Blue Link

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About Blue Link

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  1. Nintendo hosted today at E3 the 2017 Pokkén Tournament DX Invitational, a 2-vs-2 single elimination event with 8 different celebrities. Stephanie Patrick (YouTuber for The Game Theorists) teamed up with Ken Hoang (Smash Pro Player) to fight against MatPat (YouTuber for The Game Theorists) and Allister Singh (Pokkén Pro Player, and Pokkén Arena Moderator) on their first match, while JD WitherSpoon (YouTuber) teamed up with Nairo (Smash Pro Player) against Black Nerd Comedy (Actor) and Justin Wong (FGC Pro Player). Some of you might not want to have the results spoiled, so you can check out the entire tournament below. Then after you are done watching (or if you don't care about spoilers) keep on reading: The Grand Finals were between Allister/MatPat and Nairo/JD WitherSpoon, and the results can be found below: 1- Allister Singh/MatPat 2- Nairo/JD WitherSpoon 4- Black Nerd Comedy/Justin Wong 4- Stephanie Patrick/Ken Hoang After the Award Ceremony, the champions were challenged by the developers of the game, Mr. Suzaki and Mr. Hoshino, to a "Final Boss" challenge. Congratulations for the winning team, and thank you Nintendo for hosting such an awesome tournament for Pokkén during the world's most important gaming event!
  2. It's here! Nintendo has just announced during a Nintendo Direct that Pokkén Tournament DX will be coming on September 22nd for the Nintendo Switch! The game will include all the new characters from the arcade version of the game (Darkrai, Scizor, Empoleon and Croagunk), as new as a new contender coming directly from Pokémon Sun and Moon: Decidueye! The game will also have a 3-vs-3 battle mode (that will apparently works just like in The King of Fighters) and two players can play on the same Nintendo Switch using a single set of Joy-Cons. Check out the trailer: The game will also be available during this year's E3, and a special on-stage event will be held on their Nintendo Treehouse live streaming event, and according to the Pokémon Official Press Site those are all the new stuff that will be included on this new version: "Play Pokkén anytime, anywhere on Nintendo Switch – Play Pokkén Tournament DX in TV mode, handheld mode, or share a Joy-Con controller with another Trainer to battle one-on-one in tabletop mode anywhere! A brand-new fighter — Decidueye enters the battle, alongside all previous Pokémon from the Wii U and arcade versions. New Support Pokémon – Litten and Popplio make their debut to lend their support in battle. Team Battle mode – Pick three Pokémon and battle it out to be the first to defeat all your opponent’s Pokémon to win in the new Team Battle mode. Group Match mode – Find similar skilled players in battle rooms for intense and fun battles online. Daily Challenges – Complete a variety of different daily challenges. Watch battle replays – Hone your skills by watching other players’ replays and share your best matches online with the new replay feature. Jump straight into battle - All characters and Support Pokémon will be available right from the start of the game." Source: We will keep you updated on more news about Pokkén Tournament DX as soon as they start showing up!
  3. More details about the European qualifier for Pokkén Tournament World Championships has finally been revealed today! DreamHack announced on their official website that DreamHack Summer 2017 is going to host the Qualifier. The tournament will take place on June 17th through 20th (one month from now) at Sweden, and the Top 4 players will earn a trip to compete at the World Finals. Check out the details: More details and the registration form can be found on the official website which can be accessed on the link below:én-tournament-championship-series-back-at-dreamhack/ We wish the best of luck to all PokkénArena members attending this event!
