies the story that most FGC players unfortunately face: Struggle. He knows what he wants, he knows how to get it, he just can't do it. So what's his relief? The strong bonds with the friends he got in this community. The people he struggled alongside him. No loss ever truly feels like one, when you are with your friends, and he shows it the strongest. He's like an edgy anime character~ - Foowig Did you ever meet Char and his dad? They are adorable together, I know! The EU equivalent to that is Foowig and his dad! His dad accompanies him to every event Foogie travels to. No matter where it might be. I really love seeing healthy familiy realtions like this... It makes me so happy! My parents didn't really support my love for Pokémon back in the day... So I guess thats why I feel so strong about this. - Skyward Finchster Then there is Skyward Finchster, who also came from VGC. He jokes around a lot, posts Pokemon content and helps me tease LCF (which is very important)! He actually managed to attend worlds in season 1, where the requirements were a lot more lenient. I'm not sure how he would feel about seeing worlds again, but I'm sure everyone would be happy to have him. - Rubs Rubs is best described as a friend. He might be competitive and might resort to a lot of whack play to get what he wants... But he's always so honest and fun about it. He's just so likeable... Its almost like he doesn't compete to win, but competes to make friends instead. Whenever he loses, he finds some silly excuse to brush it off and then continues being funny. (This also makes him fun to tease!) His voice also sounds like Mr. Toad! - Boolerex Bool is our execution god here in EU. He's rather timid and doesn't talk too much but his Croagunk is the real deal! His combos even rival those of Antwerp! I gotta admit... I'm his bracket demon... But I am convinced his his skills and the work he puts in. He's burning for a chance to prove himself and I'd really like to provide it to him. Conclusion: That was my short little essay about the EU people that I'd love to send to worlds. The EU community might not be as big as the NA or JP community, but it's way more tight knit. The Pokkén EU community feels like a second family to everyone. We all have our special little stories with each other and we all are connected by the passion towards Pokemon. This community means so much to me, I'd send them all to worlds if I could. It's why I am so glad to be a TO, run good events for them and start projects to make everyone feel, that their passion for Pokémon, has found a warm, friendly home. Please help me make them a present that they will always hold dear in memory. - Gintrax
  7. Reading that Elm didn't comment about me in the slightest makes me sad. Yet another good Interview. Thank you Midori.
  8. Hey folks, today I'm gonna start the discussion about a recent topic in our community: Coaching. Some parts of the community have considered to allow coaching in between games, some even in between rounds, while some have strictly raised their voice in favor of no coaching during a tournament set whatsoever. In this dicussion I want to hear your opinions on coaching in general and if there need to be certain rules or restrictions on it and why. Here are some basic points that you can focus your arguments around: - What is a coach able to do that a competitior can't? - What influence does coaching have on competitors mid set? - What extent of choaching is acceptable? (Number of coaches, duration, number coaching opportunites) - Does a coached player have an advantage over an uncoached player? - Whats your final verdict on the matter? Happy discussing!
  9. Gintrax

    Cheer Skill Discussion!

    This whole debate has become stuck. Allow me to untangle some things, as well as point out what we have acheived until now at both sides: @Pentao has pointed out a very important points that needs to be adressed in an appropriate manner: - Whimsical won't auto-win you games and most of all won't allow you to beat someone way higher than your own skill-level. Since I already said that I don't think Whimsical in particular is broken but instead uncompetitive, I can't dispute this statement unless I am willing to discredit players a won game because they have been using whimsical. Even though it should be common sense, I will briefly say why this is impossible. 1: It's unsportsmanlike and rude af 2: Dictating a community how their game is supposed to be played and that there are "right" and "wrong" ways to do so, is extremely close-minded and will ultimately lead to a very stale unexciting competition and community, which no one really wants to be a part of. Even though I might have come across this way with suggesting to ban the mechanic, Pentaos arguments have made me aware that I have taken it a step too far. I apologize. From this point on, I'd like to focus this discussion on: "What are the strengths and weaknesses of whimsical and how to abuse them best" instead of "Should we ban this?". This should allow for more open minded conversation from both parties. Let us first try to agree on some basic points before we develop the conversation further: - Are there characters that benefit from Whimsical strategies more than others? - Are there characters that suffer from Whimsical strategies more than others? - What Strategies in particular does the use of Whimsical allow a player?
  10. Gintrax

    Calyptus Cup Essen x Smash Valley

    Calyptus Cup Essen x Smash Valley
  11. Gintrax

    Cheer Skill Discussion!

