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  1. Yesterday
  2. Beto D

    Pokemex Burst Asault

    The tournament that wraps up the current quarter of the LATAM league , 1 week to complete all your matches, every sinlge one of them is BO5, show everyone that your hard work is paying off! For more information join our facebook group! (warning, we speak spanish) https://www.facebook.com/groups/pokkenmex/
  3. Beto D

    Pokemex Synergy Blast

    The monthly tournament of the LATAM comunity, you have one full week to play all your matches, perfect if you cannot play the weekly due it's timing, but remember, just because you have a full week, it doesn't mean you can procrastinate! For more information join our facebook group! (warning, we speak spanish) https://www.facebook.com/groups/pokkenmex/
  4. Beto D

    Pokemex Synergy Blast

    The monthly tournament of the LATAM comunity, you have one full week to play all your matches, perfect if you cannot play the weekly due it's timing, but remember, just because you have a full week, it doesn't mean you can procrastinate! For more information join our facebook group! (warning, we speak spanish) https://www.facebook.com/groups/pokkenmex/
  5. Last week
  6. This weekend's FSBC Cup is a rerun of the official Group Match featuring Braixen! The rerun of the FSBC Psyfirecracker Cup will give players a second chance at the Dynamic Fury title. Like with all of the official FSBC Cups, there will be a special title given to all participants. Remember that to receive your special title, you must play at least one match to completion. The "League Master" titles will once again be awarded to the top 100 competitors. Also, if you already participated in the first FSBC Psyfirecracker Cup, you will receive PokéGold for participating in this official Group Match. You can find the full details for the second FSBC Psyfirecracker Cup below. Ranking Times NA: Start: 1/18/19 8AM PDT End: 1/20/19 10PM PDT EU: Start: 1/18/19 10AM BST End: 1/21/19 12AM BST JP: Start: 1/18/19 10AM JST End: 1/21/19 12AM JST Note: Battles will only be ranked during the Ranking Times each day. Format VS Mode: Team Battle Skill Level: Off Rematch: No Battle Stage: Fixed Battle Arena Participation Prize Participants will receive the special "Psyfirecracker" title. Note: To earn the Participation Prize, players must play one match to completion during the ranking times listed above. Ranking Prizes Places 1 - 10: Places 11 - 30: Places 31 - 60: Places 61 - 100:
  7. Here's your weekly What To Watch post for January 17 to 23, 2019! What To Watch is a weekly series that is published every Thursday (normally), giving readers information on the upcoming tournaments for the week. From local tournaments to free online brackets to majors, we'll let you know what to watch (or perhaps even compete in!) from today up to the coming Wednesday. This week features major events in both North America and Japan! With the recent announcement that the 2019 Pokkén Tournament Championship Series will use the game's Team Battle mode, we've indicated whether each bracket will be using Basic Battle (1 on 1) or Team Battle (3 on 3). Did we miss a tournament? Let us know and it will be added to the list shortly. Friday, January 18, 2019 Master Carnival 3 Red Bull Gaming Sphere Tokyo | Japan, 〒164-0001 Tokyo, Nakano, 3 Chome−33−18 フェルテ中野 B1F Mode: Basic Battle January 18-19, 2019 Frosty Faustings XI Clarion Inn & Suites Elmhurt | 933 S Riverside Dr, Elmhurst, IL 60126, USA Mode: Basic Battle Saturday, January 19, 2019 Smash Storm Saturdays #13 GoodGame Bogotá | Cra. 8 #41-39, Bogotá, Colombia Mode: TBA January 19-20, 2019 Pokémon Dallas Regional Championships Hyatt Regency DFW | 2334 N International Pkwy, DFW Airport, TX 75261, USA Mode: TBA Sunday, January 20, 2019 King of Ferrum Fist Tournament 2 Pokkén Tournament DX Online | Worldwide Mode: Team Battle Monday, January 21, 2019 Neos City Brawl #45 Truly Urban Hobby Shop | 2391 Grand Concourse, Bronx, NY 10468, USA Mode: TBA Monday, January 21, 2019 No Pause Weekly No Pause Gaming | 1700 N State St #16, Provo, UT 84604, USA Mode: TBA Tuesday, January 22, 2019 Nebraska Pokkén at Alpha Esports Lounge Oakview Mall | 3001 S 144th St, Omaha, NE 68144, USA Mode: TBA Wednesday, January 23, 2019 Ferrum Punch DX Pokkén Tournament DX Online | Latin America Mode: TBA Here's to a great week for Pokkén!
  8. until
    Jolts is hosting a Pokkén bracket at the Dallas Regional Championships! https://smash.gg/tournament/pokken-at-dallas-regionals
  9. Jetsplit

    Smash Storm Saturdays

  10. Jetsplit

    Master Carnival 3

  11. Santa -

    How did you end up with your Gamertag?