  4. Once every week the Discord Server "Pokkén Community" hosts an online tournament titled Pokkén Weekly Return, where people come together to play and have some fun. This weekend was no different and the 41th edition of the ongoing season happened on Sunday, April 9th. 24 players competed on it, and the top 3 received the following prizes: 1st place: NieR:Automata (PC, Steam), or a $25 Amazon or Steam Gift Card, or $25 sent through Paypal. 2nd and 3rd places: $10, either sent through Paypal, as a $10 Steam card, or a $10 Amazon Card. In the end, the Chandelure player FakeOut | Twixxie (who recently won Final Round XX) turned out to be the champion, with TLE | IDontEvenKnow taking the second place. Check out the full results below: 1st - Twixxie 2nd - TLE_IDEK 3rd - Fabilous 4th - Nightdazer 5th - Elltiana 5th - Kamaal 7th - BlueLink 7th - CrispyBaconIsGood 9th - PuppyHavoc 9th - PaperSak 9th - : ) 9th - That0neGuy 13th - WoomyGun 13th - ToSaix 13th - SKDale 13th - HatsuneLuka 17th - TheJrJam 17th - Serpen_Triss 17th - NotAntony 17th - TLE | RickyThe3rd 17th - thebluerabbit Brackets: Regarding the videos, so far I only have the ones I recorded myself from my own matches. If you know about any other matches that were either recorded or streamed please let me know in the comments below, so then I can add to this article: So... feel like participating next time (there are no entry fees to do so)? Then join the Discord server and keep an eye open for the announcement of the next event:
  5. Although most people on the west don't follow the Japanese Fighting Game scene as closely as the North American one, it is a fact that the former has a bigger tradition going on for it, with players still going to arcades to play and compete on their favorite fighting games. Because of that, many tournaments with great players often go unnoticed, but a member of our community is trying to change that. Recently, Double's channel has been updated with a lot of videos from tournaments in Japan, and the most notable ones are from the Toratawa series of tournaments. Located in Akihabara (also known as the Electric Town of Tokyo), Toratawa is a Game Center that runs tournaments for Pokkén on a variety of formats, having 1-on-1, 2-on-2 and 3-on-3 events. They are mostly divided on two types of events, weeklies that often happens on Saturdays or Fridays, and monthlies on Sundays. Uho, Azazel and Tonosama are some of the top players that attend those events, and a lot of the best players of most of the cast are there as well. You can check out the footage for their most recent 3-on-3 tournament on the playlist below: The footage of their other tournaments are also available on Double's channel, which can be accessed on the link below: If those videos got you interested on following the events of Toratawa, then make sure to follow their Twitter account that constantly gets updated with brackets, schedules and stream links: Special Thanks to Double and Midori for all the information on this article! Source of the article picture: Princess Aura
  6. For most people, Braixen is a difficult character to deal with. Many agree that she has very few to none bad match-ups, and dealing with her neutral game requires not only strong fundamentals and good fighting game skills overall, but a lot of knowledge of the game itself. Wishing to help Blaziken players have a better time on this match-up, the top player BadIntent made a video with some pretty good tips about how to play the Blaziken vs Braixen Match-up, teaching what are the best tools against each option that Braixen has on her arsenal. Check it out below: This video is part of a series of Match-up videos called Matchup Mondays, where BadIntent explains how to play each Match-up in the game. The other entry on the series so far covers the Lucario Match-up, which although it's not as difficult as Braixen, it still requires a lot of fighting game fundamentals to win: Did you enjoy it? Then have a look on his channel, it has a lot of content that revolves around both Blaziken and Shadow Mewtwo and surely are useful for people wanting to learn more about those characters:
  7. All the tournaments are in USA? No love for Canada, Europe and Japan man!
  8. Today, The Pokémon Company has finally announced more information regarding the 2017 Championship Series for Pokkén Tournament. There will be only two qualifying events this time, and the prize pool will be of at least $25,000. The first qualifying event announced is the CEO Fighting Game Championships, which is set to happen on June 16 through 18 in Orlando, Florida. The second event is going to be on Europe, but there are no information about it right now. The top 4 of each event will qualify for the Pokkén Tournament World Championships in August, which will have 16 players in total. The other spots are going to be awarded to players from Japan and via The Last Chance Qualifier (which will happen on the day before the World Championships). This year there will have no age restriction, so all players are going to compete on the same Championship Series. It has also been announced that the entire Series will be run on Double Elimination format. Check out the schedule so far: EVENT EVENT TYPE LOCATION DATE CEO Fighting Game Championships Qualifier Orlando, Florida June 16–18 TBA Qualifier Europe TBA Last Chance Qualifier Qualifier Anaheim, California August 18 World Championships Championship Anaheim, California August 19 And those are the prizes announced so far: North American Qualifier: CEO 2017 ($5,000) 1st place: $1,250 + travel and an invite to Worlds 2nd place: $1,000 + travel and an invite to Worlds 3rd place: $750 + travel and an invite to Worlds 4th place: $600 + travel and an invite to Worlds 5th place: $450 5th place: $450 7th place: $250 7th place: $250 European Qualifier: TBA Prizes: TBA World Championship prizes ($20,000 total prize pool) 1st place: $6,000 2nd place: $4,000 3rd place: $3,000 4th place: $2,000 5th place: $1,500 5th place: $1,500 7th place: $1,000 7th place: $1,000 Source:
  9. Way more buffs than nerfs, I'm glad to see that.
  10. I've just made an article about it on the Brazilian Fighting Game website I write to:én-tournament-na-evo2017/ Thanks a lot for your support!
