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Mitchel

List of Perfect Block Moves & Advantages

4 posts in this topic

Hey.

 

Perfect Blocking is a mechanic that makes many safe moves on block, unsafe and punishable.

 

By doing an immediate Homing Attack Cancel into block, the blockstun you receive is greatly decreased.

 

There are a couple rules when it comes to Perfect Blocking:

 

-Since this mechanic is tied to Homing Attack, it can only be done in Field Phase.

-The time window to perform a Perfect Block is small. Doing a Homing Attack Cancel into block too early or committing to Homing Attack for too long will result in regular blockstun.

-You can only Perfect Block moves that have a single hit (some multihit moves can be Perfect Blocked if there's a big enough gap between the hits).

 

Grab is the go-to action when it comes to Perfect Block, as It's most character's fastest option in Field.

 

Each move however has a different frame advantage, making certain Perfect Blocks more rewarding.

 

Below is a list of each character's Field Phase moves that can be Perfect Blocked, and a comparison of their normal "On Block" data to their "Perfect Block" data.

 

(Note: For instances such as "X > XX Homing Attack -26", this shows the frame window to punish before Homing Attack 2 hits.)

 

 

 

General:

 

Burst Declare Wave 0 / -18 (The opponent can still immediately block after Burst Declare)

 

 

:DarkraiOld:Darkrai:

 

bY -8 / -20
nA Dark Pulse -8 / -20

 


:BlazikenOld:Blaziken:

 

X+A Counter Attack -8 / -20
[X+A] Counter Attack: Charge +4 / -20
fY -12 / -20
j.YX -8 / -20
j.X 0 / -26
j.[X] +28 / -26
X Homing Attack 0 / -16
X > XX Homing Attack (No longer a blockstring)

fAX Flare Blitz -16 / -26
j.A High Jump Kick +4 / -20

 


:PikachuOld:Pikachu:

 

X+A Counter Attack -4 / -18
[X+A] Counter Attack: Charge +4 / -18
j.X -5 / -18

X > XX Homing Attack (No longer a blockstring)
bA Electro Ball -8 / -29
nA Thunderbolt -8 / -26

 


:LucarioOld:Lucario:

 

X+A Counter Attack -8 / -16
X+A Counter Attack: Charge +4 / -16
j.X -10 / -18
X Homing Attack 0 / -16
X > XX Homing Attack (No longer a blockstring)

fAY/X Bone Rush: Downward Swing 0 / -22

-L+R Burst Attack (First hit, No longer a blockstring) Can be punished with: Fennekin, Umbreon, Blaziken/Scizor/Aegislash Burst Attack

 


:GardevoirOld:Gardevoir:

 

Burst j.X+A Midair Counter Attack 0 / -29
nY -4 / -12
fY -8 / -20
f[Y] +4 / -8
bY -4 / -12
b[Y] -4 / -12

j.X -12 / -20
X Homing Attack -8 / -29
X > XX Homing Attack -26

 


:LibreOld:Pikachu Libre:

 

X+A Counter Attack  -8 / -24
[X+A] Counter Attack: Charge +4 / -29

sYY -8 / -24
j.X -7 / -20

X > XX Homing Attack (No longer a blockstring)
fA Discharge -8 / -24
f[A] Discharge -8 / -24

-L+R Burst Attack (First hit, No longer a blockstring) Can be punished with: Fennekin, Umbreon

 


:ScizorOld:Scizor:

 

X+A Counter Attack -8 / -24
X Homing Attack -8 / -24
X > XX Homing Attack -20

 


Shuffle681.pngAegislash:

 

X+A Counter Attack -4 / -16
[X+A] Counter Attack: Charge -4 / -16
Enhanced sY -8 / -33

SF X Homing Attack -8 / -33
SF X > XX Homing Attack -20
SF 5A Shadow Sneak -8 / -22
SF 5[A] Shadow Sneak: Charge -4 / -22

 


:CroagunkOld:Croagunk:

 

X Homing Attack -8 / -26
X > XX Homing Attack -12

fA Poison Jab (Max range) -12 / -26

 


