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Mitchel

Synergy Burst Armor

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Hello.

 

General Information-

 

-If both players are in synergy burst mode, synergy burst armor does not come into play.
-Hitting the opponent with nine attacks that don't deal hitstun to synergy burst armor causes them to lose their synergy burst armor temporarily. This nine hit mechanic resets at the end of your next string of attacks, whenever the opponent is knocked down, does an air-tech, or if the phase shifts.
-The "Attack Increased" buff goes through synergy burst armor.
-Critical Hits go through synergy burst armor.
-Attacks that do not go through synergy burst armor can still be used in a combo as long as the move that started the combo goes through synergy burst armor.


General Moves-

 

Y + B Grab Attack
X + A Counter Attack
[X + A] Counter Attack: Charge

X Homing Attack

[X] Homing Attack: Charge


 

 

:DarkraiOld:Darkrai-

 

Field Phase Moves:

 

fY Forward Ranged Attack

fY Forward Ranged Attack (Phantom)

bY Backward Ranged Attack

 

bX Backward Attack

b[X] Backward Attack: Charge

j.X Jumping Attack

 

n[A] Dark Pulse: Charge

fA Dark Void

f[A] Dark Void: Charge

j.A Shadow Claw

j.AA Shadow Claw ~ Kick Follow-up

j.AY Shadow Claw ~ Slice Follow-up

j.A[Y] Shadow Claw ~ Slice Follow-up: Charge

 

Duel Phase Moves:

 

2Y Low Stance Weak Attack (Bad Dreams Rising Only)

2YX Low Stance Weak Attack ~ Strong Attack Follow-up

4Y Backward Weak Attack (Bad Dreams Rising Only)

4YY Backward Weak Attack (Bad Dreams Rising Only)

4YYY Backward Weak Attack

5Y Weak Attack (Bad Dreams Rising Only)

5YY Weak Attack (Bad Dreams Rising Only)

5YX Weak Attack ~ Strong Attack Follow-up

5Y[X] Weak Attack ~ Strong Attack Follow-up: Charge

6Y Forward Weak Attack (Bad Dreams Rising Only)

6:Y Forward Weak Attack (Just Frame Only)

 

2X Low Stance Strong Attack

4X Backward Strong Attack

4[X] Backward Strong Attack: Charge

5X Strong Attack

6X Forward Strong Attack

8X High Stance Strong Attack

8[X] High Stance Strong Attack: Charge

j.X Midair Strong Attack

 

2A Dream Eater

5A Dark Pulse (Bad Dreams Rising Only)

5[A] Dark Pulse: Charge

6A Dark Void

6A Dark Void: Charge

6A Dark Void (Bad Dreams Rising)

6[A] Dark Void: Charge (Bad Dreams Rising)

8A Nightmare

j.A Shadow Claw

j.AA Shadow Claw ~ Kick Follow-up

j.AY Shadow Claw ~ Slice Follow-up

j.A[Y] Shadow Claw ~ Slice Follow-up: Charge

 

 

:BlazikenOld: Blaziken-

 

Field Phase Moves:

 

sY Side Ranged Attack (The close ranged hit deals hitstun, the projectile is armored)

bY Backward Ranged Attack
fY Forward Ranged Attack

 

]X[ Charge Strong Attack
j.X Jumping Attack
j.[X] Jumping Attack: Charge

 

bA Brave Bird (Only the third hit deals hitstun, the first and second is armored)
[bA]Brave Bird
n[A] Heat Wave
fA Blaze Kick (The second hit deals hitstun, the first is armored)
[fA]Blaze Kick
fAX Flare Blitz (The second hit deals hitstun, the first is armored)
f[A]X Flare Blitz
fA[X] Flare Blitz (The last three hits deal hitstun, the first is armored)
j.A High Jump Kick
j.[A] High Jump Kick (Enhanced)

 

Duel Phase Moves:

 

6YX Forward Weak Attack ~ Strong Attack Follow-up (Second hit deals hitstun, the first is armored)
j.Y Midair Weak Attack