  11. This is an archive of the old Braixen Guide Thread from the other board. Braixen Braixen strikes at foes from a distance with fiery distance attacks. HP: 540 Archetype: Standard Burst Attack: Psyfirecracker. Braixen launches a magical rope in a spiral pattern in front of her. If it hits the opponent gets inside of a magical orb, where then Braixen launches some magic into it and makes the orb explodes into fireworks. PokkénArena's Tier Position: [Standard]Braixen's Playstyle Action Dojo Moveset video by Youtuber N60Sean: Braixen's Frame Data by theappleboom : Damage chart (compiled by Deitylight ): Field Phase Ranged attack-27 , Poke Combo 1-68 / Side Range Attack-40 / , Poke Combo -65 Forward Range Attack-50 Backward Range Attack-58 (Hold) Backward Range Attack Charge-78 j. Jumping Range attack-17 , , Homing Attack-80 , , (Hold) Homing Attack Charge-100 Backward Attack-60 j. Jumping Attack-80 j. (Hold) Jumping Attack-110 j. Mid Air Dash Duel Phase , , Weak Attack-64 , , , Poke Combo-94 Forward Weak Attack-50 Backward Weak Attack-60 (Hold) Backward Weak Attack Charge-126 High Stance Weak Attack-60 Low Stance Weak Attack-20 , Poke Combo 4-55 j. Mid Air Weak Attack-17 , Strong Attack-85 Backward Strong Attack-60 High Stance Strong Attack-90 , Poke Combo 5-138 Low Stance Strong Attack-60 j. Jumping Attack-80 j. (Hold) Jumping Attack-110 + Grab Attack-80 + Counter Attack-50 + (Hold) Counter Attack Charge-80 j. Mid Air Dash Pokemon Move -Psybeam-50 -Psybeam (Enhanced)-80 (Hold) Psybeam Set Up-50 (Hold) Psybeam (enhanced) Set up-80 Forward+ Fire Spin-74 Forward+ Fire Spin Enhanced-103 Forward+ (Hold) Fire Spin Charge-104 Forward+ (Hold) Fire Spine Charge Enhanced-118 Backward+ Fire Blast-95 Backward+ Fire Blast Enhanced-114 Backward+ , Fire Blast-Sunny Day-95 Backward+ , Fire Blast Enhanced-Sunny Day-114 (Hold)-Sunny Day (Hold) Sunny Day Enhanced j. Flame Charge-80 j. Flame Charge Enhance-104 Flamethrower-20 (multi hit) Flamethrower Enhanced-15 (multi hit) , Flamethrower-Sunny Day-20 (multi hit) , Flamethrower Enhanced-Sunny Day-15 (multi hit) Light Screen-20 Light Screen Enhanced-40 , Light Screen-Sunny Day-20 , Light Screen Enhanced-Sunny Day-40 Burst Mode + Psyfirecracker-185 Braixen Neutral/Spacing guide by bluelink : Braixen's Duel Phase Shift to Field Phase data by SSJ-Luffy : Braixen's air-dash tech on Burst mode by tasokyo : Apr 2, 2016 3:43:03 GMT -2 tasokyo said: This just in! Not sure if this is well-known but Braixen can actually air-dash twice in a row. Full jump and broom-stick backwards while firing fire-balls forward, and then at the very end you can broom-stick backwards once again. It seems the fire balls act as a reset. Implementation: Sunny Day charging might be easier than ever now if we can create this much space in so little time, hrm.. I hate double posting, but I've already used a edit on my previous post, and I think this thread needs a quick update. More implementation of the previous tech: Apparently you can full jump, broom backwards while shooting fire forward, and then broom forward and do an aerial X.. Jeez, was this even intended to be a technique? Edit: Crap!!! My plans are foiled, it seems, I was training in perma-burst mode and didn't realize it, apparently this tech is only usable in burst mode, so that SEVERELY crushed the tech opportunities, so I guess the past two posts are irrelevant now. Sorry. Braixen's Sunny Day Tutorial by Silthreent : Jumping Sunny Day bug found by Tonosama666 : Dash cancel Sunny Day bug by Zekira Drake : Braixen moves usability guide by bluelink : Braixen Punishment guide by bluelink : Braixen Match-up analyses by Shadowcat : Braixen Guard Break moves: Field Phase: f.Y (aka boomerang), b.Y (melee attack only), homing attack (third hit), b.X, j.X, charged j.X, CA, charged CA. Duel Phase: 6Y (aka boomerang), 4Y (melee attack only), second hit of XX, 4X, 2X, 8X, j.X, charged j.X, CA, charged CA, 2A. Braixen's Supportive Supports Fennekin: Fennekin appears on the screen a throw a fireball that explodes into a circle of fire. Although the start-up is pretty slow, Braixen is fully invincible until she recovers from it, making it a decent reversal for her to have. If it hits you can follow into 5A both in Field and Duel Phases, and into 8A during Duel Phase. This means that you can use this Support to finish off your opponent. Ninetales: Ninetales appears on screen and creates a wall of fire, similar to the famous Aegis Reflector from Street Fighter III. It has a pretty quick start-up, and Braixen is fully invincible until she recovers, making it an awesome reversal move for her to have. Although