    Kinda obscure of a reason, but I played this RPG platformer called Cave Story and in it, in the second or so area was this relatively unparticular NPC called 'Santa'. I played through that section of the game for a good while until only realising later that he was called 'Santa' like 'Santa Claus'. Even though it's probably a real world Japanese name somewhere (because Cave Story was made by a Japanese dev), I thought it was so cool that despite every memory and emotional connection I've had to Santa Claus as a kid, I didn't even think about the NPC Santa in that light at all and just saw the character for himself. I wanted to see if I could have that effect on people too. I would know that I influenced other people when they hear 'Santa' and think of me before Santa Claus. Kinda selfish I suppose...
  12. Here are the tournament results for every Pokkén bracket from January 2 to January 15! This post features tournament results for the last two weeks. Thank you for your understanding as our regular schedule was thrown off a bit during the holidays. Future weekly posts should be back on schedule after this week, with Tournament Results coming every Wednesday and What To Watch coming every Thursday. Did we miss a tournament? Let us know and it will be added to the list shortly. Wednesday, January 2, 2019 Wednesday Night Fights x Oakland 2018 Season 2 Episode 1 Esports Arena | 255 2nd St, Oakland, CA 94607, USA Bracket: https://smash.gg/tournament/weds-night-fights-x-oakland-2018-s2ep01/events/pokken/brackets/492949/856319/ Sunday, January 6, 2018 Pokkén Weekly Return 107 Pokkén Tournament DX Online | Worldwide Bracket: https://challonge.com/PokkenWeeklyReturn107 Sunday, January 6, 2019 Warrior's Path 4.1 Worlds Collide Gaming Esports Lounge | 18110 Nordhoff St c, Northridge, CA 91325, USA Bracket: https://challonge.com/WP41PDX Sunday, January 6, 2019 Neo-Tokyo Pokkén Neo-Tokyo | 259 Margaret St, Toowoomba, Queensland Bracket: https://challonge.com/a8zml4eu Monday, January 7, 2019 Neos City Brawl #43 Truly Urban Hobby Shop | 2391 Grand Concourse, Bronx, NY 10468, USA Bracket: https://smash.gg/tournament/neos-city-brawl-43/events/pokk-n-dx-singles/brackets/499975/864336/ Monday, January 7, 2019 No Pause Weekly No Pause Gaming | 1700 N State St #16, Provo, UT 84604, USA Bracket: https://smash.gg/tournament/no-pause-weekly-01-07-19/events/pokken-tournament-dx/brackets/500916/865631 Monday, January 7, 2019 Chile Online Pokkén League Pokkén Tournament DX Online | Chile Bracket: https://challonge.com/mqrafx8u Tuesday, December 18, 2018 Nebraska Pokkén at Alpha Esports Lounge Oakview Mall | 3001 S 144th St, Omaha, NE 68144, USA Bracket: https://smash.gg/tournament/pokken-at-alpha-esports-lounge-1-8-19/events/pokken-tournament-dx/brackets/452846/807064 Wednesday, January 9, 2019 Ferrum Punch DX #1 Fall 2018 Pokkén Tournament DX Online | Mexico Bracket: https://challonge.com/PokemexFPDX1winter2019 Thursday, January 10, 2019 Australia Summer-Autumn 2019 #1 Pokkén Tournament DX Online | Australia Bracket: https://challonge.com/bigboyseasonincoming VOD: https://www.twitch.tv/videos/361642208 Friday, January 11, 2019 Singapore Season 3 Weekly #2 Pokkén Tournament DX Online | Singapore Bracket: https://challonge.com/hyperMEME VOD: https://www.twitch.tv/ryan_nyterra/videos Saturday, January 12, 2019 Tri Attack 5 Fire And Dice | 589 Bridgeport Ave, Milford, CT 06460, USA Bracket: https://smash.gg/tournament/tri-attack-5-1/events/pokken-dx-1v1/brackets/492244/855400 Saturday, January 12, 2019 Phase Shift #33 - New Beginnings FX Game Exchange | 3000 Custer Rd, Plano, TX 75075, USA Bracket: https://smash.gg/tournament/phase-shift-33-new-beginnings/events/phase-shift-33/brackets/501862/866804 Saturday, January 12, 2019 Hold the L #1 L Lounge Café | Avenida General Humberto Delgado, Leiria, Portugal Bracket: https://smash.gg/tournament/hold-the-l-1-smash-edition/events/hold-the-l-1-pokken-tournament-dx/brackets/495985/859697 Saturday, January 12, 2019 York Street Battles 2019 #1 99 on York | 99 York St, Sydney NSW 2000, Australia Bracket: https://challonge.com/PDXYSB1 Sunday, January 13, 2019 King of Ferrum Fist 1 Pokkén Tournament DX Online | Worldwide Bracket: https://ferrumleague.com/tournament.php?id=KFF1 Monday, January 14, 2019 Neos City Brawl #44 Truly Urban Hobby Shop | 2391 Grand Concourse, Bronx, NY 10468, USA Bracket: https://smash.gg/tournament/neos-city-brawl-44/events/pokk-n-dx-singles/brackets/512854/879619 VOD: https://www.twitch.tv/videos/364096247 Monday, January 14, 2019 Stun City TheHive eSports Bar | 49 St Clair Ave W. Toronto, ON M4V 1L3 Bracket: https://challonge.com/fbs1w2yl VOD: https://www.twitch.tv/videos/364082523 Monday, January 14, 2019 No Pause Weekly No Pause Gaming | 1700 N State St #16, Provo, UT 84604, USA Bracket: https://smash.gg/tournament/no-pause-weekly-01-14-19/events/pokken-tournament-dx/brackets/506665/872526 Tuesday, January 15, 2019 Nekyucards Pokkén #14 Nekocards | 311 Elizabeth St, Melbourne VIC 3000, Australia Bracket: https://smash.gg/tournament/nekyucards-pokken-14/events/pokken-singles/brackets/511502/877920 Tuesday, January 15, 2019 Nebraska Pokkén at Alpha Esports Lounge Oakview Mall | 3001 S 144th St, Omaha, NE 68144, USA Bracket: https://smash.gg/tournament/pokken-at-alpha-esports-lounge-1-15-2019/events/pokken-tournament-dx/brackets/514439/881416 Congratulations to all of this month's competitors!
  13. Jetsplit

    NorCal Regionals 2019

    Northern California's Premier Fighting Game Tournament Has Returned to the Bay Area! Join us in San Jose at the DoubleTree by Hilton San Jose as the best fighting game players from around the world meet to compete head-to-head over three days of intense action. Norcal Regionals is an open event, and if you're a hardcore veteran, new to the scene, or just wanting to watch some awesome matches, we have something for you. The main lineup now features 13 titles: Street Fighter V Dragon Ball Fighter Z Tekken 7: Fated Retribution Super Smash Bros. Ultimate Soul Calibur VI Super Street Fighter II X: Grand Master Challenge The King of Fighters XIV UNDER-NIGHT IN-BIRTH EXE:Late[st] Windjammers Pokken Tournament DX Guilty Gear XRD REV2 BlazBlue Cross Tag Battle Ultra Street Fighter IV Entry into each game tournament is $10, all of which goes to the tournament pot. Standard payouts are 70%, 20%, 10% unless otherwise noted. There are two registration types: Competitor, and Spectator. Both badges include full venue access all 3 days (Fri, Sat, Sun) of the event. The Competitor badge gives access to register and join tournaments at NCR 2019. Online Registration: Standard Competitor: $60 Jan 14 - Feb 28 Late Competitor: $75 March 1 – March 23 Spectator: $27.50. Jan 14 – March 23 A flat processing fee of $7.50 will be added to all transactions. Fee covers processing fees (PayPal), applicable taxes, and increased venue security. Online registration closes at 11:59PM PT March 23. After online registration close, emergency on-site registration will be available. Emergency On-Site Registration: On-site Competitor: $90 cash, $97.50 credit card/PayPal On-site Spectator: $40 cash, $45 credit card/PayPal Single day Spectator Pass: $20 per day cash or $22.50 paypal/credit Children under 10 and under are free (Spectator) with an accompanying, paying parent or legal guardian. If they want to compete, they must register as a competitor. PLEASE READ CAREFULLY: SFV will be using death bracket 2.0 system, meaning all players using emergency registration will be entered into a single pool with no seeding. (random order) The winner of the death bracket pool will qualify into Pool 16 in winners, and the runner up of the death bracket pool will qualify into Pool 15 in losers. EVENT SCHEDULE COMING SOON Official NCR 2019 tshirts are now available for $20! Purchase as a part of online registration and save $5! Quantities limited. If your shirt size is not available, we will refund you after NCR 2019.
  14. Jetsplit