    Yeah. Thats what I wanted to say. I just couldn't word it eloquently. I agree. I agree with this too, but others don't, so I think we need to dive further into why we think like this. I'll explain that further down where I quote Scatz. Poker literally is a game that requires both Luck and Skill to win. With that said, you can be the best player on the world but still lose if luck isn't on your side. I can see where you are coming from, but for me this is actually an argument against Whimsical for me. Exactly because no other cheer skill can do that, Whimsical can actually be considered centralizing in that regard. And as I said 24,5% isn't too shabby for that job, going along with how I explained that Round 1 is the most important round to win strategy-wise, I don't see how this is a competitive strategy, since you use a boost you get by chance to overpower your opponent. You portrayed well how this is part of your scheme, but exactly because Whimsical makes this possible, I consider it uncompetitive. I wouldn't venture into the realm of "deserving" things, but you got a point. More often than you want, you will find your opponent being in situation solely because of whimsical, and I admit thats even a sort of self-fulfilling prophecy, since the cheer can't always do nothing. But there are situations where whimsical can literally carry you a match and make you win, even though you made plays, where every other cheer skill in the game would have put you into a losing position. This is an issue that needs to be adressed. I can see how this affects Characters like Lucario, Pika and Sui less, because of their good defense but at the same time I can see this be a crippling issue for setplay Characters that have to play lead and have poor defense like Darkrai, Garde and Sceptile. Imo, that is simply not true. There are a lot of characters in the cast, that are really bad with playing on a disadvantage and Whimsical in the hands of a good player and skew the opportunities of an entire round in the users favor. The perfect example for this is Darkrai, being both dependant on winning field and one of the weakest characters against SB. Getting a 24,5% round 1 whimsical boost sets you up for the perfect condition to win the entire game. Let's say you are an 100cc character. Winning just ONE field almost instantly readies your Burst and allows you to save that burst until you enter field a second time, where you use it the decisively win field again. There is nothing much Darkrai can do there since their options against Burst are really bad. So you can argue that Whimsical is able (but of course not guaranteed) to skew reward ratios for playing correctly heavily into the users favor. Since its random, and there are no proactive countermeasures for it. I consider Whimsical to be uncompetitive. This is way easier done than you think. As a tiny correction: Getting the 40% Boost turns Gengar into a 150cc character. I'd argue this makes them get burst almost guaranteed, unless they misplay heavily or get outplayed, which will be entirely their fault. Please note that winning phases is not the only way how to gain meter. Calling Jirachi twice gets you 60CC. Losing health until you enter rage gets you about 30-40cc. The rest can just easily be obtained with CADC, playing a slow field to get meter by using moves or just straight up winning a phase. A Gengar winning Round 1 based on a 24,5% percent basis should also be set up to win the game entirely, they literally are not required to get anything more from the cheer to win the game, if they dont play it stupid. They can save up ressources to win Round 3 while forcing the other player to win round 2. This will be a test of skill for the opposing player since (depending on what they run) they might need to save their ressources to win Round 3. As you can see, they have been put into a really tough position, just because they might have just lost a single phase or RPS exchange. Furthermore, Whimsical is able to just say "lmao" and give you another decisive bonus for Round 2. Allowing you to win that one outright, altough you could argue thats a gamble, but its worth thinking about if you are in the lead and able to close it out.
  12. Gintrax

    Cheer Skill Discussion!

    I'd like to hear a proper example on this? How are you supposed to deal with holy grail rounds? Obviously not lose but how do you actually adapt your strategy to something thats entirely random? Obviously not lose fields but what else? How do you adapt on a strategic level? Actually my example are 100ccs and 250ccs. 100ccs are mosty able to burst after just one phase shift. While 250ccs should be able to get their burst when well played at the end of the round. Especially with Gengar, this can skew the way some MUs are played due to Mega Gengar. I also expect the two players to be equally skilled so I won't accept a "just outplay them" response. The earliest form of Chess, also known as Chaturaji had used dice, which was also removed to make to game more rewarding for skill. Early Street Fighter games up to SF3 inflict random amounts of stun with each hit, which would sometimes cause dizzy very quickly if you manage of maxroll a lot. This was also changed to a fixed amount for the same reason. (I know these are technically not bans, but changes to a competitive game to remove luck and reward skill.) Regarding the counterplay thing. Yes of course a good Whimsical roll wont instalose you the game, but with my most favorite example, being Gengar, that really can change the course of a match. The lack of counterplay that I talked of was not referring to the actual gameplay itself but to the lack of reliable strategy you can come up with. Even when you avoid them winning Round 1 with holy grail. They can still get the same holy grail again. And I also wouldn't say counterplay is always that easy. I like to say that I consider getting the whimiscal holy grail is everything with 40-30% synergy and the chance for that is a 24,5%. Not too bad. Also assuming both players are on an equal skill level, nothing prevents the whimiscal player to play the game to the best of their opportunities. The game literally gave them an advantage that they should capitalize off.
  13. Gintrax

    Cheer Skill Discussion!