 

]X[ Charge Strong Attack

2XX Low Stance Strong Attack
5X Strong Attack
6X, X, X Forward Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack

 

4A Brave Bird (Only the third hit deals hitstun, the first and second is armored)
4[A]Brave Bird
5[A] Heat Wave
6A Blaze Kick (The second hit deals hitstun, the first is armored)
6[A]Blaze Kick
6AX Flare Blitz (The second hit deals hitstun, the first is armored)
6[A]X Flare Blitz
6A[X] Flare Blitz (The last three hits deal hitstun, the first is armored)
8A Sky Uppercut
8[A] Sky Uppercut
j.A High Jump Kick
j.[A] High Jump Kick

 

 

:PikachuOld:Pikachu:

 

Field Phase Moves-

 

]Y[ Charge Weak Attack

bY Backward Ranged Attack
fY Foward Ranged Attack (The second hit deals hitstun, the first is armored)


j.X Jumping Attack

 

bA Electro Ball
fA Nuzzle
j.A Thunder

 

Duel Phase Moves-

 

]Y[ Charge Weak Attack

5YX Weak Attack ~ Strong Attack Follow Up (The second hit deals hitstun, the first is armored)
6Y Forward Weak Attack
j.Y Midair Weak Attack

 

2X Low Stance Strong Attack
5X Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack

 

2A Iron Tail
4A Electro Ball
6A Nuzzle
8A Volt Tackle
j.A Thunder

 

 

:LucarioOld:Lucario:

 

Field Phase Moves:

 

bY Backward Ranged Attack
fY Forward Ranged Attack (Second hit deals hitstun, the first is armored)


j.X Jumping Attack

 

bA Force Palm (The final hit deals hitstun, the hits before are armored)
b[A] Force Palm: Charge (The final hit deals hitstun, the hits before are armored)
fA Bone Rush (The final hit deals hitstun, the hits before are armored)
fAA Bone Rush ~ Upward Swing Follow-up (The final hit deals hitstun, the hits before are armored)
fAY Bone Rush ~ Downward Swing Follow-up (The final hit deals hitstun, the hits before are armored)

 

Duel Phase Moves:

 

6YY Forward Weak Attack (All hits after the first are armored)
j.Y Midair Weak Attack

 

2X Low Stance Strong Attack
5X Strong Attack
6X Forward Strong Attack
6[X] Forward Strong Attack: Charge
8X High Stance Strong Attack
j.X Midair Strong Attack

 

4A Force Palm (The final hit deals hitstun, the hits before are armored)
4A Force Palm: Charge (The final hit deals hitstun, the hits before are armored)
6A Bone Rush (The final hit deals hitstun, the hits before are armored)
6AA Bone Rush ~ Upward Swing Follow-up (The final hit deals hitstun, the hits before are armored)
6AY Bone Rush ~ Downward Swing Follow-up (The final hit deals hitstun, the hits before are armored)
8A Extreme Speed

 

 

:GardevoirOld: Gardevoir-

 

Field Phase Moves:

 

j.X + A Midair Counter Attack

 

bY Backward Ranged Attack
b[Y] Backward Ranged Attack: Charge
fY Forward Ranged Attack
f[Y] Forward Ranged Attack: Charge
j.Y Jumping Ranged Attack (Hitting the opponent with a second projectile will knock them back)


j.X Jumping Attack

 

]A[ Moonblast (The projectile deals hitstun, the hits before are armored)
bAA Dazzling Gleam (The final hit deals hitstun, the hits before are armored)

bAY Energy Ball (If Energy Ball explodes from an enemy projectile, the projectiles will go through hitstun)
bAX Psychic
nA Psyshock
fA Stored Power

 

Duel Phase Moves:

 

j.X + A Midair Counter Attack

 

5YYY (The third hit deals hitstun, the first and second are armored)
8Y High Stance Weak Attack
8[Y] High Stance Weak Attack: Charge

 

