Jump to content

lakenzu

Members
  • Content count

    36
  • Joined

  • Last visited

Community Reputation

0 Neutral

1 Follower

About lakenzu

  • Rank
    Expert Battle Trainer

Battle Pokémon

  • Main
    Scizor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. (This MU Guide is incomplete in that it still needs a Character breakdown for Mewtwo, Detailing the characteres strengths, Weaknesses, and Playstyle in both phases. Once that has been supplied, the MU part may see revision) (I also plan to elaborate more on the preferred supports) Character Breakdown Duel: Field: Safe Move on Shield Duel: -8: 5y, 5yy, 8y, J.y, 8x, 2xx 6yx(0 or -4 in burst), -4: 2y, 0: 6yx(-4 in burst) Plus: Jyx(+4), 2x:x(+4), Jx(+4) Reactable Moves Duel: 5x, 8x, Jx, Punishable moves 2y or Grab: 6y, 2x, Psycho cut (follow-up), Barrier:Confusion, Fire Punch 5y: 6yy, 6x, Ice Punch Hxx: 5x, 6x, Psystrike, Hyper Beam (range dependent), Psycho cut (range dependent and no follow-up) Weird Tech Low Profile: 5y, 8y, Psycho cut, Hyper Beam 8y: Jy, Jyx, Jx, Hover Dash: Field - Ny, Sy, J.y, \ Duel - High Stance: 6y Jump avoids all options out of Barrier The Matchup Field: This matchup is played with Scizor acting as the aggressor while M2 is the counterstriker. While Scizor does have Hy to go through M2 Sy, Ny, and Jy Psycho cut is extremely powerful and if you commit too hard to Hover Dash and don’t react, Hyper beam will catch you. Mewtwo’s plan is to mix in Psycho cut and Sy to move around you on the perimeter until Scizor whiffs and then punish with Homing. Other moves to worry about when being to aggressive are M2 Fy, and Barrier. Scizor has to be weary of how much he counter and the position he does so as well, as M2 grab range is almost always a threat with his fast speed or him choosing to stuff out the counter with homing is something to beware. Most of our Scizor’s projectiles lose to or are even with M2s with S[Y] going through most but still canceling out with psycho cut. Recommended methods of approach include Various forward and side dashes as well as CAHC options. Scizor want to limit how freely M2 can move around to escape him and keep distance by taking control of the center of the stage. Sy from this range or simply holding shield could prove very effective but ultimately the right choice will come down to how the M2 has played up to this point. If he has been shielding or countering a lot, feel free to grab or attempt to stuff the counter with J[Y]. If he has been upping the aggression and dashes as you approached, use your CAHC options to safely close the gap and get some amazing whiff punishes. By or B[y] in reaction or reading the Sy heavy M2s is also a really good tool. Overall, the key to field is to minimize the use of counter in comparison to most Matchups, never get directly in M2 face, force the mistake so as to catch the whiff punish. Duel: This matchup will be determined by how well Scizor can force the approach form M2. Ducking and using 6x and 2x when appropriate helps a ton in the MU to avoid Psycho cut and his other highs. Swords dance follow-up is also even on shield and does chip so Using the counter frames of swords dance to block psycho cut and then throwing the swords is pretty good. Catching extremely safe M2 with 2a or 3a Bullet Punch is a good check as well to do chip. The goal is to demonstrate your need to not approach but still display you can do damage. Thus once that has been established the M2 realized zoning won’t work and is forced to approach. This creates the whiff punish opportunities necessary to win the phase and do big damage. From once you force the approach… its whoever is better at neutral.
  2. (This MU Guide is incomplete in that it still needs a Character breakdwon for Suicune, Detailing the characteres strengths, Weaknesses, and Playstyle in both phases. Once that has been supplied, the MU part may see revision) (I also plan to elaborate more on the preferred supports) Suicune Character Breakdown Field: Duel: Safe Move on Shield Duel: -8: 5y, 5yy, 8y, 2y, 5x, 6x, [X+A] -4: Jx Plus: Jy, 8x, Icy Wind (all forms), Blizzard, Burst attack, Hail, Burst attack Reactable Moves Duel: Jx, 5x, 6x, 8x, 5a, RL A (all forms), Blizzard, Hail, Punishable moves 2y or Grab: 5yyy, 6yy, 4y, X+A 5y: 5yx, ,2x, 4a, Hxx: 6y, 2x, CA Y, Hydro Pump, Aurora Beam Weird Tech Low Profile: CA Y 8y: Jx Hover Dash: Field – Ny, Sy, s[Y], Icy Wind \ Duel – Jy, 5x, 6x, Icy WInd High Stance: Aurora Beam Preferred Supports Mew Rotom The Matchup Field: Allister says Field phase is RPS in the Suicune matchup. Neither party wants to jump and use their projectiles outside of Suicune’s Fy as that will lead to a brutal punish (Mirror coat punishes scizor and Scizor Hover dash). Scizor however is the aggressor in Field as Suicune is given at least one projectile to try and keep Scizor out. Scizor simply needs to walk sideways and stay with in range for his counter but outside of counter range for Suicune. Baiting