Mister Wu

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About Mister Wu

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    Beginner Battle Trainer
  • Birthday August 26

Battle Pokémon

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  1. Is there some video coverage of the Senior matches?
  2. Here is the monthly update on ranked activity on the Wii U version through the top 5 charts! POINTS One thing that is immediately evident is that there was an increase in activity compared to April: But the first four people are always the same! Actually, the rankings are odd as well, with Taiga being downranked to C4, while Charlese an Gurekure maintained their rank. Considering how the NNIDs are the same, it woudl be interesting to know what might be happening here. Natian, on the other hand, ranked up to S4 while a new Japanese palyer, Renshuchu, came into the top 5, in the fifth place. Havign Machamp as their main fighter Pokémon, this added further variety to the rankings, with 3 Pokémon that are not typically considered the best ones in the game. WINS In this case, the increase in activity is even more evident comapred to what we saw in April: Not only that, but a few things happened there! Jermaine reached S1 rank and first place in the rankings, while in second place a Spanish S1 player, Lizzy, appeared. This is actually the first time in three months that an European player ends up in the top 5 chart! Natian managed to reach 1000 wins - one against myself, by the way... - and managed to surpass Charlese and Taiga who ended up in fourth and fifth place. Overall, these results reconfirmed that highest ranked players remain active in ranked matches and that people maining supposedly weak fighters fighters can still perform well, I'll also add that in the case of Natian I can confirm that Blaziken is the fighter who is actually being used in ranked matches. To sum things up, the months of May saw a very welcome increase in activity in ranked matches, with most people reconfirming the solid performance of past month, as well as a couple of new arrivals, both of which are of a high rank and one of which, Lizzy, being the first European player we have seen in the charts since March. I personally can confirm that the Euroepan activity in ranked matches is definitely still present, even though up until now the players in the top 5 charts either came from North America or Japan. Overall, I'd say that this month gave us a few postive signs for those who are still interested in ranked matches on the Wii U version.
  3. In the end, it was simpler than expected: blue armoring is an event, and it gives 12 SP, regardless of the phase and regardless of whether the blue armor comes from a counter attack or a stance. Since said event happens when each attack is blue armored, multi-attacks moves give a lot of SP! Oddly, red armoring attacks is an event that doesn't give any SP, you just get the SP from the damage taken, as tested with (who gets an interesting SP bonus when he manages to red armor grabs, on the other hand). The other events now have been added as well.
  4. Pokkén Tournament: Combo Damage Calculator

    Yes it odes. It isn't random, by the way, it happens when the combo reaches 240 and then 280 damage. When 240 damage is reached, the added damage is halved, so for example a moves that does 50 damage starting from 230 will use 10 damage to reach 240, then the remaining 40 damage will be halved, resulting in a final damage of 260. Similarly, when 280 damage is reached, the remaining damage wil lbe decimated (divided by 10). As an example, a move that deals 50 damage starting from 270 will first use 20 damage to reach 280, then the remaining 30 damage will be decimated, resulting in a final damage of 283.
  5. Hey, if you call him she he won't be very happy, and I wouldn't make a Weavile unhappy... Thanks for asking! Now that you talk about it, I have a lot of cases yet to test: projectiles and physical attacks CAs in both Duel and Field Phase projectiles and physical attacks blue armor high stancing projectiles and physical attacks red armor high stancing grabs red armor high stancing red armor? Is 's one the same of ? I should also test the Counter Pierce event, by the way, which I verified gives SP to the attacker. Unfortunately, I won't be able to do this round of tests this week, starting from the next I'l ltry to see what I can test and add the results on the main post.