2X Low Stance Strong Attack
4X Backward Strong Attack
4[X] Backward Strong Attack: Charge
5X Strong Attack
6X Forward Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack

 

]A[ Moonblast (The projectile deals hitstun, the hits before are armored)
4AA Dazzling Gleam (The final hit deals hitstun, the hits before are armored)

4AY Energy Ball (If Energy Ball explodes from an enemy projectile, the projectiles will go through hitstun)
4AX Psychic
5A Psyshock
6A Stored Power

j.A Magical Leaf

 

 

:LibreOld: Pikachu Libre:

 

Field Phase Moves:

 

fY Foward Ranged Attack


j.X Jumping Attack

 

bA Electroweb
bA Electroweb (Enhanced)
nAA Quick Attack
nAA Quick Attack (Enhanced)
j.A Spark
j.A Spark (Enhanced)

 

Duel Phase Moves:

 

j.Y Midair Weak Attack

 

2X Low Stance Strong Attack
5X Strong Attack
6XX Forward Strong Attack
8XX High Stance Strong Attack: Additional Attack
j.X Midair Strong Attack

 

2A Wild Charge
2A Wild Charge (Enhanced)
4A Electroweb
4A Electroweb (Enhanced)
5AA Quick Attack
5AA Quick Attack (Enhanced)

6A Discharge (Enhanced)

6[A] Discharge (Enhanced)
8A Flying Press
8A Flying Press (Enhanced)
j.A Spark
j.A Spark (Enhanced)

 

 

:ScizorOld:Scizor-

 

Field Phase Moves:

 

sY Side Ranged Attack: Charge

bY Backward Ranged Attack: Charge

fY Forward Ranged Attack (The final hit deals hitstun, the hits before are armored)

j.Y Jumping Ranged Attack: Charge

 

j.X Jumping Attack

 

bA U-Turn

bAA U-Turn: Follow-up Attack

fA Metal Claw

fAA Metal Claw: Follow-up Attack

j.A Aerial Ace

j.AA Aerial Ace: Follow-up Attack

 

Duel Phase Moves:

 

6YY Forward Weak Attack

6YX Forward Weak Attack ~ Strong Attack Follow-up

j.Y Midair Weak Attack

 

2X Low Stance Strong Attack

4X Backward Strong Attack

4X Backward Strong Attack: Charge

5X Strong Attack

6X Forward Strong Attack

6XX Forward Strong Attack

8X High Stance Strong Attack

j.X Midair Strong Attack

 

2AA Bullet Punch: Follow-up Attack

2AX Bullet Punch ~ X-Scissor

2A Y+B Bullet Punch ~ Bug Bite

4A U-Turn

4AA U-Turn: Follow-up Attack

6A Metal Claw

6AA Metal Claw: Follow-up Attack

j.A Aerial Ace

j.AA Aerial Ace: Follow-up Attack

 

 

Shuffle681.pngAegislash-

 

Field Phase Moves:

 

fR Parry

 

fY Forward Ranged Attack

 

j.X Jumping Attack

 

bA King's Shield

nA Fury Cutter

nAA Fury Cutter (Enhanced)

nAAA Fury Cutter (Enhanced)

AX Fury Cutter ~ Strong Attack Follow-up

fA Iron Head

fA Iron Head: Charge

j.A Gyro Ball

 

SF fY Forward Ranged Attack (The final hit deals hitstun, the hits before are armored)

 

SF bA Sacred Sword

SF bA Sacred Sword (Mist)

SF [A] Shadow Sneak: Charge

SF fA Flash Cannon

 

 

Duel Phase Moves:

 

6R Parry

 

2YX Low Stance Weak Attack ~ Strong Attack Follow-up

5YYY Weak Attack

6YY Forward Weak Attack

6Y:Y Forward Weak Attack

j.YX Midair Weak Attack ~ Strong Attack Follow-up

 

2X Low Stance Strong Attack

4X Backward Strong Attack

5X Strong Attack

6X Forward Strong Attack

8X High Stance Strong Attack

j.X Midair Strong Attack

 

