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Mitchel

Guard Break Moves: Their Scaling & Advantage

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Hello.

 

When being offensive, or having a back-and-forth game of projectiles and pokes, your opponent's shield will start to wither and become red.

 

Giving you the opportunity to go for a guard break.

 

But the question then arises, "What moves at my disposal are capable of guard breaking?"

 

The important part is to be ready to respond to any guard break move that you can land with your most optimal combo starter, as each guard break move gives you a different frame window before the opponent is able to recover.

 

Combining frame data knowledge as well as landing a low scaling guard break move will give you the most reward out of a guard break.

 

Listed below are the moves that can guard break, the frame window before the opponent is able to recover, and the scaling it provides.

 

There's also additional information as to what moves in Field Phase are able to guard break. The four universal moves that can guard break would be:

 

-The last hit of a character's Homing Attack

-Homing Attack: Charge

-Counter Attack

-Counter Attack: Charge

 

 

 

:DarkraiOld:Darkrai-

 

Field Phase:

 

fY
j.X

 

Duel Phase (Note: Cannot guard break while in Bad Dreams Rising):

 

8Y - 19F 20% Scaling
2X - 31F 30% Scaling
4X - 23F 20% Scaling
4[X] - 27F 20% Scaling
5X - 19F 20% Scaling
6X - 27F 30% Scaling
8X/8[X] - 27F 30% Scaling

 


:BlazikenOld:Blaziken-

 

Field Phase:

 

bY
fY

]X[ Release X
j.X
j.[X]
bA Brave Bird
b[A] Brave Bird
fA Blaze Kick
f[A] Blaze Kick
[A] Heat Wave

 

Duel Phase:

 

6YX - 19F 50% Scaling
8Y - Aerials Only 50% Scaling

]X[ Release X - Second Hit Only 20% Scaling
2XX - 19F 30% Scaling
5X - 31F 20% Scaling
6XXX - 23F 40% Scaling
8X - 23F 10% Scaling
4A Brave Bird - 23F 60% Scaling
4[A] Brave Bird - 23F 60% Scaling
5[A] Heat Wave - 23F 70% Scaling
6A/6[A] Blaze Kick - 27F 40% Scaling
CA - 27F 70% Scaling

 


:PikachuOld:Pikachu-

 

Field Phase:

 

]Y[ Release Y (Level One)

]Y[ Release Y (Level Two)

bY

 

Duel Phase:

 

]Y[ Release Y (Level One) - 19F 10% Scaling

]Y[ Release Y (Level Two) - 19F 50% Scaling

5YX - 23F 10% Scaling

5YX (Just Frame) - 23F 0% Scaling

6Y - 27F 30% Scaling
8Y - Aerials Only 20% Scaling
2X - 19F 20% Scaling
5X - 19F 40% Scaling
8X - 27F 10% Scaling
2A Iron Tail - 19F 40% Scaling
8A Volt Tackle - Burst Followup Only 0% Scaling
CA - 27F 50% Scaling

 


:LucarioOld:Lucario-

 

Field Phase:

 

fAY Bone Rush ~ Downward Swing
bA Force Palm
b[A] Force Palm: Charge

bA Force Palm ~ Burst Followup

 

Duel Phase:

 

6YY - 19F 40% Scaling
6Y:Y - 23F 30% Scaling
2X - 23F 40% Scaling
5X - 23F 10% Scaling
6X - 31F 20% Scaling
6[X] - 35F 10% Scaling
8X - 35F 30% Scaling
4A/4[A] Force Palm - 31F 40% Scaling

4A/4[A] Force Palm ~ Burst Followup - N/A +8
6AY Bone Rush ~ Downward Swing - 23F 0% Scaling
8A Extreme Speed - Second Hit/Burst Followup Only 0% Scaling
CA - 31F 50% Scaling

 


:GardevoirOld:Gardevoir-

 

Field Phase:

 

j.X
bAA Calm Mind ~ Dazzling Gleam
j.X+A

 

Duel Phase:

 