options out of suicune is good to try and get a CAHC punish, but also perfect Blocking. Characters Can Perfect block any hit of Suicune’s Homing attack, and his Fy which are the 2 moves you are concerned with. Reacting to Fy is not possible though unless you are a good distance away so good luck with that. One tactic is to just Hover dash in to bait the Fy, and try to CAHC it into homing punish to side dash it. From a good distance away its also possible to punish Suicune Fy with Scizor Sy. At the end of the day though, the field phase is patience. Walk sideways, do not be too aggressive, Do not use projectiles, and try to bait out a bad option from Suicune to punish. Duel: I have never seen a MU where there is such small pressure to approach. At long range, Scizor can remain in high stance and react shield to Jy. If Suicune decides to Icy Wind, Scicor can counter the attack to armor through and maintain his position. However this is not what scizor wants. While Scizor can very easily force the approach from Suicune, doing so does not put Scizor at advantage. Scizor wants to push Suicune toward the wall and not be pushed back himself as his defensive options are not nearly as good. He also does not want to be directly in Suicune’s face unless he is landing a whiff punish, and it is very easy to whiff punish this character as Scizor. Rushing in from range is very easy thanks to Hover dash nullifying almost all of his ranged moved and being able to CAHC the Aurora beam into a full combo is really good also. Get right into the mid-range and use your mere presence to apply pressure. The range to be in is just right outside of 5x range. This range allows Scizor to react to any move Suicune goes for and react appropriately. Aurora Beam, Jump, Hail, etc. Bullet punch will force Suicune to shield but if the BP lands on shield, do not do a sword follow-up as Mirror coat can catch for a lot of damage. Also if Suicune stars to charge counter at this range, attempting to stuff it with BP once you see the commitment is a risky but very rewarding option. In general, this matchup will boil down to how effectively one can handle Suicune’s options ranged options and how it uses counter. Be sure to keep up the approach and pressure and do not let them walk you to the corner though and you will be fine.
  3. Character Breakdown Garchomp’s High Damage and strong offensive movement options make him a formidable offensive character. His High health also offers a lot of forigveness this giving him a lot of mistakes he can make and tough to kill. Field: TBD Duel: Despite being a larger character, Garchomp is not slow. His kit allows him to close gaps at a moment's notice! This is because of Chomp’s running stance and CARC. These tools are used to close gaps, bait options, and/or gather data on the opponent's movements, before committing to an option. Garchomp has 9 options out of CARC and each leads into a combo or can be cancelled because he wanted to bait out more options. Speaking of CARC, sometimes chomps will just let the Counter rip as it is the strongest counter in the game and has really good range. 5x is also a good tool for catching opponents that approach too aggressively. It's good for catching jumps and forward dashes. Chomp is also capable of standing back and making the opponent approach where he can whiff punish too. Using chomps backdash though is a brilliant spacing tool as His backdash is one of the longest in the game and can often catch people out when they have to approach a defensive chomp since our TK ( ]X[ ) is also a good option for dealing with characters approaching from the air and ground. Chomps best neutral is probably instant jump TK since it's so fast and safe on shield, All of the above mentioned tools and combo starters have amazing corner carry which leads to Chomp’s goal of oppressing the opponent in the corner where he gets the most damage. His Burst is useful as it makes the animations for all his pokemon moves do their crit animation. He is also given a very large amount of health, being tied with Machamp for the highest of 660. Overall, Chomp thrives off abusing his opponents weaknesses by making them crack with mix-ups and becomes absolutely terrifying in the corner, where escape becomes tricky and damage may be the highest in the game. Weaknesses: Garchomp’s burst mode is not a reliable tool as it only last 12 seconds and cost 250cc which is the 2nd highest right behind M2. his lack of lows and 9 frame options (especially unpunishable ones) lets him down in some aspects. Garchomp can’t really exert pressure much at a distance, and if you guess the right mix-up he loses all of his momentum. His field phase requires him to bair out bad options by the opponents so he may land his unsafe option and enter Duel. Also, one of his greatest tools to catch overly aggressive opponents (5x) is minus on block so baiting it out to punish is simple. Safe Move on Shield Duel: 4A (Stone