4A King's Shield

5A Fury Cutter

5AAA Fury Cutter (Enhanced)

5AX Fury Cutter ~ Strong Attack Follow-up

6A Iron Head

6[A] Iron Head: Charge

j.A Gyro Ball

 

SF 5X Strong Attack

SF 6X Forward Strong Attack

 

SF 4A Sacred Sword

SF 4A Sacred Sword (Mist)

SF 5[A] Shadow Sneak: Charge

SF 6A Flash Cannon

 

 

:CroagunkOld:Croagunk-

 

Field Phase Moves:

 

bY Backward Ranged Attack

b[Y] Backward Ranged Attack: Charge

fY Forward Ranged Attack (The final hit deals hitstun, the hits before are armored)

f[Y] Forward Ranged Attack: Charge (The final hit deals hitstun, the hits before are armored)

 

]X[ Charge Strong Attack

j.X Jumping Attack

j.fX Jumping Forward Attack

 

bA Thief

fA Poison Jab

[A] Poison Sting: Charge

j.A Gunk Shot: Bomb (Only the explosion, the thrown hit is armored)

j.A Gunk Shot: Junk Ball

j.A Gunk Shot: Tornado

 

Duel Phase Moves:

 

4YX Backward Weak Attack ~ Strong Attack Follow-up

6Y Forward Weak Attack: Bomb (Only the explosion, the thrown hit is armored)

j.8Y Midair Up Weak Attack

j.2Y Midair Down Weak Attack

 

]X[ Charge Strong Attack

2X Low Stance Strong Attack

4X Backward Strong Attack

5X Strong Attack

6X Forward Strong Attack

8X High Stance Strong Attack

j.X Midair Strong Attack

j.8X Midair Up Strong Attack

 

2A Venoshock

2A Venoshock (Enhanced)

4A Thief

5[A] Poison Sting: Charge

6A Poison Jab

8A Foul Play

 

 

 

:SceptileOld: Sceptile-

 

Field Phase Moves:

 

sY Side Ranged Attack (The detonation)
fY Forward Ranged Attack


j.X Jumping Attack

 

bA Detect: Success
nAA Bullet Seed: Growth
fA Leaf Blade
j.A Leech Seed: Growth

 

Duel Phase Moves:

 

5YY Weak Attack: Charge (Second hit deals hitstun, the first is armored)
6YY Forward Weak Attack (The final hit deals hitstun, the hits before are armored)

 

2X Low Stance Strong Attack
4X Backward Strong Attack
5X Strong Attack
[5X] Strong Attack: Charge
8X High Stance Strong Attack
j.X Midair Strong Attack

 

2A Giga Drain
4A Detect: Success
5AA Bullet Seed: Growth
6A Leaf Blade
8A Leaf Storm
j.A Leech Seed: Growth

 

 

:GengarOld: Gengar-

 

Field Phase Moves:

 

bY Backward Ranged Attack (The final hit deals hitstun, the hits before are armored)
fY Forward Ranged Attack

 

]X[ Charge Strong Attack (The final hit deals hitstun, the hits before are armored)
j.X Jumping Attack

 

bA Shadow Punch
b[A] Shadow Punch: Charge
fA Hypnosis

j.A Astonish (The final hit deals hitstun, the hits before are armored)

 

Duel Phase Moves:

 

6YX Forward Weak Attack ~ Strong Attack Follow-up (The second hit deals hitstun, the first hit is armored)
j.Y Midair Weak Attack

 

]X[ Charge Strong Attack (The final hit deals hitstun, the hits before are armored)

5X Strong Attack
5[X] Strong Attack: Charge
2XX Low Stance Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack

 

4A Shadow Punch
4A Shadow Punch: Charge
6A Hypnosis
j.A Astonish (The final hit deals hitstun, the hits before are armored)

 

 

:DecidueyeOld:Decidueye-

 

Field Phase Moves:

