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lakenzu

The Marabunta faces the Electric Rodent (Pika vs Scizor MU)

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Pikachu Character Breakdown

The overall style with Pika is to exert safe pressure with projectiles to keep opponents in check at range, and then bully them up close with great frame data and mixups. A frequently obtained burst mode gives him lots of pressure and a big comeback factor.
Field Phase:
His side homing is top tier, his jX is amazing at punishing moves and he can harass the opponent with relatively safe projectiles which heavily interrupt opposing game plans.
Having such a strong field phase plays very nicely into his 100CC burst, which has an above average duration at 14s. Obtaining multiple bursts per round is a common occurrence.
Duel Phase:
His CA is very sturdy and can be cancelled very quickly into another. He has decent projectiles, being Thunderbolt, Thunder and Electroball, which can keep the opponent in check. His 5X is a fantastic i19 long reaching heavy mid-low, which is safe on shield at -8. Up close Pika has great frame data, almost none of his moves are punishable on block, he is often between +4 and -4 after exerting shield pressure, allowing us to bully a large portion of the cast up close. His 5YY oki is one of the best in the game, on block it is only -4 and if he hits a CA he can usually beat it out with 5YY > 2A.

Weaknesses:
Pikachus' biggest weakness is his lack of good anti airs, meaning characters like Mewtwo and Decidueye who exert strong aerial pressure can be hard to deal with. With only a few bad matchups though, Pikachu is a solid character in DX and has shown this with strong tournament finishes.

Safe Move on Shield

Field: 
These attacks are highly dependant on the range they are blocked and the difference between when they are released vs when they make contact with shield so honestly its best to assume everthing is safe and aim for whiff punishes in my experience. against Pikachu at least.

 

Duel:

All of Pikachu’s light and Heavy attacks are safe on Shield! 5A, 5[A], and 6A(Nuzzle) are also safe.

Reactable Moves

Duel: 8x, jx,

Punishable Moves

Duel

8A (Volt tackle), 2A (Iron Tail),

Weird Tech

Low Stance: Nuzzle

Use 9x to approach over 5a

 

The Matchup

Field:
Scizor lacks the aerial pressure to really win the matchup against Pikachu. However He does have other tools to help out. In field phase. Pikachu’s Sy and Fy and 5a all lose to Scizor B[Y] if used at the appropriate range. Being these are some of Pikachu’s best tools in neutral this significantly assist us in winning field. Be careful though because B[Y] s extremely punishable. Pikachu’s other tools include his counter divekick, thunder, electro ball and Homing attack. We should not be getting hit by electoball unless we spam B[Y]. The counter dive kick is minus on shield and grab punishable but ONLY if he does not collide with the bottom of the shield and you use the Kara grab. The range is too short on a normal grab. Thunder of course should be CADC but that is a setup in burst so they can land their burst attack. Homing is just playing neutral. No gimmicks about it. The most annoying tool is J[y] as it has equal durability to our meaty projectiles and countering it could lead to a 5a punish. The best thing to do is to use Scizor’s mobility to dash out the way of those projectiles and stay at mid range where staples can be effective and Sy is most effective. Speaking of Staples, Make sure to never set them up while in range of any of Pikachu's projectiles. Pikachu has to approach as his only long range move is Thunder which is extremely punishable. So the safest distance to set staples is long range. Doing so forces Pikachu to Fy or Side homing which can all be reacted to and countered with B[Y]. However be wary as they may cancel side homing to block in order to bait the option. Lastly beware of nuzzle. Its difficult to read when they are doing it and reacting to it is not easy so make sure to play good neutral at mid range and react appropriately to his other options to deal with Pika.

Duel:
Remember, Scizor plays best as a zoner. He uses his tools to parry attacks at range and then dash in to punish, as well as catch the opponent off guard with Bullet punch when possible. However, Pikachu thrives off exerting safe pressure up close. Using 7s, 8x, or 9x, to avoid thunderbolt at range is a great tool as it avoids chip and allows you to appropriately position yourself. 8y is a good tool to use to react as Pikachu’s will attempt to bait out options using thunder cancels or they will use it as an approach tool. Punishing it on hard reads is not advised and just be patient at a distance. As they get in, bait out 2x or 2y or parry the attacks up close to go into Hy. If Pikachu does get close do not challenge him after he hits shield. They are safe on everything but Iron Tail and of course volt tackle. Pikachu lacks very good anti-airs so jy into a full combo when they jump or to approach will work out sometimes but spamming will result in getting caught by Electroball. Besides, you do not want to be in Pikachu’s face in the 1st place. You only want to challenge ppl up close when absolutely necessary such as when in the corner and then it requires a lot of Guessies. When in the corner your goal should be to create space using 4x, or to anti-air with 8y. Be weary of Pika’s safe pokes however. To be honest, being in the corner against Pika almost means you have lost the match to begin with. At all cost, maintain good neutral play by dashing in and out of combat and parrying moves.

Edited by lakenzu

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there are some sensible things in here, but there's also a lot of misconceptions about the character and the MU. especially how it plays out in Field.

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On 2/8/2018 at 4:46 AM, lakenzu said:

Field:
Scizor lacks the aerial pressure to really win the matchup against Pikachu. However He does have other tools to help out. In field phase. Pikachu’s Sy and Fy and 5a all lose to Scizor B[Y] if used at the appropriate range. Being these are some of Pikachu’s best tools in neutral this significantly assist us in winning field. Be careful though because B[Y] s extremely punishable.
Pikachu’s other tools include his counter divekick, thunder, electro ball and Homing attack. We should not be getting hit by electoball unless we spam B[Y].

hehe

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