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SAI

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About SAI

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    Beginner Battle Trainer

Battle Pokémon

  • Main
    Garchomp

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  1. Hello, it is with great pleasure that I finally get to launch the Pokkén Tournament DX app; DX Assault, starting on Android phones, today! This application will be a mass multipurpose tool for Pokkén players alike to have one menu for everything game related! Featuring powerful resources that make it easy for beginners to get easy access to the game and learn information quickly with all the resources in one place, as well as areas for experienced veterans of Pokkén to thrive and hone their skills! Featuring an interactive design, players are able to check when next Pokkén events are coming up, look up frame data, learn to play different characters with extensive guides, as well as find the main community! The version being released today is the Free version, and does contain ads, I will be later adding in a 'Pro' version containing no ads. Free Version: Launches other applications designated to their platforms (Ex. Websites like Pokkén Arena and Smash.GG will launch your default web browser. Platforms like Twitch.TV, Twitter, Discord, YouTube and Reddit with launch their installed app or either a web browser) Pro Version: Launches ALL the above within the application without external web browsers or apps. aka web integration iOS version will get released later in the year. If you are finding any issues with the application, don't hesitate to join my discord, where I have a channel specifically dedicated to helping with issues regarding the app. (updates and error reports/feedback is where you would go to report or chat about) To download this app today! Follow this link to the direct download page: https://play.google.com/store/apps/details?id=com.Pokkén.sayafkadam.dxassaultfree To join my discord, follow this one: https://discord.gg/VCP68sM I hope you all enjoy what I've worked on, and continue to support its development! (Note, Some of you may see sections on the app, such as notable players, to be slightly out of date, this is because this information specifically is being pulled from Shoryuken's information which is not all up to date! I will be manually updating all that info, following with the players social media links and information in the coming weeks! For now, I hope you enjoy!) #LongLivePokken
  2. KandiSAI. Hed Kandi is voted the worlds most glamorous music record label, located in the UK. "kandi" is referred to as Candy and "hed" is head. So together it's Head Candy. Head candy can mean something pleasing to the head such as drugs or in this case music, thus the title Hed Kandi. I worked for a record label many years ago in the UK as well. I'm a music producer so I took the name Kandi and added it to my previous producer alias "SAI". KandiSAI. It's a feeling and a lifestyle filled with peace, love, unity and respect. This is what it means to be a kandi kid.
  3. Garchomp 4y cancel to running stance. if you can have x charged, do 4y cancel to running stance to jump release x
  4. Yep. Which is why I do it to bait and commentators think it's me getting impatient. Which isn't the case.
  5. Yeah reaction plays a big part here
  6. The Art Of Bulling With Gachomp ============================================ There are times when an opponent is holding block and you commit to a CARC Dragon Claw. At times you notice when you are attacking their shield, you opponents will punish you with moves that have counter frames. You can however prevent getting punished with a buffered jump release X. Characters This Works On
