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Mister Wu

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About Mister Wu

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    Intermediate Battle Trainer
  • Birthday August 26

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  1. Here is the usual monthly update about the top 5 charts of ranked online matches in the Wii U Pokkén Tournament! POINTS THis time the amount of points gained was less than what seen in the last month: Still, noticeable changes were seen in the charts. Matthews disappeared from the top 5 completely, while Hoku reached 1st place, with Jessica Parra maintaining her 2nd place and Shunkan rising up to 3rd place. Natian disappeared as well, with 4th place seeing a newcomer, Shosei, and 5th place being taken by @AURA|Aldrake. WINS Interestingly, in this case the player in first place played more than in the previous month: Lizzy maintained 1st place, while Hoku climbed this chart as well, reaching 2nd place, with Jessica Parra taking the 3rd place. Shunkan ended in this chart as well, in 4th place, while @AURA|Aldrake conquered the 5th place also in this chart. As a cosnequence, Jermaine and Natian disappeared from the charts. In general, it's interesting to note how this month the charts saw more significant changes, with some recurring palyers such as Natian and Jermaine no longer appearing there. Looking at the points and wins spread it looked as if the activity of this month seemed to mainly stem from a few very dedicated players, who managed to maintain or even increase the number of matches won. The next months will probably tell us whether this is going to become a trend or it's just a temporary phenomenon.
  2. Mister Wu

    fresh meat looking for some advice

    can be considered a zoner, i.e. a fighter that is very effective when it keeps the opponent at a distance and uses ranged attacks. This of course requires a bit more experience than the one you need to proficient at the beginning with more "standard" fighters like or , but other than that, I still think you can use it to learn - ranged attacks are anyway a very important part of Pokkén Tournament. I'm not sure about the combos of , but I guess that again they are a bit more difficult to learn than those of or . Bottom point: you can go with , you might have less of a satisfying battle workflow at the beginning since you need to learn what ranged attack you need and when to use it and because combos might be harder to pull off, but you'll also quickly learn an important aspect of Pokkén. P.S.: since I never mentioned her so far, again tends to be on the zoner side, as she has quite a few ranged attacks she uses to keep the opponent at a distance. However, her peculiar aspect is that most of her attacks charge the support gauge and she has various ways to summon the support Pokémon during combos, so she would be a choice to learn this aspect of Pokkén.
  3. As usual, here are the top charts 5 related to online ranked matches on the Wii U version of Pokkén Tournament, to have a look at the activity of this mode! POINTS The increase in acrtivity was actually reconfirmed in July compared to the month before: In the case of the points, the increase was minor, but the changes in the top 5 are important: Sasaki Taiga completely disappeared, while Matthews appeared right in first place, plus in fifth place another new player, Shunkan, appeared. Yoshi disappeared from the top 5 as well, with Jessica Parra taking their 2nd place, while Hoku surpassed Natian/Bastymena, who remained in 4th palce. Both Hoku and Natian ranked up in the meantime. WINS The increase in activity compared to the previous month is small but still notable: In this case, the changes in the top 5 are of less impact: Hoku took the place of Sasaki Taiga, while the rest is pretty much unaltered. This shows that Hoku's results in the points' chart was due to the considerable amount of matches they won, indicating a mostly solid performance in ranked matches. Overall, the activity increase seen last month was reconfirmed in this month as well, indicating that a residual activity in online ranked matches is indeed still present in the Wii U version. Many players who were in the top 5 charts last month reconfirmed their solid performance, while the points chart might indicate an activity also among the people who were more recently introduced to the game, although the possibility of experienced people starting over through alternate accounts should always be considered.
  4. Mister Wu

    Best PokéWaifu.

  5. Mister Wu

    Help finding a main?