Edge), 4[A] (Charged Stone Edge), jA (Earthquake), 8a (Dragon Rush), 2a (Sandtomb is a grab), 5yy, 4y, 4[y], 2y, Jy, Jyx, 4x, 8x, 2x, jx, RN Y[Y], RN X, everything out of running stance Reactable Moves Sand Tomb (can be cancelled though), Earthquake (J.r looks like the start-up to Equake. do not be fooled), Stone Edge, Dragon Rush, Anything out of Running stance (except block), 5x, 8x, Jx, Punishable moves By 2y combo: 5y, 6yy By 5y combo: 5yyy, 6y, 6y, 8y( (this anti-air is really fast though), 5x, By Hxx combo: J.A (Raw Dig) Weird Tech If they Dragon Claw your Shield, CAHC -> Hy beats out all options except Stone Edge Optimal Support sets Mew/Celebi, Rotom/Togekiss, Snivy/Lapras, The Matchup Field: As usual, winning field is very crucial in this matchup but if you do lose it is actually not a huge loss long as you are not put into the corner. Making sure to maintain center map positioning or cornering chomp is crucial, though Chomps movement may prove the latter to be difficult. The goal is to not overcommit on Chomp's end so they will be looking to whiff punish our mistakes and options. They can delete the staples with Fy fairly easily and countering on reaction Mud slap (Fy) is extremely difficult. Counter in neutral after setting up staples can also lead to a whiff punish from Garchomp J.x. The key to deal with that however is using the Kara counter to start it then immediately dashing into counter again on reaction to the jump to get the punish. This makes counter in neutral a safe tool with Staples up. Even fully charged counter is unsafe as it will be punished by a perfect block into homing attack or metal claw. Chomps will then try to walk around, moving around the options in an attempt to attack. do not worry ever about a homing attack. If they do it on counter, that is a free punish as well as if they do it on shield. on shield, you can U-turn after the first hit in for a free punish. If you wish to maintain a ranged positioning, using S[Y] will go through J.y but may be caught by boomerang. Do not get caught pushing buttons but using the tools at range to move in then setting staples is a consistent way of moving Chomp into the corner as they cannot approach safely. Duel: While Chomp is decent at forcing opponents to approach, he is best a when he has the opponent in the corner and applying pressure himself. However, he has difficulty safely approaching certain characters safely and Scizor is one of those characters. This is because not only does scizor have the superior tools in neural to zone him out, Scizor is able to CAHC > Hy all of Garchomps options in duel out of running stance. Therefore Garchomp cannot safely rush in to oppress Scizor freely. Reacting to the options they have out of dig is also imperative and will not lead to big damage long as the scizor plays patient. Patience and Spacing are key in the matchup. As Scizor it is important to hold your ground and not allow Garchomp to push you back into the corner. Never willingly back up. If you must, move forward again and make sure to stay in mid-screen and keep the distance mid-range. to ideally be at a range where you can react to Dragon Claw (5a), running stance options, or J.x appropriately, as well as catch unaware Chomps with Bullet Punch. if they 5a on shield, CAHC > Hy will beat out all the options except for stone edge which is a hard callout. if you are going to read the Stone Edge 4[X] is the best option to go for as it will still beat out Sand tomb and Stone edge, but loses to TK. It will also lose to j.y if you do no react to jump and cancel the 4[X]. If you ever caught in the corner against Garchomp, the game has either turned into a lot of 50/50s or they are going to reset to field. resetting to field is advantageous as we are now at the counter and can play neutral where Scizor has advantage but if they reset in the corner your option are limited to CAHC >Hy or 4[X] once again, with the only difference being that guessing wrong can cost the game and the hard stone edge call out is much easier to read. U-turn is not a bad option in the corner either as it will only lose to sand tomb and well-timed J.x. Ultimately you do not want to be put in the situation though and if you play well at mid-screen and use good midrange tools, you will be the one oppressing the shark more often than not. Getting burst far more Frequently is just a bonus allowing us to make up for the mix-ups we lose by giving extra damage and help to work with.
