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Bolimar

Bolimar's updated squaambo guide

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Hey everyone, I’m finally updating my combo guide! To make up for taking so long, I made sure to make this guide as fleshed out as it can possibly get. That said, I’m still only gonna list universal combos! This is here to help you have a strong foundation to combo against every character, and character specific combos might get confusing. I know that Decidueye’s character specific combos are super important though, so I will make a guide for that later. I will also only be listing the consistent versions of these combos, with the only variations being how high you hit them against the opponent and distance from the wall. That means they have to use all the hits on jY and Fury Attack, but I will include a section on the inconsistencies of those moves at the end. The wall is probably the most important aspect to Decidueye’s combo game since he is able to carry the opponent to it from a lot of places and get way more damage out of it than just his bnbs. Mastery of this requires a lot of practice, situational awareness, and a feel for Decidueye’s combo theory because your followup will vary a lot depending on where and how you hit stuff. I will include a combo that takes to the opponent to the wall with every starter to get you started. Some combos will be listed for their ability to set up one of two particular okis, namely magnemite and ssX okis. Magnemite oki is when you shoot a magnemite to either hit or whiff the opponent in order to threaten a grab mixup and continue pressure, while ssX just gives you a really good knockdown in duel phase that lets you do a lot of things for oki. This list will be sorted in order of importance, i.e. how much you’ll be hitting it, risk/reward, use in neutral or pressure, et cetera. Lastly, these combos are mostly optimal, but some really hard stuff you aren’t gonna be hitting in a real match is omitted. Hoot hoot!

 

Field Phase

nX

nXRX  (96 damage)

 

nY

nY fAY (101 damage)

 

sY

sYY (96 damage)

 

ss[A]

 

ss[A] W! fAAX (damage varies, 160 damage max)

ss[A] W! nXRA (164 damage, side swap)

ss[A] W! nXR[A] nXRYX (148 damage, ss X knockdown)

ss[A] W! mXR[A] fAY (158 damage)

 

Duel Phase

 

Descending jY

jY 5XXR6R jY 6AAY~Y 2XX (197 damage)

jY 5XXR6R jY 6AA6R jY 2XX (183, great distance)

jY 5XX 6AA6R jY jYRX (180 damage)

jY 5XXR6R jY 8YR[A] W! 2nd hit 6XX 6AY (193 +30 damage, example of a half screen wall combo)

(back against the wall) 5XXRA W! 6RY~YX (202+30 damage)

(point blank at wall) jY 2X W! 8YR6R jY 6AAX (228+30)

jY 2X W! j5R[A] reverse 8YRA 6RYX (233 +30 damage)

(farther away from wall) jY 5XX 6AR W! [A] 2nd hit 6XXX (230+30 damage)

 

rising/apex jY

jYRYY6R jY 6AAY~Y 2XX (206 damage)

jYRYY6R jY 6AA6R jY 2XX (192 damage, great distance)

jYRYY6R jY 6AA6R 1 hit jY W! reverse 8YRA (216+30, example of half screen wall combo)

(back against the wall) jYRYYA W! 6RY~YX (211+30 damage)

(at wall) jYRYY W! [A] reverse 8YRA 6RX (233+30 damage)

 

Anti air descending jY

jY 6AAY~Y 5YY4A (190 damage)

jY 6AAY~Y 2XX (186 damage, magnemite oki)

jY 6AA6R jY 8YR6R jY 2XX (173 damage, great distance)

jY 6AA6R 6AR W! [A] 4A (220+30 damage, example of half screen wall combo)

(back against wall) jY 5XXRA W! 6RY5R jY 6AAX (192+30 damage)

(at wall) jY W! Reverse 8YRA 6RYX (228+30 damage)

(farther away from wall) jY 6AR W! [A] reverse 8YRA (248+30 damage)

 

5Y

5YYRX (120 damage, ss X knockdown)

5YY 6AY (128 damage)

5YYYRX (128 damage, ss X knockdown)

5YYY6AY (135 damage)

(at wall) 5YYRX W! CA 5Y 8A (154+30 damage)

 

[CA] (if uncharged CA is crit, it follows up into these as well)

[CA] jYRYY6R jY 5YY 8A (140 damage)

[CA] 6AAY~Y 2XX (138 damage)

[CA] 6AA6R jY jYRX (132 damage, great distance)

(back against the wall) [CA] microwalk 5XXRA W! 6R[A] 6XXX (154+30 damage)

(point blank at wall) [CA] W! 6ARYX (170+30 damage)

(farther away from wall) [CA] 6AR W! [A] 8YRA (176+30 damage)

 

2Y

2YY 6AY (102 damage)

 

