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Double

The Beginner's Guide to Stick Throwing

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Hello everyone! If you don't know me already my name is Double and I'm here to get you started on your path of being a projectile slinging, stick swinging fox. So with the introductions out of the way, let's get started shall we?

 

 

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Glossary

 

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Spoiler

s. - Side

f. - Forward

b. - Back 

j. - Jump

[] - Hold Button

] [ - Release Button

 

 

ICBYbet.jpg

 

 

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General Playstyle

 

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Spoiler

Braixen tends to fit more of a hit-and-run type style of play. Although it’s not the only way to play her, it’s something that she excels at. If you want to play a zoning game, she can do that. Rushdown? She fits that bill too. And switching between the 3 effectively is what truly makes this character scary.

 

 

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Overall Goals For Both Phases

 

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Field

Spoiler

What you want to do and what you can do in field phase is completely dictated by the matchup. For example, against Gengar, your most used options like Side-Y and Psybeam become liabilities while b.Y and Homing Attack become your best friends. Depending on the style you're playing and the matchup, you may want to play a prolonged Field phase as opposed to going straight into Duel Phase.

 

Duel

Spoiler

This is where most of your damage happens. It’s completely possible to kill an opponent in one phase as long as you play it smart and manage your phase shift points well. Overall, knowing how to space your attacks and knowing which buttons to push and when are key to having a successful Duel Phase. As good as Boomerang and j.Y is they won’t do you any good if you just throw them out in the same obvious pattern. Same for rushing down, throwing out your best offensive attacks do nothing if it’s the same string with the same timing over and over again.

 

 

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Support Cancels And Sunny Day

 

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Support Cancels

Spoiler

Braixen has two unique mechanics that are special to her and only her. Those being the ability to gain support gauge for throwing out moves, whether they hit or miss, and the ability to cancel into a support call after hitting certain moves, making her a menace against opponents who like to Counter Attack or rely on armored moves.

 

Support Canceling is one of the biggest facets of her gameplay as it allows her to keep pressure when she needs to as well as giving her a way out should she press one of her more laggy buttons. Managing your support gauge as well as knowing when and where to cancel will be key to swinging the game in your favor, or allowing you to keep up constant pressure.

 

Braixen can support cancel out of any grounded move with the exception of 4Y and 6Y in duel, and any move that leaves her airborne like 8X, j.X, j.Y, etc. all by simply hitting the L button after a move has connected with either the opponent or their shield.

 


In Field Phase however, the on-hit requirement is absent when it comes to side-Y and 5Y in field as well as those being the only two moves she can cancel out of.

 

Examples of Duel Phase Support Cancels

 

Support Cancel with 5X

 

Support Cancel with 2X

 

 

Sunny Day

Spoiler

The most important part of Braixen’s entire kit. Sunny Day gives a range of benefits and property changes to your Specials and grants you an Attack Buff should you do another Sunny Day while already Enhanced. Sunny Day can be activated in one of two ways, the first being holding A for a set amount of time and then releasing the button. The other being by pressing the B button after certain Special Attacks; Flamethrower, Fire Blast, and Light Screen to be specific. In addition to those offensive bonuses Sunny Day also fills the Support Gauge, one of the biggest factors that influences most of her matchups.

 

An example of the Sunny Day Follow-Up after a Special.

 

 

There are two versions of Sunny Day. One for when Braixen is not Enhanced, and another for when Braixen has already been Enhanced by Sunny Day, which I like to call "EX Sunny Day". Both versions of Sunny Day raise your support gauge by a set amount, with EX raising it more than normal.

 

Examples of it building Support Gauge shown here

 

The EX version of Sunny Day also nets you an Attack Buff that lasts for 5 Seconds

 

 

The left side is regular Sunny Day, and the right is EX (the timer on the attack buff stacks, but not the bonus)

 

 

The Enhanced status we gain also strengthens our Special Attacks and gives them different properties. These moves will be explained with a little more detail.

 

 

Fire Blast

 

Fire Blast becomes more powerful and blooms into full size after it contacts anything, including any projectile (Beams will nullify this however)

 

 

 

Flamethrower

 

Flamethrower gains a bigger hitbox near the end of the flames, and hits 9 times as opposed to 5

 

 

 

Fire Spin

 

Fire Spin gains the ability to launch and juggle opponents. It's possible to juggle an opponent with multiple Fire Spins (However, it's Burst Mode Only!)

 

 

 

Light Screen

 

Light Screen gains range and deals more damage, the crumple from a crit also lasts longer than a non-EX Light Screen.

 

 

 

Psybeam

 

EX Psybeam shoots two bolts instead of one, the Delayed version shoots the Psybeams at a sharper angle that travels a majority of the screen.

 

Regular EX Psybeam

 

 

Delayed EX Psybeam

 

 

 

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Braixen's Moveset

 

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Spoiler

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Special Attacks and Universal Options

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X + A - Counter Attack

Spoiler

Braixen's Counter Attack is a fast moving, long range Whip that's capable of anti-airing. At full charge or on Counter Hit, Counter Attack crumples the Opponent allowing you to combo them. In a situation where both you and your Opponent start a Counter Attack at the same time, more likely than not your Counter Attack will be the one to win. One of the exceptions to that being Mewtwo's Counter Attack.