2Y - 27F 10% Scaling

5YYY - 19F 10% Scaling
6Y - 27F 20% Scaling
4X - 23F 50% Scaling
5X - 19F 20% Scaling
4[X] - 23F 0% Scaling

6X - 19F 20% Scaling
8X - 23F 0% Scaling
j.X - 27F 20% Scaling
4AA Calm Mind ~ Dazzling Gleam - 11F 0% Scaling
j.X+A - 27F 0% Scaling
CA - 27F 40% Scaling

 

 

:LibreOld:Pikachu Libre-

 

Field Phase:

 

fY
AA Quick Attack

 

Duel Phase:

 

5YYY - 27F 20% Scaling
5YY:Y - 27F 10% Scaling
2XX - 23F 40% Scaling
5X - 27F 20% Scaling
6XX - 27F 40% Scaling
8XX - 23F 50% Scaling
2A Wild Charge - 15F 0% Scaling
5AA Quick Attack - 23F 60% Scaling
8A Flying Press - 27F 10% Scaling
CA - 23F 60% Scaling

 


:ScizorOld:Scizor-

 

Field Phase:

 

fY
j.X
bA U-Turn
fA Metal Claw

 

Duel Phase:

 

6YY - 23F 40% Scaling
2X - 19F 30% Scaling
5X - 23F 40% Scaling
8X - 23F 40% Scaling

2A Bullet Punch ~ X Scissor - 23F 50% Scaling
4A U-Turn - 15F 20% Scaling
4A U-Turn Followup - 19F 20% Scaling
6A Metal Claw - 23F 40% Scaling
CA - 23F 40% Scaling

 

 

Shuffle681.pngAegislash-

 

Field Phase:

 

fY

j.X

AAA Fury Cutter

fA Iron Head

fA Iron Head: Charge

SF XX Homing Attack

SF fA Flash Cannon

 

Duel Phase:

 

2YX - 15F 30% Scaling

5YYY - 15F 20% Scaling

Enhanced 5YYY - 23F 20% Scaling

6YY/6Y:Y - 27F 20% Scaling

j.YX - 23F 40% Scaling

Enhanced 5X - 23F 20% Scaling

8X - 23F 30% Scaling

Enhanced 8X - 27F 30% Scaling

j.X - 19F 20% Scaling

4A King's Shield - 23F 40% Scaling

5A Fury Cutter - 31F 30% Scaling

5AAA Fury Cutter - 23F 30% Scaling

Enhanced 5AAA Fury Cutter - 27F 30% Scaling

6A Iron Head - 27F 30% Scaling

SF 6A Flash Cannon - 11F 40% Scaling

CA - 23F 50% Scaling

 


:CroagunkOld:Croagunk-

 

Field Phase:

 

fY
j.X
bA Thief

 

Duel Phase:

 

4YY - 23F 10% Scaling
4YX - 15F 20% Scaling
5YYY - 31F 20% Scaling
j.Y - 31F 10% Scaling
2X - 19F 20% Scaling
4X - 19F 20% Scaling
5X - 23F 20% Scaling
6X - N/A
8X - 25F 20% Scaling
j.X - 19F 20% Scaling
j.8X - 19F 40% Scaling
2A Venoshock (2 Debuffs Only) - 25F 20% Scaling
4A Thief (0 Buffs) - 19F 20% Scaling
4A Thief (1 Buff) - 23F 20% Scaling
4A Thief (2 Buffs) - 31F 20% Scaling
8A Foul Play - N/A
CA - 23F 40% Scaling

 


:SceptileOld:Sceptile-

 

Field Phase:

 

j.X

 

Duel Phase:

 

5Y[Y] - 23F (35F from a dash cancel) 20% Scaling
6YY - 27F 60% Scaling
6Y:Y - 23F 60% Scaling
2X - 19F 20% Scaling
4X - 23F 40% Scaling
5X/5[X] - 19F (35F from a dash cancel) 20% Scaling
6AA Leaf Blade ~ Dragon Breath - 19F 0% Scaling
CA - 23F 60% Scaling

