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TiZ

Pikachu Combo Thread

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Hi, guys. Saw a topic that was sorely needed so here I am making it. This is lightly modeled after the Lili T7 combo thread from Zaibatsu in that combos are grouped by starter, but we have generally easier and more consistent combos as well as a universal super state, so instead of bolding consistent combos, I'm bolding combos that require SB and making use of color coding for character-specific combos, inconsistent or difficult combos, and the combo in each section with the best balance of ease, consistency, and damage.

 

This thread is super duper WIP plus ultra! I'm at work right now and capitalizing on my motivation to do this, but it's a little tough to break out my Switch and test, lol. I'm starting with the stuff I already know and stuff I can find on Twitter. I intend to jump on the Pika discord later and expand it further still.

 

Please reply to make suggestions or corrections for any aspect of this thread, even the way it's organized! I'll happily add new combos and corrections to the thread, or moderators can edit this to do so themselves. I should definitely not be regarded as an authority for Pikachu; I'm just now picking him up! I just wanted to create the resource I wish existed when I started. :)

 

I have chosen to exclude combos that are just strings with special cancels for the time being. If we collectively decide they should be here, I don't have any feelings about it either way.

 

 

Damage values assume no JF hits on 6Y unless they are required or the source has them.

 

Duel Phase Midscreen Combos

 

5Y:

  • 5YY:X 8A = 121
  • 5YY:X 2Y~2A = 118
  • 5YY:X 2Y~BA = 176

 

6Y / j.Y 6Y / j.X 6Y:

  • 6Y 6Y 2X 2A = 153 / 183 / 178 (Combo dojo)
  • 6Y 8X 6Y 2Y~2A = 150 / 175 / 183
    • Easy, but drops on Sceptile, Aegislash, probably others.
  • 6Y 8X 5Y:X 8A = 161 / 191 / 181
  • 6Y 8X~6R j.Y 8A = 156 / 186 / 188
  • 6Y 8X~6R j.Y 5Y:X 8A = 178 / 208 / 192 
    • The target needs to be close to the ground for the 5Y to connect, so delay 8X and/or j.Y as you see fit.
  • 6Y 8X~6R j.Y 2X 2A = 199 (Twitter source)
    • Requires very specific timing on 8X and j.Y, and is probably char specific. Don't know if 6:Y is required.
  • 6Y 2X 8X~6R j.Y 8A = 183 / 213 / 197 (Twitter source)
    • Long delay before the 2X. The tightness of the window varies from char to char.
  • 6Y 8X~6R j.Y BA = 269 / 281 / 275
  • 6Y 2X 8X~6R j.Y BA = 273 / 282 / 274

 

CH 8X:

  • CH 8X~6R j.Y 8A = 159
  • CH 8X~6R j.Y 5YY~2A = 160
  • CH 8X~6R j.Y 5Y:X 8A = 212
  • CH 8X~6R j.Y 5Y:X 2Y~2A = 215
  • CH 8X~6R j.Y 5YY:X 2Y~4A = 194 (Twitter source)
    • Weavile was the dummy here; 5YY might drop on others.
  • CH 8X~6R j.Y BA = 263

 

[CA]:

  • [CA] 6Y 8X~6R j.Y 8A = 120
  • [CA] 6Y 8X~6R j.Y 5YX = 121
  • [CA] 6Y 8X 5YX = 118
  • [CA] 6Y 8X~6R j.Y BA = 155

 

Duel Phase Wall Start Combos

 

5Y:

  • 5YYX W! 4A 4A 4A = 173
  • 5YYX W! 6Y 5X~2A = 176
  • 5YYX W! 6Y 5X~BA = 242

 

2Y:

  • 2Y~2A W! 5X~2A = 163

 

8Y:

  • 8Y W! j.Y 5X~8A = 208

 

6Y:

  • 6Y W! 4A 4A 4A = 164

 

5X:

  • 5X~4A W! 4A 2A = 183
  • 5X W! 6Y 5Y~8A = 197
  • 5X W! 6Y 5X = 204
  • 5X W! 5X~2A = 229
    • Delay the second 5X until target slides down the wall slightly.
  • 5X W! 6Y BA = 259
  • 5X W! 5X~BA = 268
    • Delay second 5X, just like above.

 

2X W! / j.Y 2X W! / j.X 2X W!:

  • 2X W! 6Y 5X~8A = 246 / 273 / 262
  • 2X W! 6Y 5X~BA = 276 / 284 / 277

 

CH 8X:

  • CH 8X W! 4A 4A 2A = 188
  • CH 8X W! 6Y 5X~8A = 267
  • CH 8X W! 6Y 5X~BA = 284

 

6A:

  • 6A W! 4A 4A 5A = 163
  • 6A W! 5X~2A = 195
  • 6A W! 5X~BA = 242

 

[CA]:

  • [CA] 5YYX W! 4A 4A = 166
  • [CA] 5YYX W! 4A BA = 153
  • [CA] 6Y 4A BA = 162
    • As you can see, both BA combos do less than a regular combo ending in wall blast. Don't bother.

 

Duel Phase Midscreen to Wall Combos

 

5Y:

  • 5YY:X 2Y~4A W! 8X~6R j.Y 2Y BA = ??? / j.Y ??? / j.X 211 (Twitter source)
Edited by TiZ
Added some wall combos, corrected all wall combos to include wall blasts where applicable.

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