    Much depends on how aggrassive you want to be, being a Wii U guy the three quick guys with long range attacks I'm thinking right now are is fast and expert in scratching and slashing the opponent in multiple ways, plus he has a versatie projectile attack but he must stop when he uses it and requires mastery is definitely aggressive in her approach and every time she causes a Phase Shift she powers up her moves, plus the long range bringing her close to the opponent while having good coverage when charged is focused more on projectiles, charged moves and exploiting mobility. A tricky fighter both for the player and the opponent! I'm not sure about in DX, you might want to ask the players expert with him. When it comes to Yoshi, has an attack similar to Yoshi's egg throw and she has high mobility as well, although you'd better use her as a zoner first and then go all out on direct attacks. Also, technically and have stretching limbs like Dhalsim, but it's more an aesthetics thing than something affecting gameplay like in Dhalsim's case.
  6. Mister Wu

    About grab crushing and grab teching

    Well, I might do more systematic studies, but at the moment the concept seems to be that grab tech is reached when the grab hits the attacker more than 8 frames before the imapct frame of the attack. When going with Charizard fY against wall in Field Phase (+8 advantage in Duel Phase) against Charizard 5Y on reaction (i19), Standard Grab (i15) hits 12 frames before impact and indeed 5Y techs it, while Seismic Toss (i19) hits 8 frames before impact and it's crushed.
  7. Here are the top 5 charts of Wii U ranked matches for June 2018, used to have a quick look at the activity in these kinds of matches. POINTS In terms of the people in the top 5, nothing has changed in June with respect to May: Still, the amount of points gained increased again, and the placement as well as the rank changed. Taiga is still on top, but their rank is now B5, well higher than previous C4. Gurekure ranked up as well, and swapped places with Charlese ending in 2nd place. Hoku changed their nickname to Honiyurui, but there weren't other substantial changes. WINS Unsurprisingly, in this case as well the people in the top 5 are the same ones of last month: The changes in the number of matches won in this case shows a clearer picture of the increase in activity, though. Furthermore, there were more changes in the actual placement of each player. Lizzy managed to reach first place, surpassing Jermaine who ended up in 2nd place, Taiga arrived in 3rd place and managed to surpass even Natian, who ended up in 4th place. Finally, Charlese ended up in 5th place. This month essentially reconfirmed the successes of Taiga, who managed to end in the top 3 of both charts, and the rise of Lizzy who eventually reached the top in the wins-based chart. In a match I personally had with Lizzy I could also confirm that they are using Gardevoir as main fighter. More in general, this month reconfirmed the players who were already successful in this mode last month, while also showing again an increase of activity in online ranekd matches. This latter phenomenon should be related to the summer break starting this month for many students, so data from next month will be useful to properly evaluate the trends in the activity in general.
  8. Mister Wu

    Shield Break guide and data (Dx Update)