 


:GengarOld:Gengar-

 

Field Phase:

 

bY
fY
j.X
bA Shadow Punch
b[A] Shadow Punch: Charge
j.A Astonish

 

Duel Phase:

 

5YY - 23F 20% Scaling
6YX - 23F 40% Scaling
8Y - 19F 20% Scaling

]X[ Release X - 23F (Shadow Stealth Cancel) 20% Scaling
2XX - 23F 20% Scaling
5X/5[X] - 23F 20% Scaling
8X - 23F 10% Scaling
j.X - 23F 20% Scaling
4A Shadow Punch - 35F 40% Scaling
4A Shadow Punch: Charge - 35F 20% Scaling
j.A Astonish - 35F 20% Scaling
CA - 35F 20% Scaling

 

 

Shuffle094M.pngMega Gengar-

 

Field Phase:

 

bY
fY
j.X
bA Shadow Punch
b[A] Shadow Punch: Charge
j.A Astonish

 

Duel Phase:

 

5YY - 27F 10% Scaling
8Y/8[Y] - 23F 20% Scaling
2X - 27F 0% Scaling
5X/5[X] - 27F 10% Scaling
8X - N/A
j.X - 27F 20% Scaling
4A Shadow Punch - 27F 30% Scaling
4A Shadow Punch: Charge - 27F 10% Scaling
j.A Astonish - 27F 10% Scaling
CA - 23F 40% Scaling

 


:DecidueyeOld:Decidueye-

 

Field Phase:

 

bY
fY
j.X
fA Fury Attack
fA Fury Attack ~ Leaf Blade
fA Fury Attack ~ Leaf Blade ~ Burst Followup

Soaring Stance X

 

Duel Phase:

 

5YYY - 27F 10% Scaling
2XX - 19F 20% Scaling
4X/4[X] - 27F 20% Scaling
5XX - 23F 20% Scaling
6XXX - 27F 0% Scaling
6A Fury Attack - 19F 20% Scaling
6A Fury Attack ~ Leaf Blade 40% Scaling
6A Fury Attack ~ Leaf Blade ~ Burst Followup - N/A

Soaring Stance YY - Soaring Stance Moves Only  20% Scaling

Soaring Stance X - 23F 60% Scaling
CA - 23F 50% Scaling

 


:MachampOld:Machamp-

 

Field Phase:

 

bA Karate Chop
A Cross Chop
j.A Wake-Up Slap
j.X

 

Duel Phase:

 

2Y - 27F 20% Scaling
6YYY - 23F 20% Scaling
6YYX - 27F 40% Scaling
2XX - 19F 40% Scaling
4XY - 27F 20% Scaling
4XX - 11F 0% Scaling
5XX/5X[X] - 27F 50% Scaling
6X/6[X] - 27F 30% Scaling
8X - 11F 20% Scaling

j.X - 27F 30% Scaling
2A Close Combat - 11F 0% Scaling
4A Karate Chop - 27F 50% Scaling
5A Cross Chop - 15F 20% Scaling
8A Heavy Slam - 19F 30% Scaling

j.A Wake-Up Slap - 27F 40% Scaling
CA - 27F 40% Scaling

 


:BraixenOld:Braixen-

 

Field Phase:

 

bY
fY
bX
j.X
j.[X]

 

Duel Phase:

 

4Y - Followup Fireball Only 20% Scaling
4[Y] - Followup Fireball Only 0% Scaling
6Y - 31F 20% Scaling
2X - 23F 10% Scaling
4X - 19F 60% Scaling
5XX - 27F 30% Scaling
8X - 23F 30% Scaling
j.X - 31F 20% Scaling
j.[X] - 31F 20% Scaling
2A Light Screen - 23F 30% Scaling
CA - 23F 40% Scaling

 


:EmpoleonOld:Empoleon-

 

Field Phase:

 

AA Aqua Jet ~ Rock Smash
AY Aqua Jet ~ Cut
AB Aqua Jet ~ Surf
Slide Forward ~ Hydro Cannon
bX
j.X
j.[X]