the wall has multiple hits, it will only combo them all if the opponent is near a wall, otherwise only the first hit will connect and the opponent will be thrown away. You can then try using forward+Y to bring him back and do a mix-up/combo on him. This wall protects you not only from Melee, Counter and Grab attacks, but also from some projectiles and Burst Attacks. If you manage to hit the last couple of hits, your opponent not only will be stunned and open for some huge combos, but also will have an status effect of Decreased Attack on them for some time. Since the charging speed of Ninetales is pretty slow (takes 40 seconds to fully charge), it is highly recommended that you use a Cheer Skill that boost up Support Charging Speed in some way. Braixen's Combos Combo Dojo's Combos (picture taken by MarioFireRed ): detta 's Combo Exhibition and Tutorial: Okizeme setups by bluelink (sorry for the bad recording quality): Side-Switch combo with Frogadier assist into Fire Spin Okizeme setup by fenns : Flame Charge Cancel Bug combos by MASTERLINKX : Support Combo Compedium by ltlongshot : Braixen Combo Chart by optosi (tip via Spuddicus):
  12. This is a guide on how to play with Braixen during Neutral/Spacing game. If you are new to fighting games and you don't know what that means I highly recommend watching the video below before reading this guide, the game used is Street Fighter but it's concepts are going to be applied on this guide. Don't worry, we will wait you: guide will be divided into two sections, Field Phase (that will be available in the future) and Duel Phase, and covers what are your options during neutral game with Braixen. Also I will not be covering supports because there are way too many out there and I don't have enough experience with them to do that!Field Phase Work in Progress!Duel Phase For Duel Phase, you have to keep in mind that Braixen has an ideal range for her to control the match. I will be using the Magikarp Festival stage for this guide because it has a line in the middle of it that represents perfectly this range. Also keep in mind that those images are showing the regular version of the moves, not the buffed ones. Also, charging moves takes time and precious frames away, so I wouldn't recommend doing it all the time.Please note the blue line on the above picture. As long your opponent is beyond that like you are on Braixen's ideal range to be, and there are some reasons for that.First of all, that line is more or less where your 4A will turn into a giant projectile that beats opponents trying to approach both from the ground and from the air:The blue rectangles are the space controlled by this single projectile if the opponent is beyond the line in the center of the stage. That is A LOT of space, so if they want to get in (and they probably will, cause that does a lot of chip damage), they will have to find another way. If they try doing a Charge Attack Dash Cancel, you can do a 5A, that will hit them during the dash forward. Also, if your opponent is a character who has a projectile that is much better than yours (like Chandelure and Mewtwo) most of the time you can just block to get the frame advantage and do a 5A or 4A, that most likely will beat their next attack.In the case they do get close to the center of the stage, there is a way to force them to stay away, and that is by using 6A. Both the uncharged and charged versions will do the trick, but you will have to use different tactics for each one of them:As you can see, the charged version fills literally the entire center of the screen, which makes it impossible for them to go through without trying something like CADC, in which case you can just dash in and grab on reaction. If they decide to respect it and block, you can do a 4A to move them further away again:Braixen is literally controlling the entire screen with this setup. If you don't have time to fully charge 6A though, you can use the uncharged 6A. If you do that though, some opponents will be able to jump through it, so I really wouldn't recommend using 4A. Instead, try mixing up 8A with 5A:As you can see, 8A controls a huge amount of air space whenever it's used, while 5A push them away if they block it or get hit by it. If they do manage to go through the center line though, then you are not on your ideal range anymore and you will have to play some more mind games to be able to beat your opponent. 