  6. In case you need an example on how to use these numbers, let's study two cases of a match between and CASE 1: fA SUCCESSFULLY LANDED IN FIELD PHASE In this case, manages to hitin Field Phase with fA, Knock Off. Said move is consists in two attacks, atk_461_FP_PK_hatakiotosu1 and atk_461_FP_PK_hatakiotosu2, so we'll have to see the contribution of each. First attack The first attack, atk_461_FP_PK_hatakiotosu1, deals 40 damage and has an ASP of 12. At this point, we can see the SP given to each fighter: SP = ASP + (damage dealt)/10 = 12 + 40/10 = 12 + 4 =16 SP = 3 × (damage received)/10 = 3 × 40/10 = 3 × 4 = 12 Furthermore, sicne this attack is performed in Field Phase, further gains 4 SP, so the contribution of this attack is 20 SP gained by and 12 SP gained by Second Attack The second attack, atk_461_FP_PK_hatakiotosu2, deals 40 damage as well, has an ASP of -50 and also triggers Phase Shift to Duel Phase (FP Shift value of 33). The SP given to each fighter are: SP = (damage dealt)/10 = 40/10 = 4 SP = ASP + 3 × (damage received)/10 = -50 3 × 40/10 = - 50 + 3 × 4 = - 50 + 12 = -38 This attack is performed in Field Phase as well, so gains 4 SP, plus the Phase Shift to Duel Phase also grants 150 SP. The contribution of this second attack is therefore 158 SP gained by and 38 SP lost by Outcome of the move The final outcome of the move in terms of SP is SP = 20 + 158 = 178 SP = 12 - 38 = -26 So, at the end of this move, loses 26 SP while gains a whopping amount of 178 SP, which is almost half the SP of his Synergy Gauge! Knock Off in Field Phase is an amazing move when it comes to SP management! CASE 2: fsA SHIELDED IN DUEL PHASE In this case, we have 's Flying Stance A move, Flare Blitz, which is successfully shielded in Duel Phase by . This move consists in six attacks, an initial atk_006_DP_fly_PK_flaredrive1 repeated five times and a final atk_006_DP_fly_PK_flaredrive2 which is landed as final attack and adds to the scaling of the following attacks. Plus, since this moves also deals recoil damage to , we'll need to consider recoil damage as an additional attack of dealt to himself. Recoil Damage This part is pretty simple to calculate, fsA deals 50 recoil damage, so the SP gained are: SP = 3 × (damage received)/10 = 3 × 50/10 = 3 × 5 = 15 Actual attacks The 6 attacks of the move, the five atk_006_DP_fly_PK_flaredrive1 and the final atk_006_DP_fly_PK_flaredrive2, all deal the same chip damage of 5, so we just need to calculate the contribution of one hit. Said contribution is: SP = (damage dealt)/10 = 5/10 = 0.5 SP = 3 × (damage received)/10 = 3 × 5/10 = 3 × 0.5 = 1.5 So, the total contribution of each of the 6 attacks of this move is 0.5 SP gained by and 1.5 SP gained by . This tells us a very important thing: shielded attacks heavily favors the attacked by giving them 3 times the SP unless their shield is broken. Outcome of the move At this point, we can calculate the outcome of the move in terms of SP: SP = 15 + 6 × 0.5 = 15 × 3 = 18 SP = 6 × 1.5 = 9 At the end of the day, gains double the amount of SP that gains, i.e. 18 SP versus 9 SP, but only because of the recoil damage. If it wasn't for said damage, would have gained triple the amount of SP gained by, i.e. 9 versus 3. This is another reason why can quickly gain SP!
  7. With the discovery of the attack table, we could finally perform tests on what I call the Synergy Points (SP) - the actual values used by the game to fill up the Synergy Gauge. What I write here is the results of those tests, if you want to have more insight on the process through which I could obtain the formula and the cc/SP conversion factor, just ask! By the way, my tests which led to the formula, the conversion factor and the event SP, were performed on the Wii U Pokkén Tournament version 1.3, which is the same version from which the attack table was obtained. This was needed for the tests to be reliable. PART 1: cc TO SP CONVERSION FACTOR First of all, let's make the most important comparison, how many SP are 1 cc, the unit currently used by the community? Here is the answer: 1 cc = 4 SP This makes Lucario's Synegy Gauge a 600 SP gauge, if you know this game enough you should know by now how this values is literally the standard number! Now, thoguh, let's see how these SP are added or subtracted. PART 2: SP DURING AN ATTACK First of all, an important note on terminology: by attack I mean an entry in the attack table. This typically corresponds to a single hit, but in some cases (grabs, Burst Attacks) it corresponds to a sequence in which multiple hits are landed but the final damage is actually precoded. When an attack happens, the game uses this formula to calculate the SP added (or subtracted, if the result is a negative number), regardless of whether you're the attacker or the attacked. SP = ASP + 3 × (damage received)/10 + (damage dealt)/10 where ASP is the Attack's Synegy Points value in the attack table (column BP named ASP) if it's a positive value it is the amount of SP added to the attacker, if it is a negative value it is the amount of SP subtracted to the attacked. It is only applied if the move connects without being blocked (e.g. by a shield). damage received is the damage dealt to the fighter (recoil damage is counted as well here), while damage dealt is the damage dealt to the opponent, regardless of the type (so chip damage is still counted as damage dealt). Plese note that when dividing by 10, fractional values are retained and not discarded through rounding. PART 3: EVENTS AFFECTING SP Along with the SPs added or subtracted through the previous formula, there are various events which add or subtract SP, let's have a look at those which were discovered by @Ouroboro and @Gintrax, among many (sorry, I don't have the credits for critical hits, Phase Shift and Field Phase attack, if you know who discovered those tell me and I'll add them to the list!): Field Phase Attack: an attack in Field Phase gives 4 SP to the attacker even if it doesn't connect. Remember that the moves can have multiple attacks, Force Palm for example has 7 attacks, so performing it anywhere on the field will grant 28 SP even if the opponent is on the other part of the arena! Critical Hit: a critical hit grants the attacker 30 SP Phase Shift to Duel: a Phase Shift to Duel Phase grants the attacker 150 SP. That's a considerable amount, again indicating how Field Phase is the phase in which SP are quickly obtained! Phase Shift to Field: a Phase Shift to Field Phase grants the attacker 60 SP. Duel Phase grants less SP compared to Field Phase, in general, and this is reflected also in the Phase Shift bonus. Small (S) Synergy Gauge Orb: a Small Synergy Gauge Orb grants 20 SP. This is in contrast with what reported previously, I wonder if it was patched in the meanwhile Large (L) Synergy Gauge Orb: a Large Synergy Gauge Orb grants 60 SP. Again, this value is greater than the previously reported one Extra Large (XL) Synergy Gauge Orb: an Extra Large Synergy Gauge Orb fills completely even the Synergy Gauge of , so it's impossible for me to tell how many SP it gives, besides it being a number equal or greater than 1600 SP! Blue Armor: every attack that is blue armored (counterattack, stances) gives the blue armoring fighter 12 SP. Multi-attacks moves give a lot of SP when countered! Anti-Grab Red Armor: red armoring a grab gives the red armoring fighter 30 SP. 's proud and mighty high stance pays off! Counter Pierce: counter piercing grants the attacker 30 SP. is now chuckling even more than before! Guard Break: if the shield of the attacked is broken, they lose 150 SP. Be careful if your fighter has a 480 HP shield! Plus, the charge of SP through stances is also considered a series of events happening at regular time intervals. The SP of each event and the frequency of said events are: 's high stance: 5 SP every second 's high stance: 2 SP every half second and's high stance: 10 SP every second 's low stance: 12 SP every second PART 4: SYNERGY GAUGE SIZE Finally, thanks to @Burnside's beautiful graph and to the data about Aegislash and Blastoise on the Shoryuken Wiki, we can derive the actual size of the Synergy Gauge in SP: 400 SP 600 SP 800 SP 1000 SP 1600 SP And that's pretty much it for now! If you have other questions, please ask!
  8. I don't know about that - so far many games used the peer-to-peer system in which the servers only find you the other players and then the actual match is handled directly by the consoles. Nintendo didn't promise a change to that model here. I do wonder if Pokkén DX will require the subscription, though, it's not listed among the examples and the site of the game doesn't use clear-cut words either.
  9. Pokkén Arena Appreciation Thread!

    Well, I really liked that there was a dedicated forum for Pokkén, since I like the concept of Pokkén Tournament in general! I actaully like a lot the very good work @slippingbug is doing on the tiering, plus I get to see being the best again, even though the most precious sources so far have been the Pokkén Basics guide by @BadIntent and @Scatz's guide to . I also liked a lot the posts @PokkenZard made. Let's not forget also the amazing work on the frame data and the news on the front page about Pokkén and, last but not least, the links to the Discord servers which got me in contact with the community and, in particular, the server community with people who helped me a lot and whom I have in high esteem and I then endlessly spammed with my insane love for because the concept of a server is just too much for me. P.S: also shout-out to @Scatz and his data on which is so good it helped me discover the meaning of some columns in the attack table, as well as @Bazaro and @kaloncpu57 who helped me a lot in the discovery of additional data in these tables (and even new mechanics we barely knew about!).