    Thanks to Charizard main player RedFlare and @kaloncpu57, we now have the actual shield strength in internal values (I'll call them Shield Health - SH), as well as data on the DLC fighters! WEAK SHIELD - 480 SH STRONG SHIELD - 720 SH STANDARD SHIELD - 600 SH Everyone else Another thing we discovered is that each attack has an associated Shield Damage, although it's often 1.5 times the normal damage, it's not always said value and so it must be tested or taken from the Wii U attack tables, if the attack was not touched in Pokkén Tournament DX. It is expected that they follow the same damage modifying rules discovered by @Bazaro. EDIT: actually, only Defense and Attack modifiers work, giving the same buffs and debuffs they give on normal attacks, Burst, Burst modifiers and Rage don't affect Shield Damage. Finally, breaking the shield makes the player lose 150 SP (37.5 cc) on WiiU, it's probably the same value on DX since the one found by @Gintrax is very close. As a further reminder, the move that breaks the shield has an associated scaling applied to the subsequent moves, said scaling is not always the same as the scaling used on combos, especially in the case of .
  9. Is there some video coverage of the Senior matches?
  10. Here is the monthly update on ranked activity on the Wii U version through the top 5 charts! POINTS One thing that is immediately evident is that there was an increase in activity compared to April: But the first four people are always the same! Actually, the rankings are odd as well, with Taiga being downranked to C4, while Charlese an Gurekure maintained their rank. Considering how the NNIDs are the same, it woudl be interesting to know what might be happening here. Natian, on the other hand, ranked up to S4 while a new Japanese palyer, Renshuchu, came into the top 5, in the fifth place. Havign Machamp as their main fighter Pokémon, this added further variety to the rankings, with 3 Pokémon that are not typically considered the best ones in the game. WINS In this case, the increase in activity is even more evident comapred to what we saw in April: Not only that, but a few things happened there! Jermaine reached S1 rank and first place in the rankings, while in second place a Spanish S1 player, Lizzy, appeared. This is actually the first time in three months that an European player ends up in the top 5 chart! Natian managed to reach 1000 wins - one against myself, by the way... - and managed to surpass Charlese and Taiga who ended up in fourth and fifth place. Overall, these results reconfirmed that highest ranked players remain active in ranked matches and that people maining supposedly weak fighters fighters can still perform well, I'll also add that in the case of Natian I can confirm that Blaziken is the fighter who is actually being used in ranked matches. To sum things up, the months of May saw a very welcome increase in activity in ranked matches, with most people reconfirming the solid performance of past month, as well as a couple of new arrivals, both of which are of a high rank and one of which, Lizzy, being the first European player we have seen in the charts since March. I personally can confirm that the Euroepan activity in ranked matches is definitely still present, even though up until now the players in the top 5 charts either came from North America or Japan. Overall, I'd say that this month gave us a few postive signs for those who are still interested in ranked matches on the Wii U version.
  11. In the end, it was simpler than expected: blue armoring is an event, and it gives 12 SP, regardless of the phase and regardless of whether the blue armor comes from a counter attack or a stance. Since said event happens when each attack is blue armored, multi-attacks moves give a lot of SP! Oddly, red armoring attacks is an event that doesn't give any SP, you just get the SP from the damage taken, as tested with (who gets an interesting SP bonus when he manages to red armor grabs, on the other hand). The other events now have been added as well.
  12. Mister Wu

