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PokkenZard

Base damage and scaling for Charizard's moveset

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This table shows the base damage and scaling for each hit in Charizard’s moveset. The second column breaks out the base damage of each hit in the move. The third column breaks out how much scaling each hit imposes on the remainder of the combo. Listings in parentheses (like this) are details for optional follow-ups.

 

You can use this data to help craft your combos, or even plug it into Zyflair’s damage calculator to find out exactly how much damage a combo will do.

 

A note about midair scaling: hitting an airborne opponent imposes an extra 10% scaling on the rest of the combo. As much as possible, I have tried to exclude this from the data below. For example, if you land all the hits of 5[X], the next hit in your combo will have 30% scaling from hit 1 + 30% scaling from hit 4 + 10% midair scaling (since any follow-up must be midair) = 70% total scaling. However, there are a couple of moves where it’s a little ambiguous whether or not the opponent is airborne, so they might accidentally include the 10% midair scaling. If you notice a case like this, please let me know in the replies.

 

Without further ado, the data:

 

Move Base Damage Scaling
2Y 10, 30 0%, 20%
5Y(Y) 30, (60) 10%, (20%)
6Y 80 30%
8Y 20 0%
2X 60 10%
5X 80, 100 50%, 20%
5[X] 40, 20, 20, 100 30%, 0%, 0%, 30%
6X(X) 20, 60, (100) 10%, 0%, (20%)
8X 120 40%
4A 40, 40, 40 0%, 0%, 40%
5A 30×5 30%×5
6A 100 60%
8A 160 20%
jY 20, 20 0%, 0%
j6Y(Y) 30, (100) 20%, (20%)
jX 80 40%
j[X] 120 40%
jA 20×5, 120, 10×5 10%×5, 20%, 10%×5¹
j8A 20×5, 120 10%×5, 20%
FS Y 20×4 0%, 10%×3
FS X 120 20%
FS A 20×6 0%×5, 20%
FS 8A 30×6 0%×5, ??¹
X+A 10, 10, 60 0%, 0%, 50%
Y+B 10×3, 30, 30, 60 N/A
L+R² 10×8, 30×7 0%×7, 10%, 0%×7

 

¹I haven’t found a good way to test the last hit(s) in these moves to make sure the scaling is exactly right. What I have should be close enough most of the time, but it may fail you if you find new tech for the move.

 

²Because of very fine details of how the game’s rounding math and damage caps interact, real BA damage may be a little off from the model here. It’s possible my own numbers are slightly off but this seems like the best estimate to use for modeling.

Edited by PokkenZard
add j[X] (oops)

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FS 8A is 30,30,30,30,30,30(180) %20 scaling.

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