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RickyThe3rd

Optimals and BnBs!

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Knowing the most damage you can get out of a combo is an important part of getting better. Here's a list of combos and bread and butters to help do just that! All combos use numpad notation which is explained here:

Spoiler

numeric-notation-reference-sheet.png.25a3831f5da0c2d5e2f1302d57315960.png

 

Other notation includes:

sf. = slide forward

sb. = slide back

j. = jump

[] = charged

CA = Counter Attack

BA = Burst Attack

 

(If any of these are either inaccurate or unoptimal just reply with the optimization and I'll update this as soon as I can)

 

 

 

 

BASIC "GOOD-TO-KNOWS"

5A(1/2)~Y - 92/112 (5A~X - 124/144)

5A(3)~A - 139 + Def. Down (5A~B - 174)

(Burst) 5A(3)~BA - 250

 

4A~B - 152

(Burst) 4A~BA - 228

(Burst) 4A~A - 137 + Def. Down

 

j.Y > 2Y > 5A(1)~Y - 106-112 (5A(1)~X - 114-120)

 

(aerial) 8Y > 8A~X - 139

 

6[A] > sf.A - 136-192

 

 

MID-SCREEN OPTIMALS:

j.[X] > sf.X > 6[A] > sf.A - 198

(Burst) j.[X] > sf.X > BA - 250

 

5X > 6[A] > sf.A - 190 (Easier route)

5X > 4X > 2[X] > j.Y > 6YY > 5A(3) ~ A - 178 + Def. Down (Debuff route)

5X > 4X > 2[X] > sf.Y > 4A~B~R > j.Y > 6YY - 186 (Damage route)

 

4X > 2[X] > sf.Y > 4A~B~R > j.Y > 6YY > 5A(3)~A - 199 + Def. Down

 

[CA] > 5X > 4X > 2[X] > j.Y > 6YY - 149

(Burst) [CA] > 5A(3)~BA - 184

 

 

WALL COMBOS:

Empoleon's wall combos tend to have the same route regardless of the move that wall splats. Because of this, Starters and Routes are listed separately along with any exceptions worth noting

 

Routes:

Starter > 8Y > 8A~X (Easier route)

Starter > 2[X] > sf.Y > 4A~B~R > j.Y > 4A~X (Main route)

Starter > 5Y > 4A~B~R > j.Y > 4A~X (Character dependent)

Starter > 2[X] > j.Y > 6YY > 5A(3)~A (Debuff route)

 

Starters:

-Cut  /  4A~Y  /  5A(1/2/3)~Y  /  2Y > 5A(1)~Y  /  j.Y > 2Y > 5A(1)~Y**

-sf.A  /  6[A] > sf.A**

-j.A***  /  j.[X] > sf.X > j.A*

-8X

-2X**  /  [CA] > 2X**

-6YY  /  5X > 6YY

-(Drill Peck and Surf also wall splat but shouldn't be used to start wall combos)

*End combo with 5Y > 8A (or 8A for consistency)

**Debuff route does not work

***For double hit j.A use 8Y > 2Y > 4A~B~R > j.Y > 5A(1) ~ X

Edited by RickyThe3rd

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