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Mitchel

Punishing Burst Attacks With Burst Declare

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Burst Attack is an oppressive tool. It can lockdown many common actions such as CADC, jumping, and of course attacking back.

 

 

Burst Attacks:

 

-are commonly safe (or plus) on block.

-give invincibility shortly after Its activation.

-deal a good amount of a chip damage.

 

Because of these points, you'll usually see players throw out their Burst Attack at any given moment. This forces the other player to respect it (and whatever else happens afterwards).

 

By using both Burst Declare and frame scenarios, this practice can be avoided and straight up punished.

 

How this works is that both Burst Attack and Burst Declare make the player invincible. While one player is stuck in the animation + recovery of a Burst Attack, the other player can phase through their Burst Attack with Burst Declare and punish before they're able to act.

 

This is all possible because of consistent frame scenarios. Frame scenarios are pretty straight forward. Its the advantage / disadvantage a player has against the other player which determines who's able to act first. These frame scenarios can happen during a Phase Shift or on hit / block.

 

Example:

 

If a player is +4, 0, -4, or -8 against Darkrai, and Darkrai activates their Burst Attack, the player can Burst Declare and i-frame through Darkrai's Burst Attack. Afterwards, the player can punish Darkrai with an i35 (or faster) move before Darkrai is able to act.

 

Below is a list of frame scenarios where a player can Burst Declare and punish an immediate Burst Attack.

 

You'll see the phrase "Stuffed", as this refers to the Burst Declare wave canceling out the other player's Burst Attack before they become invincible.

 

 

:DarkraiOld:Darkrai:

 

+8: Stuffed


+4 / 0 / -4 / -8: i35 Punish


-8: i31 Punish

 

 

:BlazikenOld:Blaziken:

 

+4 / 0 / -4: i31 Punish


-8: i27 Punish

 

 

:GardevoirOld:Gardevoir:

 

+8 / +4 / 0 / -4: i35 Punish

 

 

:PikachuLibre:Pikachu Libre:

 

+8: i21 Punish


+4: i15 Punish


0: i11 Punish

 

 

:MegaScizorOld:Scizor:

 

+8 / +4 / 0 / -4: i27 Punish


-8: i23 Punish

 

 

:AegislashOld:Aegislash:

 

0 / -4 / -8: i35 Punish

 

 

:Croagunk:Croagunk:

 

+8 / +4 / -4 / -8: Stuffed


0: i35 Punish

 

 

:SceptileOld:Sceptile:

 

+8 / +4 / 0 / -4: stuffed


-8: i19 Punish

 

 

:Decidueye:Decidueye:

 

+8: Stuffed


+4: i25 Punish


0: i21 Punish


-4: i17 Punish


-8: i11 Punish

 

 

:MachampOld:Machamp:

 

+8: i27 Punish


+4: i23 Punish


0 / -4 / -8: stuffed

 

 

:BraixenOld:Braixen:

 

+8: Stuffed


+4: i27 Punish


0: i25 Punish


-4: i19 Punish


-8: i15 Punish

 

 

:Empoleon:Empoleon:

 

+8 / +4 / 0 / -4 / -8: Stuffed

 

 

:MewtwoOld:Mewtwo:

 

+8: i35 Punish

 

 

:ChandelureOld:Chandelure:

 

+8: Stuffed


+4 / 0 / -4: i27 Punish


-8: i25 Punish

 

 

:SuicuneOld: Suicune:

 

+8 / +4 / 0 / -4: Stuffed

 

 

:WeavileOld: Weavile:

 

+8: Stuffed


+4: i23 Punish


0: i19 Punish


-4: i15 Punish


-8: i11 Punish

 

 

:ShadowMewtwoOld:Shadow Mewtwo:

 

+8: Stuffed


+4 / 0 / -4 / -8: i31 Punish

 

 

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