  4. Pikachu Character Breakdown The overall style with Pika is to exert safe pressure with projectiles to keep opponents in check at range, and then bully them up close with great frame data and mixups. A frequently obtained burst mode gives him lots of pressure and a big comeback factor. Field Phase: His side homing is top tier, his jX is amazing at punishing moves and he can harass the opponent with relatively safe projectiles which heavily interrupt opposing game plans. Having such a strong field phase plays very nicely into his 100CC burst, which has an above average duration at 14s. Obtaining multiple bursts per round is a common occurrence. Duel Phase: His CA is very sturdy and can be cancelled very quickly into another. He has decent projectiles, being Thunderbolt, Thunder and Electroball, which can keep the opponent in check. His 5X is a fantastic i19 long reaching heavy mid-low, which is safe on shield at -8. Up close Pika has great frame data, almost none of his moves are punishable on block, he is often between +4 and -4 after exerting shield pressure, allowing us to bully a large portion of the cast up close. His 5YY oki is one of the best in the game, on block it is only -4 and if he hits a CA he can usually beat it out with 5YY > 2A. Weaknesses: Pikachus' biggest weakness is his lack of good anti airs, meaning characters like Mewtwo and Decidueye who exert strong aerial pressure can be hard to deal with. With only a few bad matchups though, Pikachu is a solid character in DX and has shown this with strong tournament finishes. Safe Move on Shield Field: These attacks are highly dependant on the range they are blocked and the difference between when they are released vs when they make contact with shield so honestly its best to assume everthing is safe and aim for whiff punishes in my experience. against Pikachu at least. Duel: All of Pikachu’s light and Heavy attacks are safe on Shield! 5A, 5[A], and 6A(Nuzzle) are also safe. Reactable Moves Duel: 8x, jx, Punishable Moves Duel 8A (Volt tackle), 2A (Iron Tail), Weird Tech Low Stance: Nuzzle Use 9x to approach over 5a The Matchup Field: Scizor lacks the aerial pressure to really win the matchup against Pikachu. However He does have other tools to help out. In field phase. Pikachu’s Sy and Fy and 5a all lose to Scizor B[Y] if used at the appropriate range. Being these are some of Pikachu’s best tools in neutral this significantly assist us in winning field. Be careful though because B[Y] s extremely punishable. Pikachu’s other tools include his counter divekick, thunder, electro ball and Homing attack. We should not be getting hit by electoball unless we spam B[Y]. The counter dive kick is minus on shield and grab punishable but ONLY if he does not collide with the bottom of the shield and you use the Kara grab. The range is too short on a normal grab. Thunder of course should be CADC but that is a setup in burst so they can land their burst attack. Homing is just playing neutral. No gimmicks about it. The most annoying tool is J[y] as it has equal durability to our meaty projectiles and countering it could lead to a 5a punish. The best thing to do is to use Scizor’s mobility to dash out the way of those projectiles and stay at mid range where staples can be effective and Sy is most effective. Speaking of Staples, Make sure to never set them up while in range of any of Pikachu's projectiles. Pikachu has to approach as his only long range move is Thunder which is extremely punishable. So the safest distance to set staples is long range. Doing so forces Pikachu to Fy or Side homing which can all be reacted to and countered with B[Y]. However be wary as they may cancel side homing to block in order to bait the option. Lastly beware of nuzzle. Its difficult to read when they are doing it and reacting to it is not easy so make sure to play good neutral at mid range and react appropriately to his other options to deal with Pika. Duel: Remember, Scizor plays best as a zoner. He uses his tools to parry attacks at range and then dash in to punish, as well as catch the opponent off guard with Bullet punch when possible. However, Pikachu thrives off exerting safe pressure up close. Using 7s, 8x, or 9x, to avoid thunderbolt at range is a great tool as it avoids chip and allows you to appropriately position yourself. 8y is a good tool to use to react as Pikachu’s will attempt to bait out options using thunder cancels or they will use it as an approach tool. Punishing it on hard reads is not advised and just be patient at a distance. As they get in, bait out 2x or 2y or parry the attacks up close to go into Hy. If Pikachu does get close do not challenge him after he hits shield. They are safe on everything but Iron Tail and of course volt tackle. Pikachu lacks very good anti-airs so jy into a full combo when they jump or to approach will work out sometimes but spamming will result in getting caught by Electroball. Besides, you do not want to be in Pikachu’s face in the 1st place. You only want to challenge ppl up close when absolutely necessary such as when in the corner and then it requires a lot of Guessies. When in the corner your goal should be to create space using 4x, or to anti-air with 8y. Be weary of Pika’s safe pokes however. To be honest, being in the corner against Pika almost means you have lost the match to begin with. At all cost, maintain good neutral play by dashing in and out of combat and parrying moves.
  5. lakenzu