8A are going to beat jump-ins, but whenever you use it your opponent is free to close in from the ground and punish you, so try only doing that on reaction to their jumps or if you have a good read:However, they are still in the range of some of your Melee attacks, so try playing a poking game with them from that range. personally, I like using 5XX and 5A a lot because they both have awesome range and if used right are either safe or pretty hard to punish:As you can see, even though I'm on their range, I also can hit them. Be careful with 5A though, it has more range, but they can just jump over it and punish you:If you hit them with an 8A, they are going to be on the center of the stage again, which then you can use 5A, 6A or 4A to force them back into your ideal range. If you hit them with a 5A, you can mix-up 5A and 8A once again until they are back into your ideal range. And if you hit them with a poke you can start your okizeme and pressure game, which can lead to some serious damage on your opponent... but that's a topic for another guide.Also, keep in mind that if the opponent has Synergy Burst activated and you do not, you will have to use the buffed versions of the attacks to control space, because then only unbuffed 8A and unbuffed charged 6A would give hitstun.Conclusion I hope this guide will help anyone in need to have a better understanding of her game. Now go on and toast some opponents away
  13. This guide will talk about which moves you should be using to punish people as Braixen, as well as what moves from Braixen are punishable. It will be using for reference the frame data created by theappleboom , which can be found on the link below: first thing you need to know is that Pokkén Tournament's frame data is divided on layers, which makes it pretty straight forward. You have the positive frames layer (+1 onward), the neutral layer (represented by 0 on the frame data), slightly negative layer (-1 to -4), very negative layer (-5 to -8), grab punishable layer (-9 to -12), jab punishable layer (-13 to -16) and highly punishable layer (-17 onward). So with that in mind, now we are going to divide the moves between the three punishable layers (grab, jab a highly punishable) for both Field and Duel Phase. And we also are going to have layers dedicated to anti-airs, that will go from close range, mid range, long range.Keep in mind that anything from from a faster or higher generally can be used to punish anything from the slower or closer ranges, it is just not recommended to do so since you will be wasting the opportunity to do so some huge damage and get some huge momentum. For whiff punishing, use anything below 15 frames of Impact, and keep in mind that all moves on neutral get an extra 6 or 7 frames of start-up to them. Your Burst ( + ) and Burst Attacks ( + during Burst) works as well!Punishers Grab Punishable (-9 to -12)Field Phase-9:Grab ( + ): Your standard punisher for this layer, does 80 damage and immediately shift phases. There isn't really much to say here.Duel Phase-9:Grab ( + ): Your standard punisher for this layer, does 90 damage and immediately shift phases. There isn't really much to say here.Light Screen : Reflects your opponent away, does only 20 damage (40 for the enhanced version), the only use you can have for this is if their back is to the wall, cause then you can start a combo. : Quick sweep that leaves the opponent standing, does 20 damage and you can combo into Light Screen, but be careful because only bigger characters are going to be hit by the non-enhanced version of it. Jab Punishable (-13 to -16)Field Phase-13: : Braixen throws some fireballs. Can be followed into Psybeam for a Phase Shift.-16:Burst ( + ): A good way to be sure your burst will hit!Duel Phase-13: : Braixen's Jab. It is an amazing punisher if you are in short range with the opponent. Not only it guarantees a combo, but also you can decide if you will go for damage or Okizeme setups. Here are two recommended combos:Damage: , , > Okizeme setup: , , > > [ ] : Another amazing punisher. This is a move copied from Xianghua and Leixia from Soul Calibur that has a decent range and also guarantees a combo. You can either do the complete string ( (5) , ) that will give you an Okizeme setup (use [ ] right before they wake up) or you can call for an support that can hit the opponent in the air and let you do some higher damaging combos. If your opponent's back is to the wall it can make them wall-splat, in that case you can do something like (5) > (5) > , for some easy and massive damage. : The punisher with the highest range of this layer for Braixen, good for when the opponent used something with huge amounts of pushback. Does 60 damage and it will sweep the opponent, letting him open for a Support combo or for an Okizeme.