 

Duel Phase:

 

6YY - Aqua Jet Only 20% Scaling
2X - 11F 20% Scaling
4X - 19F 20% Scaling
5X - 15F 30% Scaling
j.X - 19F 0% Scaling
4A Defog - 31F 40% Scaling
5AA Aqua Jet ~ Rock Smash - 19F 50% Scaling
5AY Aqua Jet ~ Cut - 19F 20% Scaling
5AB Aqua Jet ~ Surf - 11F 50% Scaling
8A Drill Peck - N/A +4
CA - 19F 60% Scaling

 

 

Shuffle009.pngBlastoise-

 

Field Phase:

 

fA Rapid Spin

fY

j.X

Shield Fortress Stance X

Shield Fortress Stance A Rapid Spin

 

Duel Phase:

 

2X - 15F 20% Scaling

5X - 19F 40% Scaling

6X - 23F 20% Scaling

8XX - 11F 40% Scaling

j.X - 19F 20% Scaling

6A Rapid Spin - 23F 60% Scaling

CA - 27F 40% Scaling

 


:MewtwoOld:Mewtwo-

 

Field Phase:

 

j.X

 

Duel Phase:

 

6YX - 27F 20% Scaling
2XX - 27F 20% Scaling
8A Psystrike - 11F 0% Scaling
CA - 27F 50% Scaling

 


:ChandelureOld:Chandelure-

 

Field Phase:

s[Y]
fY
f[Y]
j.Y
j.[Y]
j.X

 

Duel Phase:

 

5YY - 31F 20% Scaling
2X - 27F 20% Scaling
6XX - 19F 20% Scaling
j.X - 31F 40% Scaling
j.8X/j.8[X] - 27F 20% Scaling
8X - 31F 20% Scaling
8A Overheat - N/A +10
CA - 19F 40% Scaling

L+R - 11F 0% Scaling

 


:SuicuneOld:Suicune-

 

Field Phase:

 

j.X
CA Y

 

Duel Phase:

 

2Y - 23F 20% Scaling
4Y - 23F 30% Scaling
5YYY - 23F 10% Scaling
6YY - 19F 20% Scaling
8Y - 23F 20% Scaling
2X - 19F 0% Scaling
5X - 23F 20% Scaling
j.X - 35F 20% Scaling
CA - 23F 20% Scaling
CA Y - N/A -7

 

 

Shuffle461.pngWeavile-

 

Field Phase:

 

bY
fY
j.X
bA Night Slash
AAAA Fury Swipes
AY Fake Out

A[Y] Fake Out: Charge
fA Knock Off

 

Duel Phase:

 

8Y - 27F 30% Scaling
2X - 15F 20% Scaling
5X/5[X] - 27F 20% Scaling
6X/6[X] - 23F 20% Scaling
8X - 27F 0% Scaling
2A Taunt - 39F 0% Scaling
4A Night Slash - 27F 40% Scaling
5AAAA Fury Swipes - 15F 0% Scaling
5AY Fake Out - 39F 30% Scaling

5A[Y] Fake Out: Charge - 39F 40% Scaling
6A Knock Off - 19F 20% Scaling
8A Ice Punch - 8AA Only 0% Scaling
8AA Ice Punch ~ Followup - 19F 20% Scaling
8A[A] Ice Punch ~ Followup: Charge - 27F 20% Scaling
CA - 27F 30% Scaling

 


:CharizardOld:Charizard-

 

Field Phase:

 

bY
b[Y]
fY
A Flamethrower
fA Fire Punch
j.X
j.[X]

 

Duel Phase:

 

6Y - 19F 30% Scaling
2X - 23F 10% Scaling
5X - 23F 20% Scaling
5[X] - 27F 30% Scaling
6XX - 23F 20% Scaling
8X - 19F 40% Scaling
j.X - 36F 40% Scaling
5A Flamethrower - 19F 30% Scaling
6A Fire Punch - 11F 60% Scaling
Flying Stance X Dragon Claw - 19F 20% Scaling
Flying Stance A Flare Blitz - 31F 20% Scaling
CA - 23F 40% Scaling