    Final Round 2019

    FINAL ROUND LLC proudly presents: FINAL ROUND 2019 WEBSITE: www.finalround.org Date/Location: March 15-17, 2019 Hilton Atlanta Airport 1031 Virginia Avenue, Atlanta, GA 30354 Tel: (404) 767-9000 Due to the outcry and general love shown towards the event, we’ve decided to continue the tradition that is FINAL ROUND. We can't wait to host you guys/girls again! And of course I personally would like to thank the players of the FGC, vendors, sponsors that have supported FINAL ROUND throughout the years because without you guys there wouldn't be any FINAL ROUND or scene! We’re going back to our old home at the Hilton Atlanta Airport. This will make it easier for everyone who is staying at the hotel because the event isn't separate from the place you will be staying! We know this is a smaller venue than what we have used the past two years, but we have already started planning to better utilize all of the space including the pavilion area! We also will be enforce a hard cap for each game due to the limited space we have to ensure a quality event at this venue so don't be left out and pre register today! Let’s get this out in all caps: THERE WILL BE NO DOOR REGISTRATION FOR OFFICIAL TOURNAMENT GAMES AT FINAL ROUND! The past two years FR has ran smoothly due to not having door registration. This has helped to ensure that we have a good schedule and that nothing changes in the last minutes before the event. With that said, please make sure you put all of your correct information in the smash.gg registration form in order to properly seed you by state/region/team sponsor. Make sure you use the proper tag name if you're a sponsored player. The full schedule, floor plan, and streaming schedule will be released in a timely manner so those who plan to attend can do so properly. Some games will have TWO-day pools to avoid the possible scheduling conflicts. So, if you are going to compete, I would advise you plan to be here for all three days if you're attending FR2019! More information, such as specific pool times, will be added to this as we approach the event. Online Registration for your games are up now and you will receive a discount on the badge price based on the schedule below: $45 Early Bird Online special Player Badge if you register BEFORE October 19, 2018 $60 Player Badge if you register online BETWEEN October 20, 2018 - December 31, 2018 $70 Player Badge Registration online BETWEEN January 1, 2019 - March 3, 2019 The Spectator Badge will be $40 for the whole weekend. You can pay and pick it up at the event. Children under the age of 10 (accompanied with parent) are free to spectate unless they are competing and elderly (ages 50 +) are also free to spectate. We will also have a lost badge fee of $20 for those that misplace your badge during the event, but you must show "PROOF OF PURCHASE" to receive the lost badge fee. If you CANNOT SHOW “PROOF OF PURCHASE”, you will have to PAY THE FULL BADGE AMOUNT TO ENTER THE EVENT AGAIN! If you are competing in ANY Singles/Teams/Exhibition/Side Tournaments at FR2019, YOU MUST GET A PLAYER BADGE TO COMPETE! Refund policy: You will receive a full refund if you request one before January 18, 2019. Between January 18, 2019 - February 18, 2019, you will receive a partial refund, the full game fee and half of the venue fee due to several operational cost. No Refunds of any kind will be issued after February 18, 2019 since it's within the last 4 weeks of the event. IMPORTANT MESSAGE INCOMING: "We will have a clear bag policy at Final Round throughout the three day event schedule. You will need a clear bag or a mesh bag to enter the tournament area. NO EXCEPTIONS! With that being said, we at Final Round LLC will provide the first 75 people who register a FREE clear Final Round Stick bag! It's big enough to not only hold a joystick, but it will also have room for other things you may want to carry. Spectators must also have clear bags in order to enter the event area! The clear Final Round bags will be $10 until the end of the Early Bird Option. Afterwards it will be $20 which you can purchase when you register online or at the venue. Thank you for understanding why this is happening moving forward. At FINAL ROUND LLC., we care about our attendants and we have gotten a reduced room rate for everyone that will attend FR2019. To reserve a room under the FINAL ROUND 2019 group rate you would need to click on the following link: https://book.passkey.com/go/FinalRoundVideoGameTournament or call the hotel directly at: (404) 767-9000 2 DOUBLE QUEEN BEDS = $115 PER NIGHT Remember that they will not charge your credit card when you reserve the room online. The only time they charge you is when you arrive to check into your room! Please go to the link to reserve your room today. Please reserve them ASAP. They will release more rooms but only if we sell our group out early and the more we sell these rooms, the more likely they will keep releasing rooms to our group. Remember, they sell rooms to other people outside of our group rate. Here's the list of games that are on the official tournament line up and the days pool play will start. The games will be 1vs1. The games are on PlayStation 4, Nintendo Switch, or an Arcade cabinet and cost $10 per game to enter (unless noted otherwise). Some games may have 2 days worth of pool play. Those games are listed below: Street Fighter V: Arcade Edition: PS4 (Fri-Sat) 512 cap TEKKEN 7 : PS4 (Fri-Sat) 512 cap DRAGON BALL FighterZ: PS4 (Fri-Sat) 512 cap SOULCALIBUR VI: PS4 (Fri-Sat) 512 cap Dead or Alive 6 TBA (Sat) 128 cap Injustice 2 PS4 (Fri)128 cap Guilty Gear Xrd REV2 PS4 (Fri) 128 cap BlazBlue: Cross Tag Battle PS4 (Sat) 256 cap Super Smash Bros. Ultimate (Switch) (Sat) 256 cap Pokken Tournament DX (Switch) (Fri) 128 cap Street Fighter Alpha 2 "aka Old Man Problems" (Arcade) Fri 128 cap Super Street Fighter II Turbo (Arcade) Sat 128 cap Street Fighter III: 3rd Strike (Arcade) All team/community events will be must held on Friday, March 15, 2019 or Sunday, March 17, 2019 as this is the only day's we have available to run them in a timely manner. All team/exhibitions/community events must get approved by Shin Blanka to be ran at FR2019 period! Any "community event" will be ran by the communities that requested their game to be played at FR2019. We would just need some help with the systems/games and you will have an area to play and run the tournament. All community events registration will be at the door only, but you can register for your badge online. Team/exhibitions/community events that are confirmed as of now are as followed: Super Smash Bros. Ultimate (Switch) – Doubles: 2vs2 Possible side tournaments: Fighting EX Layer (PlayStation 4) Capcom vs. SNK 2 (TBA) SNK Heroines: Tag Team Frenzy (TBA) Under Night In-Birth Exe:Late[st] (PlayStation 4) Ultimate Marvel vs Capcom (PlayStation 4) If you've been to FINAL ROUND, you know we always have an arcade for everyone to enjoy as it helps remind our younger generation where this scene came from! With that being said we want to bring back the old school arcade tournament at FR2019. Just like the old school arcade scene you will have to register for your game at the event, but you can take advantage of the early bird online pay for your badges. We will have multiple streams for FR2019 for those who cannot attend the event to get a small taste of the event, but we will not have dedicated game streams unless the producers of the game sponsor those streams. We will try our best to give equal time for the games being ran at FR2019, but if you want to see everything at FR2019, you should attend so that you can take it all in. The cosplay event will be back at FR2019. Cosplay contest will be on Saturday March 16, 2019. We cannot wait to see everyone back this year and hopefully some new faces as well! We are looking to improve on each year’s event to make sure you guys have a great time at Final Round every time you attend! We really thank you and appreciate the continued support. Let’s make this the BEST FINAL ROUND YET!
  15. Jetsplit

