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1.3.2 Patch Hasty Translations

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oh baby here we go


Diglett: Does more damage.

Pachirisu: Removed invincibility on start up, replaced with projectile invincibility on start up.

Magikarp: charges slower

Yvetal: fixed a problem where your opponent's synergy didn't go down on hit if you activated burst at the same time.

Litten: charges faster

Popplio: increased duration of the double jump buff

Mega Rayquaza: does even more damage, costs less synergy to use

Celebi: charges faster



Aura Sphere (Upward): can now fire aura spheres upward after water gun

Burst Mode: now improves Blastoise's move speed universally.

jX (Field): Can now input bjX to track opponents

Dark Pulse: no longer interacts with opposing projectiles



Soaring > Forward dash: reduced landing recovery

8X: increased block stun

6XX: reduced recovery, but also reduced hitstun

CA: Reduced active armor frames to match other grounded CAs.

5X: increased combo scaling



nY: Can now ice skate right out of nY by holding down the button.

5YX: New move. Hold the button down to go into ice skating.

Movement: Empoleon move speed has increased universally.

jX (Field): Increased active frames of the hitbox while descending. Can change the direction of the move with 7/8/9

5X: increased the hitbox of the second hit

2X: When inputting 1X, you won't spin as far.

4X: More blockstun.

Skating -> Jump (Duel): Input forward to go even further when jumping.

2X: Increased hitstun. Combo scaling increased.

Skating -> Jump: fixed a problem where your controls would get locked if you were hit with a certain timing out of this move.

Skating (duel) -> Y: can no longer use duel phase moves after phase changing with this move

Back Skating -> Y (duel): fixed an issue where phase changing with this move would cause the camera to get weird




Bug Bite: Can now be activated from ]A[

Swords Dance - Shots: Can now forward dash right out of this move with R.

2X: More block stun. Increases pushback from the wall if you wall splat with this move to better position scizor for combos.

Homing 1: reduced recovery, reduced hitstun

Hover Turn: fixed a bug where inputting hover turn would cause you to use u-turn in certain situations or something



8[Y]: new move

j8X: On whiff, the move's random effect has been altered.

BA: - increased reach. Improved tracking. Increased iFrames.

bY - Avoids some high projectiles. Just frame increases synergy.

Gunk Shot (Self Destruct): can now guard break opponents



6Y: On hit, causes a down state. On just frame, grants more synergy.

4Y: Just frames give synergy now. Also causes a down state.

2Y: Reduced recovery. However also does reduced blockstun.

Shadow Claw (slice derivation, held): more phase shift points

Air Teleport (Nightmare mode): increased recovery if you air teleport



Psywave Projectile (Max Charge) - now eats other projectiles more easily (higher priority)

Miracle Eye - reduced HP cost

Teleport: reduced recovery time

6Y: When the second hit hits an opponent above ground, increased stun

5X: increased the window to cancel into 5XX

Psywave Vortex: reduced HP cost, but also reduces synergy gain to match reduced HP cost

6Y (Burst): when burst ends, the pillar disappears too



6YX: new just frame added. Just frame adds more damage and synergy gain on success.

Psystrike: Just frames add synergy.

2X: Just frames add synergy.

BA: removes any supports you have out on activation (IE gets rid of rotom if you try to Rotom + BA)



j8Y - new move

Flame Charge - when crossing opponents up with this move, you will move a shorter distance

Flame Charge EX - fixed a problem where after performing this move, you would auto correct into the wrong direction



Dig - On crit, OR in burst, now allows you to combo afterward. Made it easier to combo opponents who were hit out of the air. Now avoids projectiles while doing the uppercut portion as well. Nose Dive - now is cancellable into pokemon moves

4X - Can now avoid certain low projectiles.

[Sand tomb] - fixed a problem where the animation wouldn't play on hit



6Y: Can cancel into vine hang after the move.

Detect (Success): increased chip

CA - On critical hit, the opponent is now downed. (not sure if hard knockdown or if crumple) On hitting an aerial opponent, hitstun increased.

5[Y] on hit, causes a down (not sure if hard knockdown or crumple)

6Y: on start up, this move can avoid lows The last change is "fixed a bug where jump forward after using vine hang would cause your inputs to get stuffed afterward"



Will-o-Wisp: deals more damage to shield (duel phase only)

4y: more base damage

WoW: reduced knockback against blocking opponents

jY (Field): reduced the range Chandelure can move while performing jump laser


Pikachu Libre

sY - when enhanced, hold the button to do a magnetic hop (I forget what the actual name of her special jump thing is, her wall jump IIRC)

sY - higher base damage

jX - has reduced range when crossing over opponents



6YX - Press R to permeate

sY - can cancel into pokemon moves

Sludge Bomb - attack debuff lasts for less time if an opponent walks over the trap

BA - on activation, removes any supports you have out

Mid Air Jump - fixed a bug where you couldn't properly use astonish after jumping back and permeating



Air Dash - changed the trajectory of his air dash.