  10. Admittedly, The Wii U Pokkén Tournament is pretty much completely out of the competitive scene, and considering that Pokkén Tournament DX is really a superset of the Wii U version, I see little reason for it to return to the competitive scene. Still, I think it might be interesting to quickly track the online activity of ranked matches through the game's top 5 charts for those who still are with the Wii U version and are interested in seeing how the activity is shaping up in that kind of matches and what is the online activity in general. So, let's see what happened in the month of April 2018, comparing it with the previous month of March as well, using the game's top 5 charts: POINTS GAINED April was a quieter month compared to March: Whether this means that we are seeing the last months of online Wii U Pokkén matches or people were just busier overall, we'll see! Anyway, points-based ranking always favor lower ranks since higher ranks barely gain any point when winning most of matches, so it's interesting to see how in April a few high ranked people reached the top five. Lost points are not counted, so technically people who ragequit shouldn't get more points than people who don't - ultimately it's only the won matches that count, losing or quitting has the same effect on these rankings, affecting only the ranks which are clearly higher for people who ragequit and avoid losing lots of points. Little note: I'm surprised to see Weavile faring so well, and I'm surprised too to see Japanese people still playing, I thought they were the first ones who went to Switch and DX... VICTORIES Agsin, much less activity than in March: (by the way, if someone knows a way to contact Kevin/spyro22 please tell me!) This kind of charts favor lower ranked players less: while of course they are still more likely to meet newcomers and less experienced palyers and thus win more, they are not as advantaged as in the case of points where high ranked palyers consistently gain little from most of their matches even if they actually win a lot of them. The activity of April was actually pretty interesting: S1 players don't gain anything by playing ranked matches, so having an S1 ranked player in 3rd place (actually, 5th at the end of the month) is quite surprising, and potentially nice too, as it might mean that a broad range of skills can still be found in the ranked matches community, from newcomers who are still a thing in April (I fought one a few days ago) to the more experienced players who still didn't fully give up on the game to play the DX version. Of course, using the "art" of ragequitting S1 players can potentially avoid horrible loss of points as well making ranked matches less risky, but to get those wins and end up in the standing they still have to, well, win some battles and if anything they would need a lot of dedication to ragequit all lost battles and still play enough to get that number of wins... looking at the countries, we see that US, Canada and Japan are the countries that are playing the Wii U version more, when it comes to the fighters Mewtwo and Shadow Mewtwo are hardly a surprise, while Blaziken is pretty odd... Anyway I find it curious to see TAIGA and natian who got in both the top 5 charts using "odd" fighters (Weavile and especially Blaziken respectively) while luca_aura made a strong showing with Mewtwo. It's also interesting to see how Jermaine stayed in the charts in both March and April, ranking up to S2 in the meantime (and oddly changing his account name as well)! I think that's pretty much it for now, hopefully I'm not bothering you too much with the Wii U version! In case, please tell me what you think! EDIT: it turns out that quite a few things happened in just two days! Jessica Parra (former luca aura, now Charlese) gained a few places in the points-based ranking arriving 2nd and the same happened to natian, who even ranked up to A1 and ended up 4th in the points-based chart and 3rd in the victories-based chart! Meanwhile, Taiga won a few matches and secured 4th place in the victories-based charts as well, passing LIFE! At this point, next time I'll just write the update when May will become the last month, to avoid these last minute changes!
  11. Damage Modifiers

    So far all the characters tested behaved similarly, only difference is at how many HP left they are in red health, as red health is attained when HP is less than 25 %.