    Thermodynamic Throwdown

    Details The brilliant scientists at Team Calyptus are eager to share their latest project with you! The Thermodynamic Throwdown! A dedicated grand scale Pokkén Tournament DX major, that focuses on a unique and fun player-experience. This tournament aims to draw in Pokkén players from around the world! We will organize donation drives and competitions to make sure that a lot of people can attend! The main event will feature a base 750€ potbonus which will be open to further contributions! Side events will feature special rewards as well! The entry-fee includes all non-alcoholic drinks! Soft drinks, energy drinks, coffee and more are completely free of charge. - Stay Hydrated! Our 20 monitors are there to guarantee a smooth tournament experience! The Tournament will be livestreamed on twitch.tv/TeamCalyptus! Side events and exhibition matches will be streamed too! Tune in all weekend. If you are interested in our venue: Pictures of our previous events can be seen on our website. Side-Events: TDT will feature Soul Calibur 6, BlazBlue Crosstag Battle and Smash Ultimate as Side-Events! Registration for these events happens on site. Registration The entry must be paid upon registering. You will also have to pay an additional entrance fee for the 3rd-party venue. This fee amounts to 7,90€ per Day. Spectators don't have to register online and only have to pay the entrance fee at the venue. Registration will be closed on Monday, the 4th of March at 11:59 pm. Prizes Aside from the pot fee of 10€ per person and the potbonus of 500€, there will be other prizes sponsored by our partners! You can see the prize-split at the "Prizes"-Tab. Travel-Guide We have written a travel guide for all international travelers: https://calypt.us/travel-guide FAQ Q: I'm not particularly good or experienced in Pokkén, should I even attend a tournament? A: Yes definitely! Tournaments are a great way to get to know people with similar interests as you and to be introduced into the community. If getting good at the game is important to you, make sure to introduce yourself to the top-players, as they can assist you with advice and practice matches. Q: What about Housing or Hotels? A: In terms of housing, it's always nice and cheap to have larger groups house together somewhere close to the venue. If you need help with coordinating this, please contact "TCL Gintrax#8178" on Discord. Recommendations for Hotels will be available very soon! Q: What are my opportunities in regard of getting food close to the venue? A: You can get good food in the venue itself for a pretty cheap price. Directly next to the Venue, there is a Burger Bothers and a Korean food place. And not even 5 minutes by foot, there is the Limbecker Platz, where you can find all kinds of different food stalls.
  16. Jetsplit

    Winter Brawl 3D Edition

    Winter Brawl 3D (WB3D) Event information WHEN: February 23-24, 2018 WHERE: Clarion Hotel and Conference Center 76 Industrial Hwy, Essington, PA 19029 610-521-9600 HOTEL REGISTRATION INFO: You can book your rooms at the following website: https://www.choicehotels.com/reservations/groups/og63r4?checkInDate=2019-02-22&checkOutDate=2019-02-25&ratePlanCode=BWAFEW REGISTRATION INFO: https://smash.gg/tournament/winter-brawl-3d-edition/details TOURNAMENT DETAILS: 3D Fighting Game Event With 2 Anime Fighting Games 2 Side Tournaments (To Be Announced) Casual Set Ups Vendors Additional Info Coming Soon... MAIN TOURNAMENT GAMES ($10 entry fee per game, unless otherwise specified below): Soul Calibur VI (PS4) Tekken 7 (PS4) Dead or Alive 5: Last Round (PS4) - Free Entry - $250 Prize Pool Pokken Tournament DX (Nintendo Switch) Virtua Fighter V Dragon Ball FigherZ (PS4) Blazblue: Cross Tag (PS4) SIDE TOURNAMENTS (2 Games): Mortal Kombat XL (PS4) Soul Calibur 2 HD IMPORTANT RULES REGARDING CONTROLLERS: All converters, except for the XCM Crossfire 3.0 and Brook super converters, are banned on PS4. You must use an USB extension cable with your Brook converter to prevent damage to our consoles' controller ports. Legacy PS3 controllers are banned for Street Fighter V. OFFICIAL RULES: http://bigegaming.com/game-rules/ EVENT AND STREAM SCHEDULE: The Event/Stream Schedule will be provided closer to the event. POOL ASSIGNMENTS & BRACKETS: Will be posted and made public after pre-registration ends. SPONSORS: If you’re interested in being a sponsor for Winter Brawl 3D, please contact the Big E Gaming Facebook Page via DM to discuss further. VENDORS: If you’re interested in being a vendor for Winter Brawl 3D, please contact the Big E Gaming Facebook Page via DM to discuss further. BIG E GAMING ADDITIONAL LINKS: http://bigegaming.com/ http://twitter.com/BigEGaming https://www.facebook.com/BigEGaming http://www.instagram.com/bigegaming
  17. until
    The Pokémon Oceania International Championships are returning to Melbourne for the 2018-2019 Championship Series! The event, one of the largest of the entire season, will take place at the Melbourne Exhibition Center in Victoria, Australia from February 15-17, 2019. It will feature high Championship Point payouts and tens of thousands of dollars in prizes (based on attendance), spread between the Pokémon Trading Card Game (TCG) and Video Game Championships (VGC), as well as the returning Pokkén Tournament Championship Series. More information: https://internationals.eslpkm.com.au/
  18. Jetsplit

    Heart of Battle

    The answer lies in the heart of battle! Date & Location Date: February 9th, 2019 Location: DoubleTree Hilton Norwalk Address: 13111 Sycamore Dr, Norwalk, CA 90650 Event link: https://smash.gg/HeartofBattle Events Super Smash Bros. Ultimate Singles - $10 Super Smash Bros. Ultimate Doubles - $5 per person (Capped at 64 Teams) Pokken Tournament DX - $5 Mario Tennis Aces - $5 Splatoon 2 4 VS 4 - $5 per person (Capped at 20 Teams) ARMS - $5 If you're looking for a teammate, we suggest asking in our Discord Amenities Free Parking Free Water Stations Free Charging Stations The Vine (Full Bar) Concessions and Snacks Free pool, Jacuzzi, a gym, and more are also available for people who will be staying at the hotel. Registration Competitor Pass $20: Main Registration - (12/27/18 - 1/31/19) $25: Late Registration - (2/1/19 - 2/6/19) $30: Emergency Registration - (2/7/19) Spectator Pass $10: One Day Spectator Pass (In Person & Online) Note: Spectator Pass will also be available for purchase at the door. Schedule (PST) TBA Broadcast 2GGaming More TBA Forms Volunteer Media Vendor and Artist Booth Hotel & Parking The Norwalk Hilton is the official Hotel as well as the venue of the event. CLICK HERE to book or reservations can be made by calling the hotel at 562-863-5555, and requesting the GAM group rate. Room Rates: 2 Double Queens Bed Room is $135 a night. January 15th is the last day to book the rooms under this deal. Parking is free. Refund Policy Refunds must be requested by January 27th. If you paid for doubles and don't have a team by the event or we hit the capped, you'll be given a $5 credit for a future 2GG event.
  19. Jetsplit