 

Keep in mind, although our Counter Attack can anti-air it will only do so if they jump too late or hit a button. Otherwise they'll get right over it and be able to punish. Be Careful!

 

 

 

Y + B - Grab

Spoiler

Braixen's grab isn't the most damaging, only doing 80 damage in Field and 90 in Duel but it has extra perks that make up for its shortcomings in damage. In both Phases upon landing a successful Grab, Braixen gains a small amount of Support Gauge from the final hit of the grab and gets a free Sunny Day charge. Not to mention when shifting from Duel to Field you can also choose to either get a second Sunny Day charge by holding A during the animation or going for more pressure to keep up your momentum.

 

 

 

Psybeam (5A/[A]) - 5A/s.A/[A] (Field Phase Only)

Spoiler

One of Braixen’s more reliable zoning tools. It does decent damage and travels at a fast rate, it’s primarily used to catch the opponent during a CADC or pushing a button from long range.

 

Duel Phase

[First 2 are regular Psybeam, Second 2 are Delayed]

 

Field Phase

Normal 5A in field works similarly to how it works in Duel Phase, however it gains a second version in Field where Braixen rolls to the side before firing. The roll itself is also invincible to projectiles and breaks the tracking of projectiles and some supports making it good for repositioning yourself quickly.

[First 3 are regular, last 3 are Delayed]

 

Fire Spin (6A/[A] Duel Phase) - f.A/[A] (Field Phase)

Spoiler

One of the best space establishing tools that Braixen has. The uncharged version leaves a pillar about the height of most characters that slowly moves forward. The fully charged version leaves one that’s about twice as high and is very difficult to jump over.

Duel Phase

 

In field, Fire Spin is a decent spacing tool after a shift or after forcing a block using Delayed Psybeam or 5/s.Y. It can also be angled to the left or right of an opponent to cut off their movement and keep them right where you want them.

 

Field Phase

 

Fire Blast (4A - Duel Phase) / b.A (Field Phase)

Spoiler

Fire Blast is a two stage projectile that’s extremely difficult to jump over a does a considerable amount of damage, especially when enhanced. The first part of Fire Blast stuns the opponent if unenhanced. As for the Enhanced version, Fire Blast will reach second stage on hit, block, and if it comes in contact with another projectile that’s not a beam.

 

Field Phase

 

Duel Phase

 

Flamethrower - 8A (Duel Phase Only)

Spoiler

Flamethrower is a far reaching anti-air that’s good to use to end combos and take people out of the air. When Enhanced the hitbox for Flamethrower becomes slightly larger and it gains more hits. There are blind spots directly in front of and above Braixen, so it’s not a good choice if the opponent is shorter like Libre and Weavile or if they’ve already jumped while they were directly in front of you.

 

Light Screen - 2A (Duel Phase Only)

Spoiler

Light Screen has counter properties against projectiles at the first frame and will completely nullify projectiles that aren’t beams. It also has the perk of putting opponents into a crumple state should Light Screen counter hit them, allowing you to continue into a combo.

 

j.Y

Spoiler

Embers. One of our best tools to control space and bait opponents into pushing buttons. Individually they don’t do much damage, or lead to damaging combos but it forces people to block or be punished for it in multiple ways.

 

 

j.X/[X]

Spoiler

j.X is a move that brings Braixen slamming down to the ground. It's really good for punishing laggy moves you jump over and can be combo'd into either 5X or 2X and then further followed up with a support cancel. The charged version is great for snuffing out mistimed Counter Attacks and can be combo'd into 8X since it pops the opponent into the air.

 

[First 2 are j.X second 2 are j.[X]]

 

 

j.A

Spoiler

Flame Charge. Really all there is to say about it. It's a fast moving attack that travels nearly full screen. The Enhanced version sports a secondary hitbox of fireworks that does a considerable amount of shield/chip damage and makes the move safe on block.

 

 

j.R

Spoiler

Braixen’s Air Dash. Usable in both Field and Duel Phases, Braixen glides across the air for a set distance before dropping to the ground. You can cancel the Air Dash with either j.Y, j.X, or j.A all of which are capable of catching an opponent off guard.

 

 

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Field Phase Attacks

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5Y - Triple Ember

Spoiler

A line of 3 embers. On their own, they aren’t much use but since they’re able to be canceled into a special move or an assist it makes 5Y a really good tool as a ‘check’ on the opponent. It’s also a great tool after a shift to force an opponent to block as you can threaten the opponent’s Counter Attack with an assist call.

 

s.Y - Running Embers

Spoiler

Braixen runs sideways shooting 5 Embers along the way. They don’t track well, but they have the benefit of being able to be canceled at any point during the run by either a special move or a support call.