 

]Y[ Charge Weak Attack (The final hit deals hitstun, the hits before are armored)

bY Backward Ranged Attack

fY Forward Ranged Attack

 

j.X Jumping Attack

 

bA Frenzy Plant

nA Spirit Shackle

n[A] Spirit Shackle: Charge (The projectile deals hitstun, the trap is armored)

fA Fury Attack (The final hit deals hitstun, the hits before are armored)

fAA Fury Attack ~ Razor Leaf

fAY Fury Attack ~ Leaf Blade

j.A Sucker Punch

 

Soaring Stance X ~ Strong Follow-up Attack

Soaring Stance A Acrobatics

Soaring Stance [A] Acrobatics: Forward Throws

 

Duel Phase Moves:

 

]Y[ Charge Weak Attack (The final hit deals hitstun, the hits before are armored)

5YYY Weak Attack

j.Y Midair Weak Attack

 

2XX Low Stance Strong Attack

4X Backward Strong Attack

4[X] Backward Strong Attack: Charge

6XXX Forward Strong Attack

8X High Stance Strong Attack

 

4A Frenzy Plant

5A Spirit Shackle

5[A] Spirit Shackle: Charge (The projectile deals hitstun, the trap is armored)

6A Fury Attack (The final hit deals hitstun, the hits before are armored)

6AA Fury Attack ~ Razor Leaf

6AY Fury Attack ~ Leaf Blade

8A Smack Down (The Camera Magnemite deals hitstun, the normal variant is armored)

j.A Sucker Punch

 

Soaring Stance YY ~ Midair Weak Attack

Soaring Stance X ~ Strong Follow-up Attack

Soaring Stance A Acrobatics

Soaring Stance [A] Acrobatics: Forward Throw

 

 

:MachampOld: Machamp-

 

Field Phase Moves:

 

j.Y + B Midair Grab Attack

 

bY Backward Ranged Attack
fY Forward Ranged Attack
j.Y Jumping Ranged Attack


j.X Jumping Attack

 

]A[ Scary Face
bA Karate Chop
bA Karate Chop (Enhanced)
A Cross Chop
fA Submission
fA Submission (Enhanced)
j.A Wake-Up Slap
j.A Wake-Up Slap (Enhanced)

 

Duel Phase Moves:

 

j.Y + B Midair Grab Attack

 

6YYY Forward Weak Attack (The third hit deals hitstun, the first and second are armored)

6YYX Forward Weak Attack ~ Strong Attack Follow-up (The third hit deals hitstun, the first and second are armored)
j.Y Midair Weak Attack

 

2XX Low Stance Strong Attack
4XY Backward Strong Attack ~ Weak Attack Follow-up
4XX Backward Strong Attack ~ Strong Attack Follow-up
5XX Strong Attack
5X[X] Strong Attack: Charge
6X Forward Strong Attack
[6X] Forward Strong Attack: Charge
8X High Stance Strong Attack
j.X Midair Strong Attack

 

]A[ Scary Face
2A Close Combat (The final hit deals hitstun, the hits before are armored)
2A Close Combat (Enhanced) (The final hit deals hitstun, the hits before are armored)
4A Karate Chop
4A Karate Chop (Enhanced)
5A Cross Chop
6A Submission
6A Submission (Enhanced)
8A Heavy Slam
8A Heavy Slam (Enhanced)

 

 

:BraixenOld: Braixen-

 

Field Phase Moves:

 

fY Forward Ranged Attack

 

bX Backward Attack
j.X Jumping Attack
j.[X] Jumping Attack: Charge

 

bA Fire Blast (The long distance projectile will deal hitstun, the close range projectile will be armored)
bA Fire Blast (Enhanced)
sA Psybeam (Enhanced)
[sA] Psybeam (Enhanced)
nA Psybeam (Enhanced)
n[A] Psybeam (Enhanced)
fA Fire Spin: Charge
fA Fire Spin: Charge (Enhanced)
j.A Flame Charge
j.A Flame Charge (Enhanced)