    Nietplay Tournament

    Details When: Saturday 9th of February 2019, 10AM - 6PM Where: Hilton Leeds City Europe needs more Pokkén Tournaments, so let's do this! Registration Pot fee: £10 Early Registration: £10 (available until January 9th) Registration: £20 (January 10th -- February 6th) Late Registration: £25 Equipment While we will provide monitors for the event, we would like to call upon your help for the provision of consoles. Bring your setup (Switch, dock, power cable (with UK adapter if necessary), HDMI cable, LAN adapter, LAN cable) and get £5 off your registration fee, refunded to you when you arrive with your gear. Prizes In addition to the pot fee, the 1st place winner will receive reasonable expenses towards travel and accommodation for TeamCalyptus' Thermodynamic Throwdown taking place March 9th. This replaces a cash prize. Furthermore a pot bonus will be added according to the number of players: ≤8 players: £50 9-16 players: £125 >16 players: £200 Travel Guide Suggested airport: Manchester (Coming from London is technically easier, but far more expensive!) Take a train to Leeds, the venue is right next door to the station. At the time of writing, the venue is actually the cheapest hotel in the area for the dates around the event, so that's the suggested place to stay! Misc. All players, no matter how good or experienced, are welcome! Tournaments are a great way to get to know people with similar interests to you, and to be introduced into the community. If "getting good" is important to you, make sure to introduce yourself to the top players, who are always more than happy to help with advice and practice matches. The event will be live streamed and VoDs of the feature table will be uploaded shortly after. Side events to be determined!
  20. Jetsplit

    Frostfire 2019

    Carleton is proud to announce the return of Frostfire! With contributions from local organizations such as Streamland, Ottawa Smash and Downtown Rumble, this 2-DAY OVERNIGHT BYOC LAN event is Ottawa’s largest competitive gaming event to date. Featuring tournaments for Super Smash Bros. (Melee and Ultimate), Pokkén Tournament DX, Street Fighter V, Tekken 7, Dragon Ball FighterZ, Guilty Gear Xrd Rev2 and more with over $1500 in pot bonuses and tons of awesome prizes to be won! PRICES Venue - Console Tournament and Spectator Early Bird (Ends January 7th 11:59PM EST): $25 Regular (Ends January 20th 11:59PM EST): $35 Late (Ends January 24th 11:59PM EST): $40 Spectator 1-day: $20* *At door only. Venue - BYOC* Early Bird (Ends January 7th 11:59PM EST): $35 Regular (Ends January 20th 11:59PM EST): $45 Late (Ends January 24th 11:59PM EST): $50 *BYOC ticket includes registration for one BYOC tournament (TBA). Console Tournaments Melee Singles: $10 per person ($350 Pot Bonus) Melee Doubles: $5 per person Melee CSL Collegiate Crews: $25 per team Ultimate Singles: $10 per person ($350 Pot Bonus) Ultimate Squad Strike: Free Ultimate Doubles: $5 per person Ultimate CSL Collegiate Crews: $25 per team Pokken Singles: $10 per person ($600 Pot Bonus) Street Fighter V: $10 per person ($100 Pot Bonus) Tekken 7: $10 per person ($100 Pot Bonus) Dragon Ball FighterZ: $10 per person ($100 Pot Bonus) Guilty Gear Xrd Rev2: $10 per person ($100 Pot Bonus) BYOC Tournaments CS:GO Hearthstone Overwatch League of Legends Rocket League Smite LOCATION Palais des Congrès de Gatineau 50 Boulevard Maisonneuve, Gatineau, QC J8X 4H4 Palais des Congrès de Gatineau is at the heart of downtown Gatineau. Located right across the bridge from the Parliament, it is a 25 minute walk from Rideau Centre, and a 10 minute bus ride). There is parking to be found at the venue ($5) and all around (free on weekends). Palais des Congrès de Gatineau’s beautiful Deschênes convention room is 831 m2. This room, with a capacity of 500 to 1000, has more than enough room for all your gaming needs. There is a cafeteria on-site offering pizza, sandwiches, etc. There are many restaurants nearby. However you cannot bring outside food into the venue. STAFF MEMBERS RESERVE THE RIGHT TO EJECT ANYONE THAT THEY DEEM INTOXICATED FROM THE VENUE. Schedule Saturday 11AM: Doors Open Sunday 6PM: Event is over (Any ongoing tournaments will be completed) STREAMS Stream Schedule: TBD Melee: http://twitch.tv/streamlandssb Ultimate: http://twitch.tv/ottawasmash Pokken: http://twitch.tv/munsterrtv Street Fighter V, Tekken 7. Dragon Ball FighterZ, Guilty Gear Xrd Rev2: http://twitch.tv/downtownrumble SPONSORSHIP INQUIRIES Contact compete@carleton.gg for additional information. EXHIBITORS REGISTRATION Contact compete@carleton.gg for additional information. COMMENTATOR REGISTRATION Melee: https://goo.gl/forms/4DsHsX90DBsnkJmY2 Ultimate: TBD Pokken: TBD SFV, Tekken7, DBFZ, GuiltyGear Xrd: https://goo.gl/forms/lkFqpczeE8dlv9q82
  21. The Pokémon Company International has revealed information for the 2019 Pokkén Tournament Championship Series, with a prize pool over $20,000! To the surprise of many of us, The Pokémon Company has elected to run the 2019 Championship Series using the game's Team Battle mode. This means that all competitors will be required to use three Pokémon in every match! It will be very interesting to see how this affects competitive Pokkén, because many players only specialize in one or two Battle Pokémon. Only time will tell! Below is everything we know about the 2019 Championship Series: Mode: Team Battle First player to knock out all three of their opponent’s Pokémon will win the game Bracket Style: Double Elimination Masters Division: Competitors born in 2003 or earlier Senior Division: Competitors born in 2004 or later Sixteen Masters Division and eight Senior Division players will qualify for the World Championships Two Masters and one Senior from Oceania Internationals Four Masters and two Seniors from the Europe International Championships Four Masters and two Seniors from North America International Championships 2018 Pokkén Tournament World Champion Jacob “ThankSwalot” Waller Five Masters and three Seniors from Japan and the Last Chance Qualifier Last Chance Qualifier Player Cap: 256 players No Nintendo Switch Pro controllers permitted, even with a USB cable That's right, ThankSwalot has automatically received an invite to this year's World Championships! Congratulations, ThankSwalot! The 2019 Pokkén Tournament Championship Series schedule is as follows: Oceania International Championships Melbourne, Australia February 15-17, 2019 Europe International Championships Berlin, Germany April 26-28, 2019 North America International Championships TBD TBD Last Chance Qualifier Washington, D.C. TBD Pokémon World Championships Washington, D.C. TBD The prizes for the 2019 Pokkén Tournament Championships Series are as follows: Regional and International Championship Events Masters Division 1st place: $1,250 and Worlds invitation 2nd place: $1,000 and Worlds invitation 3rd place: $750 and Worlds invitation* 4th place: $600 and Worlds invitation* 5th place tie: $450 each 7th place tie: $250 each *Note: Only two players from the Oceania International Championships receive invitations. Senior Division 3rd place: 36 Pokémon Trading Card Game booster packs 1st place: Nintendo Switch console, 72 Pokémon Trading Card Game booster packs, and Worlds invitation 2nd place: Nintendo Switch Pro Controller, 36 Pokémon Trading Card Game booster packs, and Worlds invitation* *Note: Only one player from the Oceania International Championships receives an invitation. Pokémon World Championships Masters Division 1st place: $6,000 2nd place: $4,000 3rd place: $3,000 4th place: $2,000 5th place tie: $1,500 each 7th place tie: $1,000 each Senior Division 1st place: $3,000 Pokémon Visa® Prepaid Card 2nd place: $1,500 Pokémon Visa Prepaid Card 3rd place: $500 Pokémon Visa Prepaid Card The rules for the 2019 Pokkén Tournament Championships Series can be found here. More information can be found on the official Pokémon website here.
  22. Earlier
  23. The first update for DX Season 2 of Pokkén Arena's North American rankings is now here, featuring the top 25 players for the start of the season! These rankings are for North America specifically and utilize Pokkén Arena's updated ranking system. Changes were made to the ranking system since Season 1 in order to provide more accurate rankings. You can learn more about the changes to the ranking system here. The below rankings take into account six tournaments: Summer Jam [C Rank] SoCal Regionals [C Rank] Eye of the Storm [B rank] Canada Cup 2018 [C Rank] Destiny [S Rank] Northeast Championship 2018 [B Rank] Without further ado, here is your 2.1 Top 25: Wingtide Euclase ThankSwalot Mewtater Ashgreninja1 InC Flegar BxA Twixxie InC RoksoTheSavage Adelvos TytoVortex LZR ALLISTER TA slippingbug Burnside Wise Jin Son_Dula KOA SoulGuitarist Toasty JGG JigglerJoggler TheJrJam PuppyHavoc GCCI∀z$NICBOOM WorkerBeez ThunderGriffin In The Groove You can view past rankings, as well as players' social media links, here.
  24. BadIntent