  12. Thanks for the report, i was waiting for it even though I don't even have Pokkén DX! and are so well considered that we don't even see the other end of the bell curve! (By the way, I like how is still at the top, with his average surpassing 9, as one who started with first gen that's where I love to see him!) Also, gotta love how 's worst vote is a 5, not even has that honor! Both first gen starters are divisive - I wonder if slowness makes rating a character really difficult - although not as divisive as and who are almost flat lines for a good part of the bar chart, not to say that even as a support, isn't exactly well rated... Regarding Mega Rayquaza, this almost makes me think that Bandai Namco wanted to finally show everyone how is the real thing after both Megas were given the max base stat total in the main games... surprised to see Emolga still being considered that good, for some obscure reason likely linked to my noobishness I thought it was mainly 's best friend Anyway respect for that guy who put a 10 to (no, it's not me, I don't have Twitter)
  13. I recently found and parsed the attacks tables of all the fighter Pokémon and Support Pokémon of the Wii U Pokkén Tournament version 1.3. Even though this information can be readily used only in the Wii U version, I think it's useful also for Pokkén Torunament DX as many values were likely ported as they were in Wii U version 1.3 or changed only slightly. Fighters: https://docs.google.com/spreadsheets/d/1eLc32LjLESsI39WV1XR3oaTgVWLVCG-E8Ud6Pl6f-Qw/edit?usp=sharing Support: https://docs.google.com/spreadsheets/d/1pZ6IXN0827WVapfwAOsKrM32DBOhxLwRq6W1iZWKBfU/edit?usp=sharing And now a few explanations: WHAT ARE THESE? These tables are a transcription of the data used by the game to determine various properties of the attacks which are usually referred to as hits by the game, even though some multi-hit attacks are also found (e.g. throws and Burst Attacks). WHAT IS THE MEANING OF THE VALUES IN THE COLUMNS? So far, @Bazaro and I discovered the meaning of the values in the following columns: A is the name B and C are various events related to the attack F is Damage H is Damage while Shielding (known as Chip Damage) J is the Scaling M is the attack class, so far the certain ones are 1 (Projectile), 2 (Laser/Alternative Ranged), 3 (Anti-projectile), 5 (around the opponent like in Shadow Punch), 6 (Normal), 8 (Nondamaging Impact) O is the attack type, it can be 1 (Attack), 2 (Counterattack), 3 (Grab), 4 (Others) AI indicates whether the attack immediately causes a Phase Shift from Field Phase to Duel Phase AP indicates whether the attack is a throw AQ indicates whether the attack pierces through armors AR indicates whether the attack nullifies other attacks and moves (typically used for the activation of Synergy Burst) AU indicates whether the attack is able to break the shield AX is a Scaling value used for other purposes, for now I can confirm that it is the Scaling value applied when the move breaks the shield. BG indicates if the moves affects the status of the opponent, BD indicates whether the move changes the status, BC indicates the type of status change (so far, I discovered 13 = Attack Down, 14 = Defense Down, 15 = Speed Down, 16 = Weaker Synergy Burst, 17 = No Critical Hits, 19 = No Synergy Burst), CU indicates how many points are given to the status change, the status change is nullified when they are 0 and they are gradually depleted over time unless Chandelure's 5[X] dance is used on the opponent, in which case they increase over time BM and BL indicate respectively if a non-throw attack gives HP and how many HP are given BO and BN indicate respectively if a non-throw attack drains HP and how many HP are drained BQ and BP indicate respectively whether a move has an associated Attack's Synergy Points (ASP) value and what is that value: a positive ASP increases the Synergy Gauge of the fighter by the amount of SP indicated, a negative ASP decreases the Synergy Gauge of the opponent by the amount of SP indicated, in both cases the ASP value is used only if the attack is not blocked BS and BR indicate respectively whether a move affects the Support Gauges and what is the effect: a positive number increases the Support Gauge of the fighter, a negative number decreses the Support Gauge of the opponent CA is Shield Damage (damage dealt to the shield) CC are the Phase Shift Points conferred by the attack DV and DY are the hit stop EQ and ET are the block stun FL to GA are animations related to the attack, FL and FP indicate the animation when the attacks hit an opponent on the ground, FM is the animation when the attack is guarded, FO is the animation when the attack hits an opponent in the air Yup, there's a lot left to discover, I'll update this explanation when we discover the meaning of new columns! By the way, column BT apparently contains Japanese characters encoded in an odd way I can't decode, for now I'll just report them as integers. HOW ARE THE ATTACKS NAMED? The naming isn't always consistent, in that apparently the first Pokémon introduced in the game use an older naming, while the newer ones use a more modern, easier to read naming. Anyway, here