-16:Burst ( + ): A good way to be sure your burst will hit! Highly Punishable (-17 onward)Field Phase-17:f. : Braixen throws her weapon forward like a Boomerang, good for punishing from far away. Does 50 damage if you manage to get all hits and phase shifts!s. : Braixen moves to the sides throwing some fireballs. Just like , can be followed into Psybeam for a Phase Shift!-19: : The basic Homing Attack followed by the basic Homing Combo. Phase Shifts!-21:Psybeam ( ) : Can punish if the opponent is really far away!Duel Phase-17: : This move! Not only it does 90 damage BY ITSELF, but also will be followed up by j. if you press again, doing some huge amount of damage just on that. Not only that, but if you have Sunny Day active, you will get the enhanced version of j. , which can lead to either damage or Okizeme:Damage: , / j. > > > Okizeme: , / j. > [ ]You can also do something called Flame Charge Cancel (or FCC) which consists of pressing j. at the last moment possible to cancel the landing animation of , letting you do another . This video by MASTERLINKX shows how it's done: : Braixen throws her weapon forward like a Boomerang, good for punishing from far away. Does 50 damage if you manage to get all hits. : Braixen goes golfing, the opponent is the ball. Does 60 damage and launches the opponent, but it only gives a combo if the opponent's back is near the wall. : Launches the opponent for 60 damage. Only really useful for wall combos.Flamethrower ( ) : Only catches the opponent if they are really close and does only 20 damage (60 for the enhanced version), you are NOT going to use this to punish grounded opponents, at all!-21:Psybeam ( ) : Can punish if the opponent is really far away! Anti-airs Long RangeField Phaseb. [ ] : Braixen goes golfing. The fireball trajectory will hit anyone trying to jump even from far away, and it does 80 damage. This is excellent!j. : Braixen jumps and throws some fireballs. 14 frames of Impact, 10 damage for each fireball, just used to avoid your opponent from being trigger happy from far away (I'm looking at you, Gardevoir and Suicune).Duel Phasej. : Braixen jumps and throws some fireballs. 14 frames of Impact, 10 damage for each fireball, just used to avoid your opponent from being trigger happy from far away (I'm looking at you, Gardevoir and Suicune).Burst Attack ( + during Burst): They jumped and can't do anything from keeping them from falling? Free Super! Simple as that. Use it even from Mid and Close range. Be careful with cross-ups though it will miss on that situation. Mid RangeField Phaseb. : Braixen goes golfing, again! The fireball trajectory will hit anyone trying to jump from close to mid range, and it will also hit people from the ground from mid range. Does 60 damage. This move will make salt flow through your opponent's vein and he could end up showing some salty behavior, so abuse it whenever you can!j. : Air-to-air move, can catch people jumping from a distance if you do it really fast. The enhanced version has all the rewards from the ground version of the punish.Duel PhaseFlamethrower ( ) : Braixen summons a Flamethrower 45 degrees upward, burning your opponents from the sky. It has an amazing hitbox, it is head invulnerable and it throws your opponent far away, letting you either zone them further with , or or get a Sunny Day. It is your anti-air to go, even at close range. : Can get people trying to jump away or in depending of the situation. Has all the same amazing rewards as the ground punisher version of it.j. : Air-to-air move, can catch people jumping from a distance if you do it really fast. The enhanced version has all the rewards from the ground version of the punish. Close RangeField Phase : Surprisingly, it will hit people in the air, and it will even finish the entire combo. Phase Shifts!Counter Attack ( + ): This can be baited in many ways, so be careful. If it is not though, it will basically absorb almost all air attacks and punish afterwards, phase shifting in the process.Duel Phase : Braixen's standard anti-air, it is head invulnerable and does 60 damage. Pretty decent.j. : Air-to-air move, can catch some people on it's hitbox. : A poke that can hit people who are close to the ground, simple as that. You are not going to use it much. : You can go golfing, but don't expect much from this move.Counter Attack ( + ): This can be baited in many ways, so be careful. If it is not though, it will basically absorb almost all air attacks and punish afterwards, possibly leaving them open for a combo or Okizeme. If it doesn't you will be at +9, so pressure them with the best you have! Punishable moves WIP!