Anti air 6A

(high hit) 6AAY~Y 5XXR6R jY 2XX (203 damage, you can do all low hit combos too)

(low hit) 6AA6R jY jYRYY6R 2XX (184 damage)

6AAY~Y 2XX (179+30, magnemite oki)

6AA6R jY 6AR W! [A] 6XXX (239+30 damage, example of half screen combo)

6AAY~Y 6AR W! [A] 2nd hit 6XXX (252+30 damage, lol)

(at wall) 6AR W! [A] reverse 8YRA 6RYX (252+30 damage, lol 2)

 

jX (height dependent)

(i11 confirm) jX 2YY 6AY (118 damage)

(i15 confirms) jX 5YYRX (132 damage, ss X knockdown)

jX 5YY6AY (138 damage)

jX 5YYY6AY (141 damage)

jX 2XX (120 damage, magnemite oki)

(i19 confrims) jX 5XX 6AAY~Y 2XX (171 damage, magnemite oki)

jX 5XX 6AA6R jY 8YRYX (163 damage)

(i15 confirm at wall) jX 2X W! 8YR6R jY 6AAX (203+30 damage)

jX 2X W! j5R[A] reverse 8YRA (206+30 damage)

(i19 confirm farther from wall) jX 5XX 6AR W! [A] reverse 8YRA (212+30 damage)

 

anti air 8Y (note that on grounded crit, you can do any of the low AA hit followups)

(low anti air) 8YRYY6R jY 6AAY~X (173 damage)

8YRYY6R jY 6AA W! [A] 6XXX (189+30 damage, example of half screen wall combo on low hit)

(high anti air) 8YR6R jY 6AAY~Y 2XX (184 damage, magnemite oki)

8YR6R jY 6AA6R jY 2XX (170 damage, great distance)

8YR6R jY 6AA6R jY 8YRA (173 damage, side swap)

8YR6R jY 6AA6R jY W! Reverse 8YRA (203+30 damage, example of half screen wall combo on high hit)

8YR6R jY 6AA6R jY 8YR[A] W! j6R[A] 4A (181+30, example of a ¾ screen wall combo on high hit. Also 22 hits lol)

(farther away from wall, high hit) 8YR6R jY 6AR W! [A] reverse 8YRA (234+30 damage)

(at wall) 8YR W! [A] reverse 8YRA 6RYX (213+30 damage)

(low hit, farther away from wall) 8YRYY6R jY W! Reverse 8YRA (209+30 damage)

 

 

 

ss[A]

ss[A] W! 6AR6R jY 5YY8A 6XXX (244+30 damage)

ss[A] W! 2nd hit 6XX 5YY8A jY 5Y 8A 6XXX (236+30 damage)

 

 

ssA

ssA W! 6R[A] reverse 8YRA 6RYX (201+30 damage)

 

 

ssYY

ssYY6R 6AAY~Y 2XX (200 damage)

ssYY6R jY 6AAY W! [A] reverse 8YRA (226+30 damage, example of half screen wall combo)

(if you hit from 5YYR, 6AA, etc.) ssYYY 6AAY~Y 2XX (215 damage)

ssYYY 6AA6R jYW! reverse 8YRA (245+30 damage, example of half screen wall combo)

(back against the wall) ssYYA W! 6RY5R jY 6AAX (208+30 damage)

(at wall) ssYY[A] W! Reverse 8YRA 6RYX (229+30 damage)

 

5XX

5XX 6AAY~Y 2XX (191 damage, magnemite oki)

5XX 6AAY~Y 5YY 4A (192 damage)

5XXR6R jY 6AA6R jY jYRYX (174 damage, great distance)

5XXR6R jY 6AA6R jY W! reverse 8YRA (217 +30 damage, example of a half screen wall combo)

5XXR6R jY 6AA6R jY 8YR[A] W! 4A (181 +30 damage, example of a ¾ screen wall combo)

(back against wall) 5XXRA W! 6RY5R jY 6AAX (198+30 damage)

(wall) 5XX W! 8YR6R jY 6AAX (214+30 damage)

5XXR W! [A] reverse 8YRA 6RYX (219+30 damage)

(farther away from wall) 5XX 6AR W! [A] reverse 8YRA (242+30 damage)

 

2X

2XX (104 damage, magnemite oki)

(at wall) 2X W! 8YR6R jY 6AAX (223+30 damage)

2X W! j5R[A] reverse 8YRA (224+30 damage)

(farther from wall) 2XX W! 6AR6R jY 5YY8A (247+30 damage)

 

6X

6XXX (124 damage)

(at wall) 6X W! j5R[A] reverse 8YRA 6RYX (199+30 damage)

6X W! 5YR6R jY 5YY 8A 5Y 8A 6XXX (196+30 damage)