 

 

b.Y - Golf Swing

Spoiler

One of our best spacing tools. Golf Swing is a two part move, the first part being the physical hit of the stick itself and the second being a fireball that comes out the end of it. The fireball itself deals about a 1/4th of the opponent’s shield in damage, although it doesn’t chip. It’s safe on block, and the charged version sports a larger fireball that travels further as well as the stick itself being a semi-reliable anti-air to catch jumping opponents.


 

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Duel Phase Attacks

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Light Attacks

 

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5Y/Y/Y

Spoiler

Your standard three string combo. Each hit can be canceled into a support call, Pokemon move, or Burst Attack should you have it. There is a gap between the each hit of this string meaning that opponents can Counter Attack in between meaning you must react appropriately should they decide to do so.

6Y

Spoiler

Braixen’s infamous Boomerang, one of the best moves she has and one of the stronger focus points of her midscreen play. Although it’s one of the better moves she has, it’s not to be thrown out randomly. Many characters have ways to punish random throws and in some matchups you’ll find yourself in more than a very disadvantageous position.

 

 

 

2Y

Spoiler

 

Our fastest normal attack, it’s range is slightly shorter than 5Y. This move is a dedicated grab crush, meaning that should someone try to grab you while you’re pushing this button 2Y will both break the grab and land you a critical hit while possibly netting you a combo depending on which assist you’re using. It’s used mostly as a low poke to safely hit some Counter Attacks or shields without having to commit to something that can be more easily punished.

 

4Y/[Y]

Spoiler

4Y or more commonly known as “the golf swing” is one of the lesser used tools in Braixen’s Duel Phase arsenal. It’s one of the more unsafe and riskier options we have in Duel. It’s pretty slow, it can’t be Support Canceled and it doesn’t have much use in close range, even in combos.


However, when 4Y is charged that’s when it becomes a better tool. 4[Y] shoots out a fireball similar to Braixen’s b.Y in field. The fireball lands at full screen distance though, so using it at mid-range is heavily advised against as the longer startup means the opponent has more time to punish.

 

8Y

Spoiler

This one’s your two hit anti-air. It’s one of the slowest in the game and gets upper body invulnerability later than most, but it comes with the perk of being support cancelable like most of Braixen’s moveset along with hitting quite high in front of her. Her 8Y is also safe on block so it’s a move you can use as a kind of call out without the fear of being heavily punished

 

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Heavy Attacks

 

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5X/X

Spoiler

Our fastest Heavy attack and one of our best combo tools to start a support combo and when at the wall. Each hit of 5XX is able to be canceled into a support call and the second hit in particular causes a ground bounce if the opponent is grounded allowing for a follow-up combo.

 

5X

 

5XX

 

5XX (Second Hit Only)

 

4X

Spoiler

One of Braixen’s better defensive options. 4X has the perk of being frame 1 invulnerable, much like a back dash along with being able to be support canceled. However, like many of her moves it’s extremely laggy on whiff and punishable on block if you don’t cancel it so it’s not a move you should just throw out there.

 

On hit it causes a crumple, much like Boomerang does when all the hits don’t connect. The only way to combo off of it is to do a support cancel. Whether or not you’d actually want to continue the combo is at your discretion as any combo afterwards will be heavily scaled.

 

 

2X

Spoiler

One of Braixen’s long range pokes. It’s unsafe if not properly spaced but like many of her other moves it can be support canceled. 2X also has the pleasure of being a low attack, meaning that it’ll go under moves that are considered to be highs (ie. Blaze Kicks, Libre’s 8Y, Mewtwo’s 5Y, etc.). Generally you’ll want to use this move if you want to get a hard knockdown in neutral or to poke into a support cancel.

 

 

 

 

8X/X

Spoiler

 

This move will both lead you to victory and get you killed at the same time so try not to over rely on this please. Braixen’s 8X is a two-part mid attack that causes her to leave the ground, meaning it can’t be support canceled. To make up for this however, she’s able to cancel the last hit into an air dash using the Block button or follow up with a Flame Charge. The air dash is a mixup in it’s own way, allowing you to aggress on an opponent should they not expect it or back away and make yourself somewhat safe. The Flame Charge follow up is extremely unsafe on shield so it’s best to use it as more of a callout if they start punishing your air dashes.

 

First Hit

 

w/ Follow Up

 

Air Dash Follow Up

 

 

 

 

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Closing Statements?

 

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If you decided to stick through and read all this I thank you. Took quite a bit of time to put this all together and an even bigger headache when it decided to redo some of the formatting on me. Once again I appreciate you taking the time, and I hope you've learned some things about Braixen you might not have known before.

 

I hope to get this in video format sometime soon, as some people may have a better time watching a video than they would reading from a forum post. From here my to-do list is pretty simple:

  • Make Video version 
  • Write the Intermediate Level Guide going more in-depth on Sunny Day, Support Cancel Combos, Combos in general, and Synergy Burst.
  • Make a video on that
  • Find more things to break the game with Braixen.

 

Other than that, I think that's it for the day. Once again thank you for reading, and enjoy the rest of your day/night/whatever it is.

Edited by Double
Made all gifs into embedded videos

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