  7. Social Media Contact: SAI: https://twitter.com/_SAIMusic_ CoolJake: https://twitter.com/cool_jake21 Hey everyone! This is my first Pokkén Tournament video on Pikachu. After being in the competitive scene for over a year now, I've discovered some really cool optimal combos that are high in damage. In this video I'll go over high damaging combos using 2X, 5X, 6A, 6Y, J.X, J.Y, YX, YYX. Some combos are rather difficult to perform because they require extreme precise time and just frames (perfect or blue uppercut), otherwise the combos will drop or do less damage. Some combos are very character dependent. With Jirachi you will shoot the damage up a bit more. It's a no brainer for Pikachi players that this support is a must. I did not put their damage output. These are the most optimal damaging combo starters you can perform. They are in order along with the video with their respected timestamps. At the end of each segment, I included optimal wall combo burst confirms that won't scale, which are from a combo within each segment. 6A (181) 0:08 YYX (232) 0:34 2X (246) 1:15 6Y (250) 1:39 5X (252) 2:23 J.Y (271) 3:03 J.X (282) 3:57 YX (283) 5:23 I am a moderator for the Pikachu Discord. If you are interested in competitive Pikachu plays or just want to learn this great fighter, Join here! https://discord.gg/vJHrHGe Besure to mention KandiSAI sent you there! That way I know you went there because of this video. If you like to join my personal discord I use for streaming Pokkén Tournament, join here! https://discord.gg/8dURqmr ====================================== 6A Combos (181) (246) ====================================== 6A (WS) <Y> >Y< X:Y 8A = 188 (220) 225 (250) with Critical Hit 278 with Jirachi 6A (WS) <Y> >Y< BURST = 246 Notes: Charge Y when Pikachu faces you during his nuzzle animation Works On: ====================================== YYX Combos (232) (258) ====================================== YYX J.Y 5X 8A 198 (252) 229 (277) with critical hit 291 with Jirachi Works On (Still Testing): YYX J.Y 5X 2A xxx (xxx while in burst) xxx (xxx while in burst) with critical hit xxx with Jirachi Works On (Still Testing): YY:X J.Y 5X 8A xxx (xxx while in burst) xxx (xxx while in burst) with critical hit xxx with Jirachi Works On (Still Testing): YYX J.Y 5X 2A xxx (xxx while in burst) xxx (xxx while in burst) with critical hit xxx with Jirachi Works On: YYX J.Y 5X BURST = 258 ====================================== 2X Combos (246) (282) ====================================== 2X <Y> (WS) >Y< X:Y 5Y 2A = 246 (265) (261 with 8A) 267 (281) with critical hit 2X <Y> (WS) >Y< X:Y 5Y BURST = 282 Works On (Still Testing): ====================================== 6Y Combos (250) (281) ====================================== 6Y J.Y 5X 8A = 224 (254) 254 (278) Works On: 6:Y J.Y 5X 8A = 229 (254) 260 (278) with critical hit Wokrs On: 6Y J.Y 5X 2A = 237 (269) 269 (268) with critical hit Works On: 6:Y J.Y 5X 2A = 242 (269) 273 (268) with critical hit Works On: 6:Y X:Y 5X 8A = 255 (xxx) xxx (xxx) with critical hit Works On: 6:Y X:Y 5X BURST = 281 ====================================== 5X Combos (252) (280) ====================================== 5X 5X 5X = 222 (246) 254 (274) with critical hit Works On: 5X <Y> >Y< X:Y = 194 (219) 227 (246) with critical hit Works On: 5X 5X 8A = 215 (238) 246 (269) with critical hit Works On: 5X 5X 2A = 229 (254) 262 (279) with critical hit Works On: 5X J.Y 5X = 280 ====================================== J.Y Combo (271) ====================================== J.Y 6Y (WS) J.Y 5X 8A = 254 (279) 277 (xxx) with critical hit Works On: J.Y 6:Y (WS) J.Y 5X 8A = 259 (279) 280 (294) with critical hit Works On: JY 2X <Y> >Y< X:Y 5Y 2A= 261 (281) 281 (285) with critical hit Works On: J.Y 6Y (WS) J.Y 5X 2A = 267 (286) 285 (302) with critical hit Works On: J.Y 6:Y (WS) J.Y 5X 2A = 271 (286) 288 (302) with critical hit Works On: ====================================== J.X Combos (282) (285) ====================================== J.X 2X <Y> (WS) >Y< X.:Y 5Y 2A = 247/248 with 8A (265) 270 (268) with critical hit Works On: J.X 6Y J.Y 5X 8A = 256 (280) 279 (298) with critical hit Works On: J.X 6:Y J.Y 5X 8A = 256 (280) 282 (298) with critical hit Works On: J.X 5X 5X 8A = 245 (273) 275 (291) with critical hit Works On: J.X 5X 5X 5X = 250 (276) 278 (294) with critical hit Works On: J.X. 5X 5X 2A = 255 (279) 281 (298) with critical hit Works On: J.X <Y> >Y< J.A = 232 (250) 252 (266) with critical hit Works On: J.X <Y> >Y< J.Y 5X 8A = 282 (300) 302 (312) with critical hit Works On: J.Y 2X<Y> >Y< Y:X Y BURST = 285 ====================================== YX Combos (283) (285) ====================================== X.Y J.Y 5X 8A = 250 xxx (xxx) xxx (xxx) with critical hit Works On: X.Y J.Y 5X 2A = 266 xxx (xxx) xxx (xxx) with critical hit Works On: X:Y J.Y 5X 8A = 274 xxx (xxx) xxx (xxx) with critical hit Works On: X:Y J.Y 5X 2A = 283 (297) 282 (296) with critical hit Works On: X:Y J.Y 5X = 285