6XX W! 5YY 8A 5Y 8A jY 5Y 8A (231+30 damage)

(farther away from wall) 6XX W! 6AR6R jY 5YY8A 6XXX (251+30 damage)

 

6XXX (last hit only)

6XXX 6AA6R jY 6ARX (231)

6XXX 6AA6R 6AR W! [A] 4A (253+30, example of midscreen wall combo)

(at wall) 6XXX 5YY W! 8A jY 5Y 8A (231+30 damage)

(farther away from wall) 6XXX 6AR W! [A] reverse 8YRA (267 +30 damage)

 

Crit 8X

8X 5XX 6AAY~Y 4A (202 damage)

8X 5XXR6R 6AA6R jY W! j5R[A] 2nd hit 6XXX (213 +30 damage, example of half screen wall combo)

(if it hits from afar) 8X 6jY 5XX 6AAY~X (208 damage)

(if it hits from afar, cool boy variant) 8X  6jYRYY (land) 6AAY~X (214 damage)

(point blank at wall) 8X 2X W! j5R[A] reverse 8YA 6RYX (242 +30 damage)

(farther away from wall) 8X 2XX W! 6AR6R jY 5Y 4A (248+30 damage)

(back against wall) 8X 5XXRA W! 6RY5R jY 6AY (206 +30 damage)

(anti air) 8X jY 6AAY~Y 2XX (205 damage, magnemite oki)

(anti air) 8X jY 6AA6R jY jY W! Reverse 8YRA (228 +30 damage example of half screen wall combo)

 

4Y

4Y 2YY 6AY (120 damage)

 

Crit/anti air 4Y

4Y 6AA6R jY jYRYX (179 damage)

(at wall) 4Y 5YYR W! 6R jY 5YY8A 6XXX (206+30 damage)

4Y 5YR W! [A] reverse 8YRA 6RYX (206+30 damage)

(farther from wall) 4Y 6AAY W! [A] reverse 8YRA 6RX (234+30 damage)

 

4[X]

4[X] 5XX 6AA6R jY 6XXX (201 damage)

(back against wall) 4[X] 5XXRA W! 6R[A] 6XXX (215+30 damage)

(wall) 4[X] 2X W! 8YR6R jY 6AAX (242+30 damage)

(farther away from wall) 4[X] 6XX W! 6AR6R jY 5YY8A (247+30 damage)

 

4X

4X 5YYRX (152 damage, ssX knockdown)

4X 5YYY 6AY (161 damage, shift)

4X 2XX (140 damage, magnemite oki)

(at wall) 4X 2X W! j5R[A] reverse 8YRA 6RX (224 +30 damage)

4X 2X W! 8YR6R jY 6AAX (223+30 damage)

(farther away from wall) 4X 2XX W! 6ARX (216+30 damage)

 

Anti air 5Y

5YY 6AAY~Y 2XX (181 damage, magnemite oki)

5YY 6AA6R jY 6XXX (167 damage)

5YY 6AA6R jY 2XX W! 4A (176+30 damage, example of half screen wall combo)

(at wall) 5YYR W! 6R jY 5YY 8A jY 5Y 8A (209+30 damage)

(farther away from wall) 5YY 6AR W! [A] reverse 8YRA (234+30 damage)

 

6XX 2nd hit only (f u)

(at wall) 6XX W! j5R[A] reverse 8YRA 6RYX (250+30 damage)

6XX W! 6AR6R jY 5YY8A 6XXX (265+30 damage)

 

The jDIE technique

When you land only the 2nd hit of jY, your next followup will have no scaling, and you will have 1 less hit to deal with. Half screen wall combos following the jDIE technique usually do upwards of 270 damage regardless of if it's a rising jDIE or falling jDIE. Knowing how to capitalize on hitting jY like this will allow you to do a ton of damage. Here are a few examples of combos you can do by hitting this special attack:

 

AA jY 6AA6R jY jYR W! [A] reverse 8YRA 6RX (242+30 damage)

jYRYY6R jY 6AAY W! [A] 2nd hit 6XXX (242+30 damage)

AA jY 6AR W! [A] reverse 8YRA 6RX (258+30 damage)

 

Fury Attack inconsistencies

There are no special techniques you can do with fury attack, it just might not get all of it’s hits sometimes, usually because you hit it high. If you are able to capitalize off of this, you will find that this can be a very good thing. This allows you to do some combos that shouldn't even be possible, given the right circumstances. In fact, you can sometimes even get 2 6AAs in a full combo like this!

 

Ground bounce combos

These are very character specific, but allow you to do a lot more damage off of a lot of starters. They are very important to Decidueye’s combo game for sure, so they deserve a guide of their own, probably shared with other character specific combos. Stay tuned for it!

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