 

Duel Phase Moves:

 

2X Low Stance Strong Attack
4X Backward Strong Attack
5XX Strong Attack
8X High Stance Strong Attack

 

j.X Midair Strong Attack
j.[X] Midair Strong Attack: Charge

 

2A Light Screen
2A Light Screen (Enhanced)
4A Fire Blast (The long distance projectile will deal hitstun, the close range projectile will be armored)
4A Fire Blast (Enhanced)
6A Fire Spin: Charge
6A Fire Spin: Charge (Enhanced)
8A Flamethrower
8A Flamethrower (Enhanced)

 

 

:EmpoleonOld:Empoleon-

 

Field Phase Moves:

 

fY Forward Ranged Attack

 

bX Backward Attack

j.X Jumping Attack

 

bA Defog

nA Aqua Jet (The final hit deals hitstun, the hits before are armored)

fA Ice Beam

j.A Steel Wing

 

AA Rock Smash (The pebbles created after the rock is destroyed do not deal hitstun)

AB Surf

AY Cut

AX Waterfall

 

Slide X

Slide Hydro Cannon: Forward

Slide Hydro Cannon: Backward

 

Duel Phase Moves:

 

j.Y Midair Weak Attack (The close ranged hits deal hitstun, the projectiles are armored)

 

2X Low Stance Strong Attack
4X Backward Strong Attack
5X Strong Attack

8X High Stance Strong Attack
j.X Midair Strong Attack

 

4A Defog

5A Aqua Jet (The final hit deals hitstun, the hits before are armored)

6A Ice Beam

8A Drill Peck

j.A Steel Wing

 

AA Rock Smash (The pebbles created after the rock is destroyed do not deal hitstun)

AB Surf

AY Cut

AX Waterfall

 

Slide X

Slide Hydro Cannon: Forward

Slide Hydro Cannon: Backward

 

 

Shuffle009.pngBlastoise-

 

Field Phase Moves:

 

fY Forward Ranged Attack (The final hit deals hitstun, the hits before are armored)

 

j.X Jumping Attack

 

bA Water Spout

nAY Dark Pulse

fA Rapid Spin

 

SFS X Strong Attack

SFS A Rapid Spin

 

Duel Phase Moves:

 

5YY Weak Attack

 

2X Low Stance Strong Attack

5X Strong Attack

6X Forward Strong Attack

8X High Stance Strong Attack

8XX High Stance Strong Attack

j.X Midair Strong Attack

 

2A Water Pulse

4A Water Spout

5AY Dark Pulse

6A Rapid Spin

8A Hydro Pump

8[A] Hydro Pump: Charge

 

 

:MewtwoOld: Mewtwo-

 

Field Phase Moves:

 

bY Backward Ranged Attack
fY Forward Ranged Attack


j.X Jumping Attack

 

bAA Confusion
bAY Telekinesis
bAX Drain Punch
nAA Psycho Cut: Follow-up Attack
fA Hyper Beam
j.[A] Focus Blast: Charge

 

Duel Phase Moves:

 

6YY Forward Weak Attack
6YX Forward Weak Attack ~ Strong Attack Follow-up
j.Y Midair Weak Attack
j.YX Midair Weak Attack ~ Strong Attack Follow-up

 

2XX Low Stance Strong Attack

5X Strong Attack
6X Forward Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack

 

2AA Fire Punch ~ Ice Punch
2AAA Thunder Punch
4AA Confusion
4AY Telekinesis
4AX Drain Punch
5AA Psycho Cut: Follow-up Attack
6A Hyper Beam
8A Psystrike
8AA Psystrike: Additional Attack
8AAA Psystrike: Final Blow
j.[A] Focus Blast: Charge

 

 

:ChandelureOld: Chandelure-

 

Field Phase Moves:

 