  8. SAI was my music producer name. I used to work for a record label and I produced trance music. Every knows I'm a music producer and audio mastering engineer who just plays Pokkén =D
  9. Before we start (Introduction) Hi everyone! I'm SAI and I'm a competitive Pikachu in the Tri-State Region. I also handle the Pokkén Power Rankings here! I've being playing Pikachu about day 1 Pokkén and overtime I've discovered some useful info I will later release. For now, one step at a time. Pikachu Counter Attack Situation Guide "F2F CA Situations" In Field Phase 1. Intro This guide is to let Pikachu mains out there know about the "counter in your face" or F2F CA situation where both players are face to face charging counter. Many players with slow reactions will just let the full counter rip, only to be beaten by an opponent who happen to charge their counter first. I know, I'm guilty of it also. I've tested the F2F CA situations with every fighter. There are a few fighters where you can react fast enough to avoid getting hit by their counter. That is done by CADC-2 or CADC-6 (Info under Legends) However you can stop a counters with homing attack. That is if you read their counter and attack on early frames. Here's the tricky part. Every fighter has a homing attack that you can maneuver left or right before your fighter locks onto your opponent and proceeds to home attack going straight. It is character dependent and it works using only 6X or 2X in field phases. Apparently 2X is a thing (Thanks to CoolJake for supplying that info). We know that some counters auto lock onto you. Therefor some of these are unavoidable unless you have a bit of distance to avoid. Legends CADC-2 = Counter Attack Backwards. CADC-6 = Counter Attack Sideways Either Left Or Right. Data Layout 2. F2F CA Situation Data Blaziken If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will not hit Pikachu If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will not hit Lucario If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will hit Gardevior If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will hit Libre If this fighter CA = You can avoid with CADC sideways (CADC-6) If you 6X = You will not hit If you 2X = You will avoid his counter but you will not hit her. You will land behind her. Sceptile If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will hit only on start up frames Gengar If this fighter CA = You can avoid with CADC side ways If you 6X = You will not hit If you 2X = You will not hit Machamp If this fighter CA = Cannot avoid If you 6X = You will hit If you 2X = You will not hit Braxien If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will not hit Mewtwo If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will not hit Chandelure If this fighter CA = Can avoid with CADC backwards (CADC-2) If you 6X = You will not hit If you 2X = You will hit Suicune If this fighter CA = Can avoid with CADC sideways (CADC-6) If this fighter CA (Input Y)= Can avoid with CADC backwards (CADC-2) If you 6X = You will not hit If you 2X = You will not hit Weavile CA = Can avoid with CADC sideways (CADC-6) 6X = Yes 2CADC If you 2X = You will hit Charizard If this fighter CA = Can avoid with CADC Backwards (CADC-2) If you 6X = You will hit on early frames If you 2X = You will hit on early frames Garchomp If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will not hit Shadow Mewtwo If this fighter CA = Cannot avoid If you 6X = You will not hit If you 2X = You will not hit Social Links SAI's Twitter CoolJake's Twitter
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