:SceptileOld:Sceptile:

 

XX Homing Attack -4  /-16

XX > XXX Homing Attack -16

fA Leaf Blade -16 / -33
Burst fAA Leaf Blade > Dragon Breath -20

 


:GengarOld:Gengar:

 

X+A Counter Attack 0 / -8
[X+A] Counter Attack: Charge +12 / -8
nY -8 / -12
sY -4 / -16

X Homing Attack -8 / -24
X > XX Homing Attack -20
bA Shadow Punch +8 / -18
b[A] Shadow Punch: Charge +17 / -18
j.A Astonish: Divekick -6 / -22

 


:DecidueyeOld:Decidueye:

 

j.X -4 / -20
nA Spirit Shackle -8 / -16
fA Fury Attack > Leaf Blade -8 / -20

XX Homing Attack -22

 

 

:MachampOld:Machamp:

 

j.X -10 / -22

Release A Scary Face -8 / -20
bA Karate Chop -4 / -16
bA Karate Chop: Enhanced +4 / -16
j.A Wake-Up Slap -2 / -29
j.A Wake-Up Slap:Enhanced -2 / -29

 


:BraixenOld:Braixen:

 

X+A Counter Attack -8 / -24
[X+A] Counter Attack: Charge -8 / -24
X Homing Attack -8 / -29
X > XX Homing Attack -20

 

 

:EmpoleonOld:Empoleon:

 

X+A Counter Attack -8 / -26
[X+A] Counter Attack: Charge +8 / -26
X Homing Attack -4 / -20
X > XX Homing Attack -18

XXX Homing Attack -24
nAY Level One/Two/Three Aqua Jet > Cut -4 / -29

nAA Level One/Two/Three Aqua Jet > Rock Smash +4 / -12

 

 

Shuffle009.pngBlastoise:

 

j.X +2 / -29

X Homing Attack -4 / -26

X > XX Homing Attack -18

nA Water Gun -16 / -29

nA Water Gun > nAY Dark Pulse -22

nA Water Gun > nAA Aura Sphere -12

Burst Shell Fortress Stance Y 0 / -12

L+R Burst Attack +4 / -18

 


:MewtwoOld:Mewtwo:

 

fY -29 / -37

j.X -4 / -20

 


:ChandelureOld:Chandelure:

 

nY > nYY (No longer a blockstring)

fA Smog (Max range) -16 / -29

nA Will-O-Wisp -12 / -16

 


:SuicuneOld:Suicune:

 

fY -8 / -18

j.X -8 / -22
X Homing Attack 0 / -16
X > XX Homing Attack -12

 


Shuffle461.pngWeavile:

 

j.X (First hit) -8 / -16

j.X (Second hit) -8 / -20
X Homing Attack (The three hits are no longer a blockstring)
nAY Fake Out +8 / -8
nA[Y] Fake Out: Charge +8 / -8

 


:CharizardOld:Charizard:

 

j.X +1 / -22
j.[X] +9 / -20

 


:GarchompOld:Garchomp:

 

X+A Counter Attack -4 / -24
[X+A] Counter Attack: Charge +12 / -24
j.X (The two hits are no longer a blockstring)

 


:ShadowMewtwoOld:Shadow Mewtwo:

 

j.X -8 / -37
j.[X] -4 / -37

nAA Level Three Psywave: Blast -12 / -26

 

 

 

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I am confused by the annotation is it:

 

before perfect blocking/ after perfect blocking

how negative the character is after doing this move before perfect block/ after

 

?

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20 minutes ago, Yewdere said:

I am confused by the annotation is it:

 

before perfect blocking/ after perfect blocking

how negative the character is after doing this move before perfect block/ after

 

?

 

"This move's on block data normally / This move's on block data after being perfect blocked"

 

Example: Lucario's Bone Rush: Downward Swing is 0 on block. But if it gets Perfect Blocked, the move is now -22.

 

0 / -22

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Do you think this could be added to the frame data spreadsheet?

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