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SKDale

Garchomp 2Y/2X High Stance Parry

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(Here we go I'm garbage at writing stuff like this)

Hello everyone! I was labbing the other day when I found this interesting technique.

 

giphy.gif.66a3b2d3d7a682ef86477c7b98479425.gif

 

This here is what I'm gonna call a High Stance Parry, or HS Parry for short.  It involves going from either 2Y or 2X into high stance.  The reason this is so important is due to the regular slow speed of High Stance's armor.  Usually, it take approximately 11 frames before Garchomp is able to armor through attacks.  However, with an HS Parry,the armor comes out on frame 1.  This can be shown in the above GIF.  Garchomp's 2y is -10 on block, and Lucario's 2y comes out on frame 11.  Despite being only 1 frame of difference, High Stance is able to come out.  This opens up a plethora of punished  to moves Garchomp can potentially have a lot of trouble dealing with.  

 

While the armor of Garchomp's high stance is undeniably powerful, it's always been held back by its slow activation.  However, HS Parrying removes that downside.

 

Now, how do you HS Parry?  Sadly it isn't as easy as just holding up after you 2Y/X.  You have to start holding up approximately when the 2Y/X animation ends (using freeze frames will help greatly in learning how to do this).  It is obviously the hardest to parry frame 11 moves, however it is far more lenient on slower attacks.  If you are successful, you should glow red (despite being in a neutral stance).  You can of course continue holding the high stance for however long you would like.
 

So what are some applications of HS Parrying? The best use I can find of it is by using it as a punish at opponents getting aggressive against a 2Y or 2X poke.  It can be a bit of a harder callout, but you can convert the punish into just about anything you would want.

 

You can also do this

5a662b86ee3a5_giphy(1).gif.27ad40e304fdd0357c03a21b7dca5e73.gif

*This has to be a pretty meaty 2Y (2X is not quick enough) and only works on :Lucario::Darkrai::Chandelure::Garchomp::Gengar::Pikachu:and :Suicune: (horizontal only) completely uncharged.  If given a slight amount of charge, will also work on :Mewtwo::Braixen::Empoleon::Gardevoir::Libre:.  (You cannot high stance any of these when fully charged).

 

Now on to some of the most useful applications of this technique on individual characters!  (If you want to test other options,  look into the list of High Stance-able moves and get labbing!)

 

:Darkrai:

On shield:

- 2x

- 5xx

- 8x

- 6x

- 2yy

 

On Wake up

- uncharged Counter

 

Overall Utility in the MU: 3/5

 

:Blaziken:

On Shield:

- 2y

- 2x

 

Overall utility in the MU: 1/5

 

:Pikachu:

On shield:

-5y

-2y

-5x

-2x

 

On wake up:

- uncharged counter

 

overall utility in the MU: 3/5

 

:Lucario:

On shield:

-2y

-5y

-6y

-2x

-6x (fully charged as well)

-6A

 

On wake up:

- uncharged Counter

 

Overall Utility in the MU: 5/5

 

:Gardevoir:

On shield:

-2y

-5y

-5x

-counter

 

Overall Utility in the MU: 2/5

 

:Libre:

On shield:

- 5A

- 2y

- 5y

- 2A (can not HS the final hit)

- 6x

- counter

 

Overall Utility in the MU: 4/5

 

:Scizor:

On Shield:

- 2Y

- 5Y

- 1/2/3 A

- 4X

 

Overall Utility in the MU: 2/5

 

:Croagunk:

On Shield:

- 5yyy

- 4y

- 2y

- 5x

- 6X

- 2X

- 6A

- 4A

 

Overall Utility in the MU: 5/5

 

:Sceptile:

On Shield: 

- 6A

- 5A

- 5y

- 2y

- 2x

 

Overall Utility in the MU: 2/5

 

:Gengar:

On Shield:

- ]a[

- ]x[

- 5x (uncharged)

- 4a (uncharged)

- 2y

- 2xx

 

On wake up:

- uncharged counter

 

Overall Utility in the MU: 3/5

 

:Decidueye:

On Shield:

- 5yyy

- 2yy

- 2x 

- 5x

- jA

- counter

 

Overall Utility in the MU: 3/5

 

:Machamp:

On Shield:

- 5x

- 6y

- 2x

 

Overall Utility in the MU: 2/5

 

:Braixen:

On Shield:

- 2A

- 2Y

- 2X

- 4X

- 5X

- 5Y

- Counter

 

Overall Utility in the MU: 4/5

 

:Empoleon:

On Shield:

- 5yyy

- 2yy

- 4yyy

- 5X

- 6x

- 2x 

- 5a

- 4a

- Counter

 

Overall Utility in the MU: 5/5

 

:Mewtwo:

On shield:

-2y

-Counter

 

Overall Utility in the MU: 1/5

 

:Chandelure:

On Shield:

- 5x

- 6y

- 2y

- 2x 

- 4yy

 

On wake up:

- uncharged counter

 

Overall Utility in the MU: 3/5

 

:Suicune:

On shield:

- 5Y

- 2Y

- 2X

- 5A

- 4Y

 

On Wake Up:

- uncharged counter

 

Overall Utility in the MU: 4/5

 

:Weavile:

On shield:

- 4A

- 2yy

- 2X

- 4/5/6 y

- 6X uncharged

 

Overall Utility in the MU: 3/5

 

:Charizard:

On Shield:

- 5A

- 2Y

- 2X

- 6Y

 

Overall Utility in the MU: 3/5

 

:Garchomp:

On Shield:

- 5yyy

- 2y

- 5A

- 2x

- 4y

 

On wakeup:

- uncharged counter

 

Overall Utility in the MU: 4/5

 

:ShadowMewtwo:

On Shield:

- 6A

- 5X

- 6X

- 2X

-2yy

- 5y

 

Overall Utility in the MU: 4/5

 

 

 

 

Phew, that was a lot!  I really he to see a lot from this tech, because I believe it has a lot of potential!  Hope to see what you guys think of it!! 

- SKDale

Edited by SKDale

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Incredible thread SKDale! Really appreciate all the effort you put into this.

 

This tech is terrifying! How long do you project before Chomps could have this fully integrated into their play? Nice buff!

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4 hours ago, Burnside said:

Incredible thread SKDale! Really appreciate all the effort you put into this.

 

This tech is terrifying! How long do you project before Chomps could have this fully integrated into their play? Nice buff!

Thank you!  As for when this will be implemented for other chomps, I’m not too sure.  It’s a bit more inconsistent then I would like, but I suppose it’s just to do with timing.  I plan to incorporate this in to my play in the near future once I get the timing down.

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So It's worth pointing out that this technique can be used on ANY move. Not JUST after 2Y and 2X, albeit it's much harder and requires frame perfect timing.

example of me HS parrying after 5YY

The way you do this is by holding 2 while you're preforming any move, then you quickly press 8 the exact frame you recover from the move.

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