  14. This is a guide about the states of a Pokkén Match. It goes really in-depth on what frame advantage means, but if the word "frames" scares you, then think about it this way: frames are just a way to measure time, in Pokkén each frame is the same as 16.666... milliseconds, so if you want you can just pick a frame data value and multiply it by 16.667, then you will get that value in ms. For example, a throw that has 9 frames of start-up has 150ms of start-up. Also, whenever I speak of advantage on this guide I mean frame advantage, as in: "The player who has the advantage can attack quicker than the player who does not".That said, let's get to it. In my opinion, Pokkén has 3 unique states of a match where in each one of them you must play in a different way if you want to win. Those states are: Neutral State, Advantage state, Disadvantage state.NEUTRAL STATE This is the state where none of the players are making physical contact with one another, both of them are freely moving around the stage finding a way to get into the opponent. It is mostly known as Neutral Game, and it's called like that because none of the players has an actual advantage over the other. Because of this, you have no mathematical reference as to whether you should be doing an attack or not, and it can get pretty difficult for a beginner to understand what moves should they be doing at a certain situation. This is where it comes the ideal range.The ideal range is a range where your character can do pretty much all their best attacks without worrying too much if it's risky or not. It varies according to both the character, the match-up and the playstyle, so I will use Braixen (my main character) to explain it. For most match-ups on my playstyle, Braixen's ideal range is to have the opponent anywhere beyond where the Fire Spin move would appear. That's because from that range, I can do whatever projectiles I want without risking being hit, if I do a Psybeam (for example) I will be in a position where my opponent can't do anything about it other than blocking, jumping or CADC, none of which will cause damage to me. If I do a Fire Blast, most characters cannot jump, and the CADC requires a pretty strict timing. If I do a Fire Spin, the opponent has to either try to go over/through it or respect it and stay behind. And if they try getting in by jumping or dashing, I can just wait and react to it by doing a Boomerang or Flamethrower. In other words, I control the pace of the match, I can do pretty much whatever strong tools she has whenever I want to, and that would be impossible if my opponent was closer to me and could, for example, jump through my Psybeam and do a j.X to start a 200 damage combo (also, against character like Chandelure, that wouldn't be my ideal range, since I can still get hit and punished for what I do, so you need to find what works best for each match-up).So the focus here is to maintain your ideal range until you can get some advantage and start your pressure, but what happens when you are NOT in your ideal range? Basically, you would have to play defensively and decide between two things: make a risky move and get back into your ideal range, or make a risky move and try to get advantage by landing a hit on your opponent. Both could potentially make you lose a lot of health because both leave you vulnerable to your opponent attacks, meanwhile in your ideal range you will rarely receive damage. Since the rules of the game is that you lose once your health reaches 0, that's why you should always play neutral with your ideal range in mind.Even with that, once you get a combo and get an advantage, you will want to ignore all that talk about ideal range and PRESS your advantage, but how you do that?ADVANTAGE STATE So, you got in! Your opponent got hit by a combo, and now you have some advantage and you can pressure them. But what should you do? Well, first things first, you usually you are at advantage on the following situations:- You landed a hit on your opponent.- Your opponent blocked your move and the entire screen flashed into the yellow color for a second.- You knocked your opponent down.- You landed a Guard Break.- You landed a Phase Shift.- Your opponent whiffed a move.In each situation you will have to play in a different way, but all of them has some rules in common. First off, since you have the advantage, your attacks will come out faster than your opponent attacks. That means that Attacks beats Attacks, totally breaking the triangle system and making Counter Attack usually a useless option (unless your opponent has a move like Chandelure's OverHeat or Shadow Mewtwo's Vortex, but those are exceptions). That said, let's see each situation separately:You landed a hit on your opponent or your opponent blocked your move and the entire screen flashed into the yellow color for a second:This means that you have advantage and your attacks will come out faster, meaning that most attacks you do will automatically win against most attacks they do. However, since they are still standing up if you do a attack that is too slow and they do a quick attack you may lose, so be careful and use your fastest attacks. Also, at this situation you will want to mix between attacking and throwing, since attacking will beat attacks and throws (but lose to Counter Attacks) and throws will beat Counter Attacks, Blocking and Throws (but lose to attacks). You will also want to use blockstrings, because then