    Scizor 1.1 MU Chart

    Sorry about that for both of you. .
  6. lakenzu

    Pre-Patch 1.1 Matchup Chart

    I actually did not mean to put SKDale. I mixed up SKDale with S-Ki the Japaneese player whose matchup chart you gave to me. And to be fair I did not really use toasty's opinions but he was just really active when we were all having the conversation that night so I thought I might mention him. I will fix both those issues
  7. lakenzu

    Garchomp 1.1 MU Chart

    Rather than simply saying it wrong, you can comment your own with information supporting it in order to help create more accurate information to help advance the meta of the game. Simply saying Its wrong without offering any constructive criticism helps nobody
  8. Hey Everyone, I am Lakenzu and this is the MU tier list I made. So, here’s the story behind this. As most of you may know, Slippinbug did a community poll to decide the tier list for Pokkén DX. Essentially, everyone voted in the score they had for each of the 21 characters in the game. The average score was taken for each character and then they were ranked from best to worst. While this was a cool way to gather the community’s opinion of the meta, I thought of another cool Idea. I am partial to believing that “The character with the most winning matchups and least losing matchups” is the best character, and I wanted a tier list to reflect that. However, Everybody has different opinions on matchups, and I know for a fact I am not competent enough in every character to make a Matchup chart for each. So here is the Idea I had. I was going to take multiple marchup charts from each character discord, and try to combine them in the best way I know how. From there I would take the 21 Character matchup charts made from each discord and compare them to one another. I would try to make them match up in the best way possible and reflect overall community opinion rather than the opinions of just the top 1 or 2 players. That’s how I got my charts. Formula Gather a minimum of 3 recent and relevant matchup charts from each Character discord For Discords that do not have any matchup charts, Gather the opinions of as many player there as possible and make Matchup charts for each Certain discords only had one MU chart that everyone mostly agreed with. In that Scenario I trusted the collaborative efforts of the active people in that discord and used that chart Find the Commonalities Between the Matchup charts FOR THE SAME CHARACTER and put them into my own MU chart. Matchup Charts Use this format Advantage Slight Advantage Even Slight Disadvantage Disadvantage Find the differences between the Matchup charts FOR THE SAME CHARACTER and best rectify them in a manner by either trusting the player that seemed more knowledgeable on the character (usually labbers) or taking the middle ground of the 2. Typically there was a mostly agreed upon opinion of the 3 charts and this prevented ties. Compare Collaborative MU Charts from Each Character discord with the Collab MU charts of All other Character discords. Try to make them match one another in the best way possible. Once all MU charts have been completed, Give each character a score based on the number of winning and Losing matchups they have Advantage: 2 Slight Advantage: 1 Even: 0 Slight Disadvantage: -1 Disadvantage: -2 Rank the character in order from Highest score to lowest score on a tier list Solidify results There was going to be an additional step of adjusting the tier list based on Tournament Victories at the Local level Number of people who play character Ease of use But all those factors are things I have not kept up with at this particular point in time so maybe the next time I do this Disclaimer These MU charts do not reflect my personal opinion! I am a Sceptile and Scizor main and both of my MU charts for those characters look different from the ones that will be shown here. Also, These opinions do not reflect the entirety of any character discord! I will be specifically naming the the individuals from each discord who were ok with being named and were a significant help to me in this process. Also, Matchups are not the defining thing for a character's performance in Pokkén, as most matchups in Pokkén are manageable even when you are at slight Disadvantage (45:55). Lastly Tier List and MU charts do not define your character! I cannot stress this enough. In the words of H2 “MU's don't really matter, even though you lose a MU it's fine as long as you outplay.” At the end of the day, every MU is winnable and its the players skill and creativity that will determine how they win. However, H2 also said “I mean the MU's do matter, there's a reason I have other characters now.” MUs do matter in the sense of Difficulty, so if you do not want to have a difficult time against certain characters, It would be smart to pick a character that at least has a slight advantage in the MU. That last bit was my opinion though. All the Matchup charts for each character are posted in their appropriate character Matchup Forum. There I detail the score they got and a few notes from what I experienced when making that characters chart and just trends I noticed. I would also like to give a special thanks to Toasty who has helped me by offering his input in multiple character discords. You were a big help man. The Tier List Before Community Tier List: After 1.1 MU Tier List
  9. lakenzu