    Pokkén Tournament: Combo Damage Calculator

    Yes it odes. It isn't random, by the way, it happens when the combo reaches 240 and then 280 damage. When 240 damage is reached, the added damage is halved, so for example a moves that does 50 damage starting from 230 will use 10 damage to reach 240, then the remaining 40 damage will be halved, resulting in a final damage of 260. Similarly, when 280 damage is reached, the remaining damage wil lbe decimated (divided by 10). As an example, a move that deals 50 damage starting from 270 will first use 20 damage to reach 280, then the remaining 30 damage will be decimated, resulting in a final damage of 283.
  13. Hey, if you call him she he won't be very happy, and I wouldn't make a Weavile unhappy... Thanks for asking! Now that you talk about it, I have a lot of cases yet to test: projectiles and physical attacks CAs in both Duel and Field Phase projectiles and physical attacks blue armor high stancing projectiles and physical attacks red armor high stancing grabs red armor high stancing red armor? Is 's one the same of ? I should also test the Counter Pierce event, by the way, which I verified gives SP to the attacker. Unfortunately, I won't be able to do this round of tests this week, starting from the next I'l ltry to see what I can test and add the results on the main post.
  14. In case you need an example on how to use these numbers, let's study two cases of a match between and CASE 1: fA SUCCESSFULLY LANDED IN FIELD PHASE In this case, manages to hitin Field Phase with fA, Knock Off. Said move is consists in two attacks, atk_461_FP_PK_hatakiotosu1 and atk_461_FP_PK_hatakiotosu2, so we'll have to see the contribution of each. First attack The first attack, atk_461_FP_PK_hatakiotosu1, deals 40 damage and has an ASP of 12. At this point, we can see the SP given to each fighter: SP = ASP + (damage dealt)/10 = 12 + 40/10 = 12 + 4 =16 SP = 3 × (damage received)/10 = 3 × 40/10 = 3 × 4 = 12 Furthermore, sicne this attack is performed in Field Phase, further gains 4 SP, so the contribution of this attack is 20 SP gained by and 12 SP gained by Second Attack The second attack, atk_461_FP_PK_hatakiotosu2, deals 40 damage as well, has an ASP of -50 and also triggers Phase Shift to Duel Phase (FP Shift value of 33). The SP given to each fighter are: SP = (damage dealt)/10 = 40/10 = 4 SP = ASP + 3 × (damage received)/10 = -50 3 × 40/10 = - 50 + 3 × 4 = - 50 + 12 = -38 This attack is performed in Field Phase as well, so gains 4 SP, plus the Phase Shift to Duel Phase also grants 150 SP. The contribution of this second attack is therefore 158 SP gained by and 38 SP lost by Outcome of the move The final outcome of the move in terms of SP is SP = 20 + 158 = 178 SP = 12 - 38 = -26 So, at the end of this move, loses 26 SP while gains a whopping amount of 178 SP, which is almost half the SP of his Synergy Gauge! Knock Off in Field Phase is an amazing move when it comes to SP management! CASE 2: fsA SHIELDED IN DUEL PHASE In this case, we have 's Flying Stance A move, Flare Blitz, which is successfully shielded in Duel Phase by . This move consists in six attacks, an initial atk_006_DP_fly_PK_flaredrive1 repeated five times and a final atk_006_DP_fly_PK_flaredrive2 which is landed as final attack and adds to the scaling of the following attacks. Plus, since this moves also deals recoil damage to , we'll need to consider recoil damage as an additional attack of dealt to himself. Recoil Damage This part is pretty simple to calculate, fsA deals 50 recoil damage, so the SP gained are: SP = 3 × (damage received)/10 = 3 × 50/10 = 3 × 5 = 15 Actual attacks The 6 attacks of the move, the five atk_006_DP_fly_PK_flaredrive1 and the final atk_006_DP_fly_PK_flaredrive2, all deal the same chip damage of 5, so we just need to calculate the contribution of one hit. Said contribution is: SP = (damage dealt)/10 = 5/10 = 0.5 SP = 3 × (damage received)/10 = 3 × 5/10 = 3 × 0.5 = 1.5 So, the total contribution of each of the 6 attacks of this move is 0.5 SP gained by and 1.5 SP gained by . This tells us a very important thing: shielded attacks heavily favors the attacked by giving them 3 times the SP unless their shield is broken. Outcome of the move At this point, we can calculate the outcome of the move in terms of SP: SP = 15 + 6 × 0.5 = 15 × 3 = 18 SP = 6 × 1.5 = 9 At the end of the day, gains double the amount of SP that gains, i.e. 18 SP versus 9 SP, but only because of the recoil damage. If it wasn't for said damage, would have gained triple the amount of SP gained by, i.e. 9 versus 3. This is another reason why can quickly gain SP!