[Y] Ranged Attack: Charge (Hitting the opponent with a third projectile will cause knockback, but not shift phases)
[sY] Side Ranged Attack: Charge
fY Forward Ranged Attack
fY Forward Ranged Attack: Charge
j.Y Jumping Ranged Attack
j.[Y] Jumping Ranged Attack: Charge


j.X Jumping Attack

 

fA Smog (If the smoke cloud explodes from a projectile, it will deal hitstun since the hit will be a critical hit)

 

Duel Phase Moves:

 

[6Y] Forward Ranged Attack: Charge

 

2X Low Stance Strong Attack
4X Backward Strong Attack
[4X] Backward Strong Attack: Charge
5X Strong Attack
[5X] Strong Attack: Charge
6XX Forward Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack
j.8X Midair Up Strong Attack
j.[8X] Midair Up Strong Attack: Charge

 

2A Hex
6A Smog
8A Overheat: Positive Status
8A Overheat: Negative Status

 

 

:SuicuneOld: Suicune-

 

Field Phase Moves:

 

X + A Y Counter Attack ~ Follow Up

 

fY Forward Ranged Attack


j.X Jumping Attack

 

bA Mirror Coat
fA Hydro Pump (The final hit deals hitstun, the hits before are armored)
j.A Blizzard (The final hit deals hitstun, the hits before are armored)

 

Duel Phase Moves:

 

X + A Y Counter Attack ~ Follow Up

 

6YY (Second hit deals hitstun, the first is armored)

 

2X Low Stance Strong Attack
4X Backward Strong Attack
5X Strong Attack
6X Forward Strong Attack
8X High Stance Strong Attack

 

4A Mirror Coat
6A Hydro Pump (The final hit deals hitstun, the hits before are armored)
8A Aurora Beam: Upward
j.A Blizzard (The final hit deals hitstun, the hits before are armored)

 

 

:WeavileOld:Weavile-

 

Field Phase Moves:

 

bY Backward Ranged Attack (The second hit deals hitstun, the first hit is armored)
fY Forward Ranged Attack (The second hit deals hitstun, the first hit is armored)


j.X Jumping Attack

 

bA Night Slash
nAAAA Fury Swipes (The final hit deals hitstun, the hits before are armored)

nA[Y] Fake Out: Charge
fA Knock Off
j.A Icicle Crash
j.AR Icicle Crash ~ Nosedive

 

Duel Phase Moves:

 

j.Y Midair Weak Attack

 

2X Low Stance Strong Attack
5X Strong Attack
[5X] Strong Attack: Charge
6X Forward Strong Attack
[6X] Forward Strong Attack: Charge
8X High Stance Strong Attack
j.X Midair Strong Attack

 

2A Taunt
4A Night Slash
5AAAA Fury Swipes (The final hit deals hitstun, the hits before are armored)

5A[Y] Fake Out: Charge
6A Knock Off
8A Ice Punch
8A Ice Punch ~ Follow-up
8A Ice Punch ~ Follow-up: Charge
j.A Icicle Crash
j.AR Icicle Crash ~ Nosedive

 

 

:CharizardOld:Charizard-

 

Field Phase Moves:

 

bY Backward Ranged Attack
b[Y] Backward Ranged Attack: Charge
nY Ranged Attack (The second and third hit deals hitstun, the first hit is armored)
n[Y] Ranged Attack: Charge (The four hits after the first deal hitstun, the first hit is armored)
j.Y Jumping Ranged Attack (The second and third hit deals hitstun, the first hit is armored)
j.[Y] Jumping Ranged Attack: Charge (The four hits after the first deal hitstun, the first hit is armored)


j.X Jumping Attack
j.[X] Jumping Attack: Charge

 

bA Inferno
nA Flamethrower (The final hit deals hitstun, the hits before are armored)
fA Fire Punch
j.A Flare Blitz: Fall
j.8A Flare Blitz: Direct

 

Flying Stance X Dragon Claw
Flying Stance A Flare Blitz: Direct
Flying Stance fA Flare Blitz: Boost

 

Duel Phase Moves:

 