    Something I think you overlooked with your video is the "strategic use" of cheer skills and how they interact with each other. With "strategic" I mean how reliably your cheer skill can set up favorable situations for you and timeout strategies are a big part of this. Since winning by timeout locks you out from your cheer skill bonuses for the next round. I'll use an example with the cheer skill that has imo to best strategic use: Pressure Focused Pentao already beat me to explaining how good Pressure is. Let me just quickly rephrase it and tell my personal story. Pressure Focused is by far my favorite cheer and I began using it after seeing Elm use it at Dreamhack Sweden and I know players like Azazel and Momo use it as well. Momo himself also recommended me to use it several times. Pressure itself is a cheer that becomes viable with Pokemon starting at 200cc burst gauge or in other words: "Can't burst reliably every round unless you really outplay your opponent." Since you might barely not be able to reach burst round 1, I believe special to be a poor pick since it can "overfill" your meter and synergy is the most important ressource to gain from cheer skills, so you dont wanna waste it. Pressure however lets you set up a strategy the most reliably. Its more pressure for the opponent than it is for you and I will explain why. Since Round 1 usually starts on neutral ressources, winning this one is most important for both players because it forces their opponent to win the next one. This might sound simple but with the right strategy you can capitalize on this A LOT. The basic premise of how I use pressure, is to win either round 1 or 2, depending on when I get burst and then win round 3 with the obtained ressources. However if you observe your opponents cheer skill and thats what I mean with "interaction of cheers" you might be able to set up a strategy to counter their cheer skill. I'll illustrate with an example: My opponent is a Gengar running a cheer that I dont know yet. I am Sceptile and I'm terrible at fighting Mega Gengar so I usually lose the rounds where they get burst and I can't burst back. - I win Round 1, they get support from cheer. Since Gengar Burst is the only threat or "lose condition" to be, I assume they are running special, which lets me come up with the following strategy: Play Round 2 as slowly as possible. At this Point Gengar should sit on 40-70% meter. Since bursting early in the round is a bad decision, you want to force them into an unfavorable burst decision (since they still need to win the round). That means you want them to burst without access to rage or much recoverable HP. Playing slow in this scenario also sets up for another plan: "If you can't win outright. Force them to win by Timeout." Since I already indentified their cheer skill as Special Cheer, playing the clock and forcing them to win by timeout while still making them use their burst sets up for the best possible round 3 situation, with all the stuff I get from Pressure and them getting nothing at all. A situation that you should always win. Another example: - I lose Round 1, they get 40% synergy. Losing Round 1 to Gengar is usually an indicator that you are doing something terribly wrong. (Except when they got burst by Whimsical BS) Thats a bad situation, but still winnable. At this point the should sit on >80% of their meter. And you probably should too. The game will come down to a burst clash and you will need to play well to succeed, however you're not out yet. Winning the round with non timeout will net you your Pressure Bonuses and even if you win by timeout, Gengar will start with only their support round 3. Another good opportunity for you to win at this point. As you can see from this: The optimal route for me to fight Gengar is Win R1, Whatever R2, Win R3. Pressure allows me to just give everything I got in R2 as long as I force them to waste their ressources. That also goes for every opponent but is most effective at 200cc+ characters. Some words on the other cheers: Synergy Focused: I used to think this one sucks because of the poor pacing. 10% Synergy on a win is bad since if you get it, that usually means you need to win again and these ressources dont set up for this well. However I think that Synergy Focused should be renamed into Timeout Focused since that is the Cheer Skills that synergizes the best with this cheer skill. Using the rule that you dont get cheer skills on a win and forcing every match to be a timeout, you still snag yourself the 10% Synergy in round 1 and the whopping 40% synergy on a loss. Since you never ever should die with full meter, this also rarely overfills your meter. I use this in timeout heavy MUs and it always did me greeeeat favors. Support Focused: This Cheer is nice and easy to use. Its a no-brainer for low-cc characters since they can OS their Victini/Jirachi with it. But other chars that need their Support for neutral or getting in also can make great use of this. I don't use it but I can clearly see its points. Special: This seems to be everyones favorite cheer next to Support Focused. I don't like to run it tho since imo it creates very momentum heavy matches. I often feel in a Special Cheer mirror, the person who wins Round 1 is almost disadvantaged in the long run, since they basically need to win R2 or in the worst case force a timeout loss. If they fail to do so, the momentum shifts heavily to he opposing side due to how the cheer works. Whimsical: Oh boy, you've been waiting for this, haven't you? I hate Whimsical solely because of the fact that it can give you powerful Round 1 bonuses which can both overturn strategies as well shift the momentum heavily in ones favor, just based on pure chance. If Whimsical would be inactive round 1 but would never fail, I'd be super totally fine with it, but I digress. Since Kemo already leaked out a debate that I held