    BadIntent's Aegislash Guide

    Aegislash is one of the most versatile characters in the game and also one of the deepest and most complex. There's not one set playstyle for this character, so I will talk about how to excel with this character both offensively and defensively while breaking down some of its strongest tools. At the end I will go over some meaty setups and then link a combo video from the YouTubes. Most of the information in this guide was written by a couple top Aegislash mains: Wingtide and Euclase. For any additional data, Shoryuken Wiki has great information. Overview Aegislash has only 510HP so it is a bit on the frail side. It starts off in Sword Forme but regains 10HP everytime it transitions into Shield Forme giving a bit more stamina than it seems at first. I'll talk about transitions in a bit. Aegislash has very damaging and long reaching moves that allow it to completely dominate neutral, and up close the risk reward is heavily in its favor. Enhanced moves Whenever Aegislash has any buff it gains access to enhanced moves. Many players call this sharp, and when you don't have any buffs you're dull so I'm gonna do that cause it's way faster than saying enhanced and unenhanced every time. This is important because Aegislash wants to constantly be sharp to use its best moves. Whenever you transition from Shield into Sword, you gain an attack buff as well - again more on that later. In Sharp, all of Aegislash's moves now deal chip damage and specific ones have improved properties. In Burst Mode, Aegislash is always Enhanced. Dull (left), Sharp (right) Field Phase -fY goes from being unsafe on block, and not going that far to going over half screen and being -8. If you want to play a campy Aegislash, poke with enhanced fY as much as possible to inflict chip damage. But this move is excellent point blank as well. Say you're -4 with Aegislash in field phase, no big deal. Just use fY, it starts up in an insane 11 frames, it crushes throws, it's a true mid that can catch jumps AND it's -8 on block, so you can Homing cancel afterwards. This move goes over half screen when enhanced, but not as far normally and it's unsafe on block. Sharp fY is one of the best attacks in the game, but from mid range, dull fY is not too bad. -nY is another effective projectile. It reaches super far and also inflicts chip damage when enhanced like the rest of its moves. It goes significantly farther when enhanced and can cancel into specials and fY. -sY is a very good tool to close distance and mix opponents up with either a dash up grab or a special cancel into Iron head, Fury Cutter or even fY, all of which can be canceled into even on whiff. It can be canceled into a dash with R and a direction. -Aegislash has one of the best homing attacks in the game, coming out on frame 17, which is tied for the fastest. Its homing Attack is multi-hit. Homing 3 avoids mid-lows and lows, it is special cancelable, and it is Shield Forme cancelable. (Don't forget if you press R too early instead of block you get the transition into Shield Forme). So for example, you can cancel homing into Iron Head for shield pressure, Fury Cutter for mixups. -Fury Cutter is done with 5A and it can be ended different ways. Normally it does 80 damage. When enhanced it can do two follow-ups after and they have just frame inputs. 5AAA does (105 in field) 114 with no just frames and 133 damage with. Just frames are just when you press A at the correct timing. This is all without an attack up. Fury Cutter is one reason why you want to change your forms as much as possible. After 8 changes into Sword, you gain access to ULTRA FLAMES. On your 8th transition back to Sword and every transition to sword for the rest of the round, Aegislash gets an attack and speed buff. During this change, its 5AAA damage increases from 133 to 241 damage if you hit all the just frames. You also get a cool rainbow around you and Fury Cutter has a flashier rainbow animation. U L T R A F L A M E S Now I talked about how Fury Cutter can be used as a mixup. Here are the different ways you can end it. 5A, 5AA, 5AAA, 5AX, and 5AAX. Your opponent has to predict how you will finish this attack if they want to punish. And, especially when you cancel this from homing attack, it is hit confirmable. The X follow up does this slow slash that doesn't combo from the previous hits, but it is only -8 on block. Plus it counter pierces so opponent's can't just armor to beat all the followups. Completing the 5AAA string is -12 on block and therefore punishable on block if you finished with that. The only way to consistently punish the different enders without having to predict is to use a combination of extended state and perfect blocking. I go over that in this video. 5AAA ender (left), 5AAX ender (right) Transitioning This is a good time to talk about Shield Forme, Sword Forme, and when and how to transition between the two. As I stated, Aegislash starts off in Sword Forme, but many of its moves switch its stance from Sword Forme to Shield Forme and vice versa. One of many examples is King's Shield which is done with back A, and leaves you in Shield forme. Seamlessly and safely transitioning between the two Formes is very important. Sword Forme functions like any other character. But in Shield Forme it gains an entirely different move set, it can no longer use its standard counter attack, it cannot grab, it cannot block, it moves extremely slowly, and it has permanent blue armor. When opponents make contact with this armor, you do an automatic parry. If you've ever played Soul Calibur it's like the auto-Guard Impact mechanic. The auto parry is +5 on hit and -12 if the opponent somehow manages to block it. As long as it is not in an actual attacking animation, Aegislash can be punished just for being in Shield Forme by grabbing it. Counter pierces break this armor too. Its moves in shield forme are generally much slower and punishable on block. Though the punishes are unique because being -16 in Shield Forme means the opponent usually still has to punish with just a grab due to the blue armor. Let's go over some of the more notable moves in Shield Forme in field phase: Shield Forme (left), Shield Forme permanent blue armor (middle), Shield Forme auto parry (right) -bY shoots out a beam upwards which works well as an anti air. 15 frame startup and it's -16 on block, but it recovers in armor. Can transition with R. -SF sY shoots out an angled beam in 25 frames that stuns opponents on hit. When charged it shoots out an additional beam. Only -12 on block and can transition back to Sword Forme by pressing R. -SF nY starts up in 23 frames and is an ok poke which can cancel into fY. -16 on block by itself. -SF fY is 31 frame startup and shifts instantly. It's -24 on block, but again armored on recovery. On phase shift, it transitions back into Sword. -Shield Homing is 25 frame startup and invincible to highs frame 1. Outside of that it is similar to other homings, but pressing R or B transitions instead of going into block or jump. -fA in Shield Forme is Flash Cannon. This move is -24 