 


:GarchompOld:Garchomp-

 

Field Phase:

bY
b[Y]
j.X
A Dragon Claw
fA Dig
j.A Earthquake

 

Duel Phase:

 

6YY - 15F 60% Scaling
8Y - 20% Scaling

]X[ Release X - N/A -10
5X - 19F 30% Scaling
8X - 23F 30% Scaling
Running Stance X - 23F 20% Scaling
5A Dragon Claw - 19F 30% Scaling
6A Dig - N/A +10
j.A Earthquake - 23F 50% Scaling
CA - 23F 60% Scaling

 


:ShadowMewtwoOld:Shadow Mewtwo-

 

Field Phase:

 

fY
j.X
j.[X]
AYYY Psywave: Slash
fA Zen Headbutt
j.AX Reflect ~ Earthquake

 

Duel Phase:

 

8YY/8Y[Y] - 27F 20% Scaling
2X - 19F 30% Scaling
Burst 2X - 23F 20% Scaling
4X - 27F 20% Scaling
Burst 4X - 35F 20% Scaling
8X - 27F 30% Scaling
Burst 8X - 27F 10% Scaling
5AYYY Psywave: Slash 1 - 23F 40% Scaling
5AYYY Psywave: Slash Level 2/3 - 23F 50% Scaling
6A Zen Headbutt - 23F 20% Scaling
8A Psystrike - 11F 20% Scaling
j.AX Reflect ~ Earthquake - 11F 40% Scaling
CA - 27F 40% Scaling

 

 

 

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Great resource; thanks for compiling it all!

 

I have a few addenda for Gardevoir if you want to clean this up/double check me (no reliable recording setup [until Wednesday I guess, maybe?], so frame quotes are estimates from working moves on the frame data spreadsheet rather than actual counts):

 

4[X] has 2 levels, the 2-3 spin level still has 40% scaling (but is down from 50% on 4X/1 spin), still same frame advantage

6X - 19F 20% Scaling

5YYY (hip-bump AKA "pretend you're a day 1 Garde") - 19F (or cancel into Pokémon moves; unsure of the exact frame advantage here, but Calm Mind ~ Dazzling Gleam confirms, Calm Mind ~ Teleport ~ jX confirms on tall characters, plinks on short ones from a short amount of testing) 10% Scaling

2Y frame advantage depends on range -- already-quoted one is for point-blank breaks; max range break is somewhere in the range 35F <= actual advantage < 47F since 4X confirms and [CA] plinks (couldn't get a Magical Leaf confirm in 5 minutes of trying either, but outside of some wacky support setup this isn't unlocking anything more optimal than what's already available...at first blush...)

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On 1/29/2018 at 3:55 AM, Edel Blau said:

Great resource; thanks for compiling it all!

 

I have a few addenda for Gardevoir if you want to clean this up/double check me (no reliable recording setup [until Wednesday I guess, maybe?], so frame quotes are estimates from working moves on the frame data spreadsheet rather than actual counts):

 

4[X] has 2 levels, the 2-3 spin level still has 40% scaling (but is down from 50% on 4X/1 spin), still same frame advantage

6X - 19F 20% Scaling

5YYY (hip-bump AKA "pretend you're a day 1 Garde") - 19F (or cancel into Pokémon moves; unsure of the exact frame advantage here, but Calm Mind ~ Dazzling Gleam confirms, Calm Mind ~ Teleport ~ jX confirms on tall characters, plinks on short ones from a short amount of testing) 10% Scaling

2Y frame advantage depends on range -- already-quoted one is for point-blank breaks; max range break is somewhere in the range 35F <= actual advantage < 47F since 4X confirms and [CA] plinks (couldn't get a Magical Leaf confirm in 5 minutes of trying either, but outside of some wacky support setup this isn't unlocking anything more optimal than what's already available...at first blush...)

 

Thank you for these! I'll go add them now.

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