with close friends first before going into the public with it, let me fill you in on my stance. I am the origin of the #BanWhimsical debate. I didn't want this opinion to go public yet and especially not as poorly portrayed and with no arguments whatsoever, but thanks to Kemo we got specifically this case and my timeline is full of memes and shitposts, so allow me to present my thought process in this post: I think cheer skills are a deep strategic decsion and I hope I demonstrated that too, having Whimsical as cheer not only puts your strategy on a dice, it also forces your opponent to adapt their strategy to the boosts you are getting. Constantly. Round 1 lucky bonuses are the worst, since timeout strats to lock out Whimsical won't even work there, so if you get really unlucky, the opponent might get the whimsical jackpot in round 1 and 3. This is my worst case scenario for tournament sets too, where sets are mostly BO3. Whimsical in itself is not broken or in any case overpowered, however I find it to be uncompetitive, and thus should be banned from tournamets due to the following reasons: According the Magic the Gathering creator Richard Garfield, adding luck to an "Orthogame" (which is basically a game that has winners and losers), reduces the impact of skill by distributing the chances of winning to their specific mechanics, in this case Whimiscal. I don't believe that people are losing games just to whimsical boosts alone, and the mere thought is ridiculous. But it might set up situations that wouldn't be possible otherwise... based on a chance. In a tournament environment, where you are supposed to find out who's the best. Keeping a random element that has the possibility to make a huge impact doesn't seem logical to me. Competitive games are usually in favor of banning luck based factors. Thats how the Smash Community turned their game from a party game, to a competitive platform fighter. By getting rid of items and random stage effect, they were able to attain a stable competitive game, that rewards skill over luck. Whimsical isn't centralizing, but it can make a huge impact when combined with characters like M2 and Gengar. Since I don't see any points how a healthy tournament environment could benefit from keeping Whimsical, I consider it best to be just removed from the formula. For everyone who's pulling the slippery slope argument of arguing that "Croagunk is also RNG, should they be banned??", listen to this: Banning a character is largely different from banning a mechanic and even then the important thing is the options you are left with in the worst case or in other words: Counterplay. All of Gunks "lucky setups" return all chip damage dealt all recoverable HP to you as opposed to just 1/2. So even if you are caught in the most unlucky setup, as long as you dont mash, you wont get hit and you are also able to get your recoverable HP back by proper play. Furthermore, almost all the Gunks RNG moves are heavily punishable, which gives aware players an opening. However Whimsical does not have any counterplay to it, apart from either picking Whimiscal yourself to hope to get as lucky as your opponent, or timeout losing to prevent the skill from working, but even then you are completely at the cheer skills mercy for round 1 and (if you manage to lose this one) the theorethical round 3. Thanks for listening to me. I'll be willing to discuss this properly. Additional sources: Richard Garfield's lecture on luck in games:
  14. Welcome to week #2 of our weekly Tierlist. Looking back at our week #1 list, we made some changes and we are going to present our reasoning for the changes: Sceptile: Moved from lower A to lower S-Tier. We jumped to gun too hard on Sceptile, and most of this was my (Gin's) fault. I behaved very defeatist in regard to his changes and disregarded his potential and even his new tools. He's still a top tier threat and shouldn't be slept on. Empoleon: Moved to the peak of A-Tier. People slowly realized his potential and started to do good stuff with him. Some even say hes stronger than Darkrai. I actually think so too. However Empoleon stuggles against proper counterpla in field and has to work very hard to win some MUs. SM2: Moved from B-Tier to mid A-Tier. Popplio and SM2 have become best friends. He can do incredible things with the support and they complement each other really well. I'm anticipating very good stuff to be seen with him. Croagunk: Moved from B-Tier to mid A-Tier. Watsky thinks Gunk is ridiculous. I don't really see it but I'd like to be surprised. He has some good stuff and is certainly not a troll pick. Garchomp: Moved from B-Tier to lower A-Tier. Imo Garchomp needs to be way higher. Somewhere around where Scizor is. Watsky thinks he has crippling weaknesses that doom him to be bad... I agree... But Garchomp also has oppressive strenghts that shouldn't be disregarded. Gengar: Moved from B-Tier to bottom of A-Tier. This is the other char where I cant agree with Watsky. For me Gengar belongs in S-Tier directly behind Sceptile. The character was always good and has just gotten better. Gengar has really good damage now, especially in the corner and his mixups benefit from proper mindgames now. Watch out for this Character! Scizor: Only bumped down... A little. DAMN YOU MILLN! MY CHARACTER IS SHIT NOW! REEEEEEEEEEE! ...No seriuosly, the charcter is good. Yes of course he has weaknesses. But at the same time you can see the Japanese Scizors deal with these well and so should you. The character has a lot going for him and this archetype always comes with defining weaknesses as well. In the end, those who will be the most passionate and resilient with triumph with this character. Thats it for this week, please leave any questions or opinions for characters placings and we will do our best to respond and implement your feedback on next weeks tierlist. Thank you! - Gintrax