on block and always transitions back into Sword Forme after it is complete so opponents can punish this normally. -5A in Shield Forme is Shadow Sneak which has a ton of active frames and is mainly good as oki which I'll talk about at the end. When charged it pierces and -4 on block. Otherwise it is -8. This is assuming point blank range and not meaty, however. It can be made much more positive when meaty. -bA is Sacred Sword. This move is -12 on block even though a lot of players don't realize it's punishable. More on that at the end. It puts out a mist that last for 10 seconds and transitions Aegislash back to Sword Forme. The next time you go into Shield Forme, this mist explodes and this explosion can make several transitions into shield forme such as 8Y in duel phase completely unpunishable and doubles as a strong oki option. Shield Forme Mist (bA or 4A in duel phase) on the left and the Mist explosion when returning back to Shield Forme on the right Safely transitioning Shield form is much more functional at a distance because up close you can be grabbed after many of your moves. Shield Forme is often just used as a means to an end which is: getting back into Sword Forme with the attack buff to get access to its enhanced moves. Generally, you do NOT want to be in your opponents face when you are in Shield Forme. Always try to transition into Sword Form with either B or a Shield Forme Pokémon Move. R does a ghost dash which has a ton of recovery so it's not recommended. If you want to safely get out of Shield Forme, the best way is to either use Sacred Sword at a safe unpunishable/small punishable range or B which does a short hop which is invulnerable to both grabs and lows. By the way, Activating support transitions from Shield to Sword. Now that we know how Shield and Sword work, let's move onto the rest of Aegislash's field phase moves. Starting with Iron Head since it allows for quick transitions into Shield Forme. Field Phase continued -Iron Head is done with fA and it has a plethora of uses. First off, it is the quickest way to transition into Shield Form in neutral without committing to an attack. To transition quickly from Sword to shield and back, a common technique is to use Iron Head but and cancel it into R to quickly get into Shield. Then press B to hop back out into Sword with the attack buff. Iron Head itself starts up in 27 frames, and is invincible against lows on frame 5 and only -4 on block. In the latest patch as of this video, it can now be anti-aired as if it was a mid-high. When fully charged, this move counter pierces and is +4 on block. Good as a meaty, and good for poking through counter attacks when canceled from homing. You can use R to transition into Shield before the attack comes out or after. -King's Shield is a unique command counter done with bA. Aegislash gets blue armor frame 5-26. And after the attack it leaves it in Shield Forme. Countering an opponent's attack grants Aegislash invincibility the way Stone Edge works, but on whiff, this can be whiff punished before the transition. When attacked while using this, Aegislash shoots out this giant light shield that stuns and counter pierces. And it debuffs the opponent's attack for 9 seconds on hit. Even if the opponent has time to block it, it's plus 4. This move really messes up a lot of characters field phases. If they try to strike from far away you can absorb the attack with this and get into shield forme for free and start firing back at them behind your permanent blue armor. Alternatively, you can hop back out of Shield Forme, and your opponent just gave you access to and attack up, and enhanced fY and Fury Cutter for free. If they were too close when they used their projectile, they'll just get hit. -Another move that's not too common is Gyro Ball or jA. This move's properties get worse when the opponent has a speed debuff, and better when they have a speed buff. Nothing too fancy, but a lot of players have no idea what the frame data is so I've included it. And lastly, Aegislash's field phase grab does 80 base damage and gives it a speed buff. Field Phase Summary Aegislash wants to be in sharp as much as possible so it can fire off fY. It can do this with any buff, but an easy way to get them is to cancel Iron Head into R, then B to get back out. Staying in Shield Forme from far away isn't a terrible idea, but up close, it's likely to get punished. When rushing down, sY helps to close the gap, and homing attack is just excellent. Its cancels into either Iron Head or Fury Cutter make it dangerous to try to counter against it. Duel Phase This guide is getting really long, so for duel phase I will mostly skip the moves that are straight up bad or really niche like dull 4X. Aegislash has just as strong of a duel phase as its field, maybe even better. It shuts down most characters neutral with its super far reaching moves and up close it has fast attacks that force the opponent into high commitment guesses. -Aegislash’s 4Y, specifically sharp 4Y is probably the best move in the game. Well the best duel phase move, Chandelure fY in field is the best field move. It is an 11 frame true mid, which is only -4 on block. 4Y also gives a full confirm on an aerial hit for like 250 damage, so it makes a good reactionary tool as well. It launches on critical hit as well, and being 11 frames, it crushes grabs. Therefore, this is definitely going to be your throw crush of choice. The only way most characters can deter you from spamming this point blank is with a preemptive counter attack. But this can be grabbed on reaction for 120 damage, no 144 damage since you're sharp, no 180 (!) damage since it's a critical hit. The only downside to this move is while dull it is -16 on block. -From a distance, spacing and keep out can be done using sharp 4X or using its Shield Forme Moves. Sharp 4X shoots out a giant projectile. Most characters have no choice but to respect it since jumping over it is very difficult, and it it also pierces armor. Aegislash's body itself pierces too. The only drawback is now this attack decreases how long Aegislash's buffs last and consequently its sharp enhancement. -Iron Head, 6A is a pretty good lungie especially when opponents aren't properly reacting by either jumping or anti airing it. But this is mostly good as a meaty which will be talked about at the end. Shield form has strong defensive options, but only mediocre offensive options. Most of these moves are similar to their duel phase counter parts. -SF 6A, Flash Cannon is a good tool to apply chip, shield damage, and shift you back into Sword. Beware, this laser is slow and very minus, so don’t use within a punishable range of your opponent. -SF 4Y in shield form is a very strong anti-air on reaction, so jumping against shield form is almost always a bad idea. Basically the equivalent of bY from field phase. -SF 4A, Sacred Sword, the best move in shield form is i15, knocks down, and creates mist. This move is -12, so it's punishable but spacing dependant. Aegislash also has extremely strong options for whiff punishing. 