you will have more opportunities for getting your opponent attacking when they shouldn't or to land a throw at them. Attacks at blockstrings usually leaves you at an Disadvantage, but since they can be followed up that only applies if you stop attacking, making the opponent hesitate and giving the match a feeling of Advantage for you.You knocked your opponent down:This means that since your opponent has to stand up first before attacking, you can make virtually any move on the game hit them the instant they are waking up (this is called doing a Meaty Attack). Because of that, your attacks will NEVER lose to their attacks (unless it has a CA property to it), and you are free to do basically whatever you want to at them, just make sure it is safe on block and that you manage to hit them right when they are waking up. That is perfect for when your opponent is at Synergy Burst, because you can just do a meaty throw and hit them out of Burst Attack if they attempt one. Aside from that, everything else is the same situation as when they are standing.You landed a Guard Break or You landed a Phase Shift:A Guard Break gives you enough advantage to start a combo (so just go ahead and do your most damaging combo), unless it Phases Shift. On that case you are left on the same situation as when the opponent is standing up at disadvantage. In the case of a regular Phase Shift, you will either have one of both situations above, or your opponent will be wall slammed, in which case you will have a pretty small advantage and will have to decide whether you try to press it further or go into your ideal range to start your Neutral Game once again.Your opponent whiffed a move:If they are in range, do a move that is quick and punish them for it.DISADVANTAGE STATE So the opponent got in, and now you are in big trouble! Or are you? First, let's see which situations you are at disadvantage:- You got hit by your opponent.- You blocked a move and the entire screen flashed into the yellow color for a second.- You got knocked down.- Your Guard was Broken.- You got hit by a Phase Shift move.- You whiffed a move.In any of those situations, your attacks will come out slower, so ideally you will have to try other tools rather than just attacking. You will also want to avoid throwing because it will not come out in time and most players with advantage does not CA anyway. That said, let's see each situation by itself (but remember, you always have options to get safely away from this bad situation, NEVER give up hope):You got hit by your opponent or you blocked a move and the entire screen flashed into the yellow color for a second:The only case where your attacks will win against other attacks is if you do a quick attack (like 5Y) and they did a slow attack, otherwise forget about it. So, what you should do? Well, Counter Attacks will still beat most attacks, so you should go for it. In case you want to attack because you feel your opponent will do a throw, try going for either a move that is effective against opponent's throws (usually those are 2Y and 8X) or a move that goes over low attacks like 2Y. You can also try jumping and doing j.X or some other move that hits on the ground, that could beat both attacks and throw at the same time (but would terribly lose to an Anti-Air).You got knocked down:Forget about your attack beating their attacks, that will only happen if you do something that has CA properties to it or if they do something like 2Y (and they shouldn't if they aren't crazy) and you do 8X. Your best option is to guess if they are going to attack or throw, and respond with a CA or an attack effective against throws, respectively.Your Guard was Broken or you got hit by a Phase Shift move:If your Guard was Broken and it wasn't a Phase Shift, that's it, you lost some health. If it was a Phase Shift though, just check if you knocked down or not, and play accordingly. In the case of a Phase Shift that wall slams you, you can control which direction you will fall to, and you can use that to decide how the opponent will have to play if they want to keep the advantage. If you move backwards, you might have forced them into a situation they can't get advantage and you can just punish them if they try to. If you move forward, you can try some cheap stuff like going straight up into a CA to punish them and get the advantage back. Either case, get ready to react and maybe go back into the Neutral Game.You whiffed a move:If you are not in your ideal range, pray that you will not get punished. The basic flow of a Match would be something like this:- Match starts, you move into your ideal range.- You get a hit, you move in and have the advantage.- Your opponent tried CA, but you did a throw, leading to a Phase Shift.- You have the advantage and try attacking, but your opponent tried CA again and hit you with it.- You are at disadvantage, you tried doing an attack to avoid a throw but they attacked, you got comboed.- You are still at disadvantage and decided to block. They attacked and you got the advantage back.- You did 5Y and they blocked, then you immediately went for a throw and they still kept blocking waiting for the second hit of the 5YYY string. You threw them and now a Phase Shift happened.- You had the advantage and tried another throw, but now they attacked you with a homing attack and another Phase Shift happened....and it goes on and on. I hope this guide will be useful for you! Thanks for reading it!