6Y Forward Weak Attack
j.Y Midair Weak Attack
j.6Y Midair Forward Weak Attack

 

2X Low Strong Attack
5X Strong Attack
6XX Forward Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack
j.[X] Midair Strong Attack: Charge

 

4A Inferno
5A Flamethrower (The final hit deals hitstun, the hits before are armored)
6A Fire Punch
8A Seismic Toss
j.A Flare Blitz: Fall
j.8A Flare Blitz: Direct

 

Flying Stance X Dragon Claw
Flying Stance A Flare Blitz: Direct
Flying Stance 8A Flare Blitz: Boost

 

 

:GarchompOld: Garchomp-

 

Field Phase Moves:

 

bY Backward Ranged Attack (The final hit deals hitstun, the hits before are armored)
bY Backward Ranged Attack: Charge
fY Forward Ranged Attack (The final hit deals hitstun, the hits before are armored)

 

]X[ Charge Strong Attack
j.X Jumping Attack

 

bA Stone Edge
b[A] Stone Edge: Charge
A Dragon Claw (The final hit deals hitstun, the hits before are armored)
fA Dig
j.A Earthquake

 

Duel Phase Moves:

 

j.Y Midair Weak Attack

 

]X[ Charge Strong Attack

2X Low Stance Strong Attack
4X Backward Strong Attack
5X Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack

 

4A Stone Edge
4[A] Stone Edge: Charge
5A Dragon Claw (The final hit deals hitstun, the hits before are armored)
6A Dig
8A Dragon Rush

 

Running Stance X Running Stance ~ Strong Attack
Running Stance ]X[ Running Stance ~ Charge Strong Attack

 

 

:ShadowMewtwoOld:Shadow Mewtwo-

 

Field Phase Moves:

 

bY Backward Ranged Attack (Only the Miracle Eye version of this projectile will cause hitstun)
fY Forward Ranged Attack


j.X Jumping Attack
j.[X] Jumping Attack: Charge

 

nAA Psywave: Blast (Only a fully charged projectile will go through the armor)
nAX Psywave: Vortex
nAYYY Psywave: Slash
fA Zen Headbutt
j.AY Thunder
j.AX Earthquake

 

Duel Phase Moves:

 

6Y Forward Weak Attack
8Y High Stance Weak Attack (The final hit deals hitstun, the hits before are armored)
8Y High Stance Weak Attack: Charge (The final hit deals hitstun, the hits before are armored)
j.Y Midair Weak Attack

 

2X Low Stance Strong Attack
4X Backward Strong Attack
5X Strong Attack
6X Forward Strong Attack
8X High Stance Strong Attack
j.X Midair Strong Attack
j.[X] Midair Strong Attack: Charge

 

5AA Psywave: Blast (Only a fully charged projectile will go through the armor)
5AX Psywave: Vortex
5AYYY Psywave: Slash
6A Zen Headbutt
8A Psystrike
8AA Psystrike: Additional Attack
8AAA Psystrike: Final Blow
j.AY Thunder
j.AX Earthquake

 

 

 

 

Support Pokemon-

 

Litten

Emolga
Fennekin
Snivy
Lapras
Frogadier (The third hit deals hitstun, the hits before are armored)
Cubone
Diglett
Croagunk
Magikarp
Mismagius
Ninetales
Rotom
Farfetch'd
Electrode
Dragonite
Victini
Umbreon
Reshiram
Magneton
Quagsire
Yveltal
Latios

Mega Rayquaza

Mimikyu

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If I could make a suggestion, moves in Field Phase are not notated using the numpad notation, they switch over to directional notation instead for ease of use. 
So for example, gengar FP 8Y is his fY, and his 2Y is his bY
Other than that this looks great!

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5 hours ago, madluk said:

If I could make a suggestion, moves in Field Phase are not notated using the numpad notation, they switch over to directional notation instead for ease of use. 
So for example, gengar FP 8Y is his fY, and his 2Y is his bY
Other than that this looks great!

 

Updated.

 

Sorry about that.

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