EX High Jump Kick - Reduced combo scaling, probably to synergize with the next change.

jY - Can now cancel into Pokemon moves. Increased hitstun, reduced knockback.



6Y - new move

Burst - lasts longer

Icicle Crash (Slam) - increased chip damage

8X - Weavile can now combo if this move hits opponents out of the air



Charizard Flare Blitz (Straight): increased block stun. Increased knockback on blocking opponents

5X increased block stun

j6Y you can now swat some projectiles to erase them with Charizard's tail

Inferno: Now has longer range. On hit, applies speed down. Increased combo scaling (buff and nerf)



Up CA - lowered the height at which this move launches upward to better hit small and crouching opponents

2Y - increased block stun on the first hit, less recovery on 2Y.

5YYY - no longer puts you in an aerial state

can cancel hydro pump and blizzard with R



Gardevoir jCA (duel phase) the range at which this move moves increased

Energy Ball (Duel) goes further and has some improvement to track opponents movements

Energy Ball: Diffused (Field) has a bigger hitbox

8X increased the forward movement from performing it

When Gardevoir does calm mind in BA, she gets 2 stacks

Now has more blockstun with BA



Cross Chop in duel phase has... uh I think more active frames, and the distance you get pushed back from cross chopping a wall is reduced

jump homing now moves Machamp faster as he tracks opponents

Machamp can change the trajectory of his air grab by inputting back

]X[ is now a thing



Pikachu Volt Tackle's hitbox is bigger in burst

nY can cancel into Pokemon moves from the 1st and 2nd inputs

Can cancel Electro Ball

Can cancel 8X with 6R

Does more damage with BA



jY (Field): can now input directions to change the trajectory 6Y (first part) - increased range. Increased amount of time you can delay 6YY.

High Stance - gives more synergy at intervals than before

Shield Form Pokemon Moves - reduced durations of buffs received from form changing

Iron Head - now has difficulty hitting crouching and small opponents (possibly changed to a high?)

King's Shield - Less invincibility time on a successful counter.

4Y: no longer puts you into an aerial state

4Y (enhanced) 4X (Enhanced): reduced the amount of time your buffs last upon use959824957_chaosohshit.thumb.jpg.95c5c527e3386de9848d590b9918065a.jpg

Hit Animation: made it easier to combo Aegislash since his hitbox was harder to hit before.

King's Shield: fixed a problem where Aegislash was aerial after successfully countering with King's Shield CA - fixed a problem where this would miss certain crouching opponents

Homing Combo - fixed a problem where opponents would slip out of the homing attack on hit



Burst Mode - Air Dash: Can now air dash while in burst.

Burst Mode - Aerial Aura Sphere: Can now cancel out of aerial aura sphere while in burst.

6Y: Added the ability to avoid some high moves.

Burst Mode: Reduced burst mode duration.



And that's it. I translated this mad hastily, so there are probably mistakes. Hopefully you guys fix them with @Midori's help.

the dude who writes PA articles about this stuff, Jetsplit I think, can format this to be less ugly text wise, but with a lot less moe kaos


ababababababababababye again


feel free to follow me on twitter @



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Anime pictures just enhance this so much.


Hope you're doing well and thanks for the quick translations!

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I dislike this post because there isn't anime content next to Sceptile's name


Nah, real talk, thank you so much for translating this so quickly! It's awesome to be able to know what to expect when the patch drops! I'm super excited for Sceptile's new buffs.

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oh yeah libre s.y exists























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Awesome!  Both of my pokemon are getting lots of buffs!  I wonder how this will change the metagame.?

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Bless you Pentao ???

Wouldn't have known about a good amount of these just from Serebii's translations, this has me really excited for Wednesday!

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You’re my hero thank you so so much Pentao!! This is awesome! 

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13 minutes ago, Helios42 said:

Quick question on Aegislash:

Isn't "後ろ入れ強攻撃"

enhanced 4X not 4Y?

Yeah you're right. Must've misread the kanji in my haste.1027311078_chaossaddened.thumb.jpg.dcaf955f4f8587cfb5272438c008f847.jpg


Fixed this in the opening post.



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2 minutes ago, 五月雨のペンタオ said:

Yeah you're right. Must've misread the kanji in my haste.1027311078_chaossaddened.thumb.jpg.dcaf955f4f8587cfb5272438c008f847.jpg


Fixed this in the opening post.



no worries just a small thing. Looks really good overall :)  Thanks!

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Oh good lord those Empoleon changes are giving me the vapors

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Another mistake, I wrote Blaziken's EX Heat Wave has reduced scaling. The actual move was EX High Jump Kick. Most likely to synergize with his jY buff being special cancelable, making it so you can do jY > EX HJK > combo for beefy damage.

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Is it only Suicune's "jumping counter" that has changed or is it for the standard counter into the jumping counter that got changed? Is the hitbox lowered or just the jump height of it?


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Twitter handle @COMIC_GIRLS_IS_GODLIKE does not exist. Please clarify.wat.gif

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