    Weaville 1.1 MU Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of Drakonzeta, Espeon, Gibus, members of the Weavile Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: DrakonZeta, Espeon, Gibbus, and any others I did not mention Score: 7 Notes: -Weavile, Sceptile, and Libre all tied for the same score but Libre is placed higher due to having more winning matchups against higher tier characters, and Sceptile is placed lower for having less - "Weavile has no good and bad MUs. Weavile is a character that is based on the players skill and creativity." From TOSaix
  10. lakenzu

    Suicune 1.1 MU Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of Zaskyl, Burnside, Fabilous, Actias, Delzethin, Sandy64, members of the Suicune Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: Zaskyl, Burnside, Fabilous, Actias, Delzethin, Sandy64, and any others I did not mention Score: 2 Notes: - Suicune tied with Scizor for a score of 2. This is incredibly interesting as both characters placed low on the community Tier list - Suicune players felt they were even with chandy players but Chandy players felt they had a significant Advantage - Suicune Discord was Very agreeable in that they mostly agreed on their MU charts with little disparities and no extreme differences.
  11. lakenzu

    Scizor 1.1 MU Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of EhYoMidget, Toasty, members of the Scizor Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: EhYoMidget, Toasty, and any others I did not mention Score: 2 Notes: - Its honestly unknown who gives Scizor the hardest matchup based purely on character toolset because Scizor discord is still developing the mechanical skills to counter those characters. Currently it is between Blaziken, Weavile, Chandy, and Pikachu. - Scizor places much higher on the MU Tier list than he did on the community tier list - -As he is a DX CHaracter not many of the other discords understood how to place the Matchups for Scizor so I expect to see this greatly shift in 1.2
  12. lakenzu

    Sceptile 1.1 MU Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of ThankSwalot, Gintrax, WhiteChocolate, TG Warrior, members of the Sceptile Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: Thankswalot, Gintrax, WhiteChocolate, TGWarrior, and any others I did not mention Score: 7 Notes: - The discord unanimously agreed that Libre is their worst matchup - In general, This discord was the most agreeable with one another as they all shared mostly the same view on their character matchups - One of the splits was the view on the Garchomp Matchup however, but the Garchomp community seemed unable to come to an agreement either - This character tied with Libre, and Weavile for a score of 7, but he has a losing matchup to one of those characters and debatably lost to the other. they also had winning matchups against higher tier characters.
  13. lakenzu

    Libre 1.1 MU Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of Basedgod, slippingbug, MeLo, members of the Pikachu Libre Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: Basedgod, Slippinbug, Melo, and any others I did not mention Score: 7 Notes: - Libre, Weavile, and Sceptile all tied for a score of 7 when it came to Matchups. However, Libre and Weavile placed higher as both had more winning matchups against other high tiers characters - There were a few major inconsistencies with the libre players opinion such as calling Sceptile an even matchup, but overall they were second for most accurate Beginning matchup chart (the one I started with)
  14. lakenzu

    Mewtwo 1.1 Matchup Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of Aegis, Oreo, NG-Obscure, Mewtater, Psyanide, members of the Mewtwo Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: Aegis, Oreo, NG_Obscure, Mewtater, Psyanide, and any others I did not mention Score: 15 Notes: - Despite being thought by the community to be the best character in the game, he has the 2nd best mu spread ( by sheer quantity, not quality). Lucario has the best with a score of 16 - Machamp may also be a winning MU for this character while Charizard may not be a losing. Requires more matchup labbing.
  15. lakenzu

    Machamp 1.1 MU Chart

    Notice from Administration: This post has been reported for spreading misinformation. This matchup chart reflects the research and opinions of lakenzu only. The chart was influenced by the input of others, but does not necessarily reflect the opinions of Coldress, Goreson, Elemeandor, Flexecutioner, JigglerJoggler, members of the Machamp Discord server, or the community as a whole. Hey Guys, So after talking with every discord, this is the Matchup Chart that makes the most sense based on how others also view the matchup. Keep in mind that MU charts are based on how the meta is played at the time so more than likely as the meta changes, so will this chart. The close the score is to 0, the more balanced the character is in terms of matchups. Super negative scores imply the character has many losing matchups and super high scores imply the character has many winning matchups. Special Thanks to: Coldress, Goreson, Elemeandor, Felxecutioner, JigglyJigglers, and any others I did not mention Score: -4 Notes: - Machamp and Blaziken players have very different views of this matchup as both groups thought they won. -While Chndy players gave Machamp more credit in the matchup (he was only a Slight Adv), Machamp players still believe they are at a heavy disadvantage in the matchup
×