  15. With the discovery of the attack table, we could finally perform tests on what I call the Synergy Points (SP) - the actual values used by the game to fill up the Synergy Gauge. What I write here is the results of those tests, if you want to have more insight on the process through which I could obtain the formula and the cc/SP conversion factor, just ask! By the way, my tests which led to the formula, the conversion factor and the event SP, were performed on the Wii U Pokkén Tournament version 1.3, which is the same version from which the attack table was obtained. This was needed for the tests to be reliable. PART 1: cc TO SP CONVERSION FACTOR First of all, let's make the most important comparison, how many SP are 1 cc, the unit currently used by the community? Here is the answer: 1 cc = 4 SP This makes Lucario's Synegy Gauge a 600 SP gauge, if you know this game enough you should know by now how this values is literally the standard number! Now, though, let's see how these SP are added or subtracted. PART 2: SP DURING AN ATTACK First of all, an important note on terminology: by attack I mean an entry in the attack table. This typically corresponds to a single hit, but in some cases (grabs, Burst Attacks) it corresponds to a sequence in which multiple hits are landed but the final damage is actually precoded. When an attack happens, the game uses this formula to calculate the SP added (or subtracted, if the result is a negative number), regardless of whether you're the attacker or the attacked. SP = ASP + 3 × (damage received)/10 + (damage dealt)/10 where ASP is the Attack's Synegy Points value in the attack table (column BP named ASP) if it's a positive value it is the amount of SP added to the attacker, if it is a negative value it is the amount of SP subtracted to the attacked. It is only applied if the move connects without being blocked (e.g. by a shield). damage received is the damage dealt to the fighter (recoil damage is counted as well here), while damage dealt is the damage dealt to the opponent, regardless of the type (so chip damage is still counted as damage dealt). Plese note that when dividing by 10, fractional values are retained and not discarded through rounding. PART 3: EVENTS AFFECTING SP Along with the SPs added or subtracted through the previous formula, there are various events which add or subtract SP, let's have a look at those which were discovered by @Ouroboro and @Gintrax, among many (sorry, I don't have the credits for critical hits, Phase Shift and Field Phase attack, if you know who discovered those tell me and I'll add them to the list!): Field Phase Attack: an attack in Field Phase gives 4 SP to the attacker even if it doesn't connect. In this specific context, attack is not the same as an entry in the attack table: some multi-hit moves can have multiple attacks, while other multi-hit moves can have one attack, Force Palm for example has 7 attacks, so performing it anywhere on the field will grant 28 SP even if the opponent is on the other part of the arena, while 's fY is considered as a single attack even if it can actually hit the opponent 6 times and as such it gives only 4 SP when it is executed, regardless of whether it hits the opponents 6 times or not. Critical Hit: a critical hit grants the attacker 30 SP Phase Shift to Duel: a Phase Shift to Duel Phase grants the attacker 150 SP. That's a considerable amount, again indicating how Field Phase is the phase in which SP are quickly obtained! Phase Shift to Field: a Phase Shift to Field Phase grants the attacker 60 SP. Duel Phase grants less SP compared to Field Phase, in general, and this is reflected also in the Phase Shift bonus. Small (S) Synergy Gauge Orb: a Small Synergy Gauge Orb grants 20 SP. This is in contrast with what reported previously, I wonder if it was patched in the meanwhile. Large (L) Synergy Gauge Orb: a Large Synergy Gauge Orb grants 60 SP. Again, this value is greater than the previously reported one. Extra Large (XL) Synergy Gauge Orb: an Extra Large Synergy Gauge Orb fills completely even the Synergy Gauge of , so it's impossible for me to tell how many SP it gives, besides it being a number equal or greater than 1600 SP! Blue Armor: every attack that is blue armored (counterattack, stances) gives the blue armoring fighter 12 SP. Multi-attacks moves give a lot of SP when countered! Anti-Grab Red Armor or Tech: red armoring or teching a grab gives the red armoring/teching fighter 30 SP. 's proud and mighty high stance pays off! Counter Pierce: counter piercing grants the attacker 30 SP. is now chuckling even more than before! Guard Break: if the shield of the attacked is broken, they lose 150 SP. Be careful if your fighter has a 480 HP shield! Plus, the charge of SP through stances is also considered a series of events happening at regular time intervals. The SP of each event and the frequency of said events are: 's high stance: 5 SP every second 's high stance: 2 SP every half second and's high stance: 10 SP every second 's low stance: 12 SP every second 's running stance: 12.5 SP every half second PART 4: SYNERGY GAUGE SIZE Finally, thanks to @Burnside's beautiful graph and to the data about Aegislash and Blastoise on the Shoryuken Wiki, we can derive the actual size of the Synergy Gauge in SP: 400 SP 600 SP 800 SP 1000 SP 1600 SP And that's pretty much it for now! If you have other questions, please ask!