are a few general rules: the Pokémon are referred to by their National PoKèdex number the Pokémon in Synergy Burst are referred to as 100 (old naming) or ex (both naming) Field Phase attacks have a fp (old naming) or FP (new naming) in the name, while Duel Phase attacks have a dp (old naming) or DP (new naming) in the name f means forward, b means backward, lr means left/right (in Field Phase), u means up (in Duel Phase), d means down (in Duel Phase) air means that the move is executed while jumping weak attacks (Y) are named a (old naming) or W (new naming) strong attack (X) are named b (old naming) or S (new naming) in the case of the new naming, a number after the move indicate the order of the hit in the multi-hit sequence (e.g. S2 is the second hit of 5X) Pokémon Moves are named after their Japanese names and in the new naming they are preceded by PK hold means that the button is held before hitting block is the counter attack throw is the main (B + Y) throw exat is the Burst (ex) Attack (at) WHAT ARE THE HP OF THE SHIELD? In the Wii U version, all the fighters except for Weavile, Chandelure and Shadow Mewtwo have a shield with 600 HP. Those latter three have a shield with 480 HP. HOW DOES PHASE SHIFT WORK WITH RESPECT TO THOSE VALUES? From my preliminary tests, phase shifting works very differently in Field Phase and Duel Phase: in Duel Phase, a Phase Shift happens when 600 Phase Shift Points are reached or after a main throw (B + Y) or a Burst Attack in Field Phase, Phase Shift Points are not considered and a Phase Shift happens only when an attack with phase shifting ability (non-zero value in the AI column) connects, when the shield is broken or after a throw SO, HOW DO PHASE SHIFT POINTS WORK IN BOTH PHASES? Phase Shift Point work differently in Field and duel Phase: In Field Phase, reaching 600 Phase Shift Points triggers an automatic air tech from the opponent that prevents side effects such as stuns or Phase Shift to Duel Phase In Duel Phase, reaching 600 Phase Shift Points triggers a phase change to Field Phase When 600 Phase Shift Points are reached and the event happens, the Phase Shift Points are reset. Essentially, it looks like Phase Shift Points are a combo prevention system to avoid unlimited comboing of certain attacks. Props to @kaloncpu57 for discovering this! HOW MANY SYNERGY POINTS USED BY THE GAME CORRESPOND TO 100cc? Following my tests, I can confirm that 100cc correspond to 400 Synergy Points. That's it for now, by the way, since those are attack tables, the Support Pokémon that only confer bonuses don't have meaningful values, in particular Eevee has some attacks of Fennekin (and yes, this is indeed in the original table!). Furthermore, I'm tryng to keep the same layout I found in the original tables also to guide us in the interpretation of the meaning of new columns, so feel free to make derivative tables from this data which are much easier to read! If you have other questions, please ask!
  14. It turns out that the Italian Pokkén Tournament has special "Friends" titles that reveal the official gender of the fighters in Pokkén Tournament! They are either referred to as "amico mio" (my male friend) or "amica mia" (my female friend). Keep in mind that since Italian doesn't have a "friend" term for genderless Pokémon, one of those two aforementioned terms will be used for genderless Pokémon. Also keep in mind that I own the Wii U version, so there's currently no way to know the gender of the new Pokémon of Pokkén Tournament DX unless they pertain to a species with sexual dimorphism or you get the missing titles from an Italian player! Without further ado, here is the official gender of the fighter Pokémon in Pokkén Tournament (Wii U only for now)! Pikachu Pikachu, amico mio MALE Lucario Lucario, amico mio MALE Gardevoir Gardevoir, amica mia FEMALE Gengar Gengar, amico mio MALE Machamp Machamp, amico mio MALE Suicune Suicune, amico mio MALE Weavile Weavile, amico mio MALE Charizard Charizard, amico mio MALE Blaziken Blaziken, amico mio MALE Pikachu Libre Pikachu wrestler, amica mia FEMALE Braixen Braixen, amica mia FEMALE Garchomp Garchomp, amico mio MALE Mewtwo Mewtwo, amico mio MALE Sceptile Sceptile, amico mio MALE Chandelure Chandelure, amica mia FEMALE Nothing particularly unexpected, although for some reason I didn't realize that Chandelure was female...
  15. Introduce Yourself!

    1) I'm Mister Wu 2) I live in Friuli-Venezia Giulia (good luck discovering where it is located!) 3) Main: 4) YouTube: nah, seriously, nothing worth there unless you really want to see useless mechanics, at least until I get a new pc (which won't happen this year) 5) I used to stream before my laptop decided that dissipating 10W at best from my CPU was cool 6) Got into Pokémon at the time of first gen because of Charizard. I'm currently more into Mario because of Mario Kart and the Koopalings, but Charizard got me into Pokkén Wii U and since I'm a little into data mining, I'll try to get a few interresting info from the Wii U Pokkén Tournament! By the way, I don't have a Switch so for now it will only be Wii U Pokkén for me! Well, nothing lost for you, sicne I don't see myself getting rid of my FGness...