4Y is good against options with mild recovery, and if you are not confident in going for a slower, more risky, but higher rewarding punish. -6X has an extremely long range, is i19, and converts into a lot of damage, at least 200 if you have more than 4 PSP. However, outside of a whiff punish tool it is quite risky, as it is -20. That said, at max distance even characters with great fast normals like Shadow Mewtwo cannot punish it. -jY is a very strong tool to pull opponents close in. jY alone is hard to react to, and in most cases is safe on block. With proper spacing it can even be plus. Specifically, when done far out it is more minus on block. When used closer up it can be positive. Quite counterintuitive. jYY however, is more punishable, and when fighting Aegislash it is important to realize the difference. jYY does not reel the opponent in and arcs upwards but can immediately lead into combos. This move is most useful against zoners that you must fight head on. In close range, Aegislash has some incredibly strong options for pressure, reaction, and other sorts of things to make your opponent start to panic. Some of Aegislash's best normals close up are 5X, 2Y, 4Y, and 5YY. -5X (sharp) is an i19 special mid, multi-hit normal move that has several cancel options even on whiff. It can cancel into parry when it's not enhanced. I'll talk more about this at the end since it's a great meaty tool. -2Y, i11 low that avoids highs and lows, you don't get anything good out of it besides like 25 damage and +4 on hit. But it can annoy opponents long enough to get them to stop pressing buttons long enough to get grabbed. -4Y, was explained earlier. -5YY is good simply to pressure your opponent. When sharp, the jabs have multiple hits, making it very easy for them to stuff out counters if you happen to jab into them. -2X (enhanced) is an advancing slide, that leaves a lingering projectile only on whiff. This projectile is most useful as an oki, as it must be respected (Unless you’re Braixen or Weavile), and leaves you very plus after they block it. -8Y is Aegislash's main reactionary anti-air even though 4Y is excellent preemptively. This move has a wide hitbox that hits on both sides. It is unsafe on block since it transitions into Shield Forme, at -20. That said, if you have the Mist out from Sacred Sword, 4A, then your transition is completely safe. Last thing for duel phase we'll cover is one of Aegislash's best reversals: -Parry 6R. This is different than the auto-parry because it leads to full combos. This command counter is super good. This can actually be done in field phase too with fR. It gives counter armor from frame 1-11 and instantly repels physical attacks. Even attacks that normally can be canceled to be safe against command counters get beaten out. This increases your Synergy Gauge and it grants a different amount of hitstun depending on if it parried a light or a heavy hit. However, against aerial attacks, the opponents will air reset. Field Phase Parry: Light = +12 Heavy = +20 Duel Phase Parry: Light = +24 Heavy = +16 Duel Phase Summary To summarize Duel Phase, from far out Aegislash can use jY, Sharp 4X, and even 6X at max distance if you're being greedy nullify opposing normals. Close up, Sharp 4Y is the best normal in the game and there's no reason to not lean heavily on it. Oki -Iron Head is one of the best oki options in the game. It does a ton of chip and shield damage while leaving Aegislash at +4. In addition, 6[A] can be cancelled with R into shield stance. In duel phase, 6[A]R4A (Iron Head>>Sacred Sword) is a true blockstring, and does enough pushback to the point where most characters cannot punish it. In normal circumstances, outside of Synergy Burst, it is only punishable by Lucario, Pikachu, Pikachu Libre, Aegislash, Mewtwo, Shadow Mewtwo, Garchomp, Scizor, Machamp, and Suicune. Some of those punishes are very light hits, so in most cases it is best to go for the full setup anyways. -SF 5[A]/n[A], probably Wingtide’s favourite Oki, Euclase thinks this move is butt. One opportunity to use this is when you get an air tech with 6[A] in neutral. It is super active, counter pierces, does lots of chip damage, and is very positive on block. Most importantly, it has a disjointed hitbox that stays active after Aegislash has fully recovered from its animation. -5X, Multihit, special cancelable, heavy cancelable dash cancelable a very good oki aswell, unluckily this is super underused. Its safe on every i19 reversal its not safe on i11/i15. Its like Jab, you have to react accordingly to what the are pressing. And quickly on Aegislash's Burst mode. Burst leaves it enhanced the whole time. It has two versions of its Burst Attack. In Sword Forme, the move is -4 on block and a mid-low that starts up in 11 frames. In Shield the move counts as a counter and starts up in 23 frames. It is still a mid-low that is -4 on block but it goes full screen this time. Sword Forme Burst Attack (Left), Shield Forme Burst Attack (Right) That's it for Aegislash. This was much more in depth than most of my other character guides. Thanks again to Wingtide and Euclase for providing much of the information I shared here. Combos Combo Spreadsheet *
  25. DX Season Two is now under way for the North American Power Rankings. With this new season comes multiple changes to our ranking system in order to focus more on player consistency. We want to reward players for doing well at multiple tournaments and staying at a high level of performance. These changes affect how much value is put on head-to-heads and tournament placings, as well as how tournaments are ranked and valued. Ratios The first big change that comes to the ranking system is the new ratios. Head-to-head is now 65% value (up from 45% last season) and placings remain at a 35% value. The hit list is also no longer part of the ratios. The original purpose of the hit list was to be a catch-up mechanic for players who didn’t travel as often as others. However, the hit list was available to all players no matter how much they traveled, so players who traveled often could find big wins in either upsets or by consistently doing well, getting excessive amounts of points thanks to the hit list. This created unsurpassable leads because excessive tournament activity compensated for potential gaps of skill. With this glaring issue, we removed the hit list in favor of emphasizing head-to-head and placings. This new ratio is biased towards head-to-head because two players who get the same placings in tournament can get there with wildly different opponents. To use Summer Jam as an example, two players named Geordi and ReyDelEmpire met in bracket, but we should take a look at their runs. Geordi's run was: JuCan (2-0) Euclase (DQ) TheAssassin (2-1) Son_Dula (0-2) ReyDelEmpire (0-2) Euclase being disqualified is a huge deal as it allowed Geordi to get one step further without playing an actual match. Then, you compare that to ReyDelEmpire’s run: RedNovah (2-0) Kamon (0-2) Bacon (2-0) Nuzzlemaster (2-0) WhiteChocolate (2-0) SuperTiso (2-0) Geordi (2-0) Rey’s bracket run was much more extensive and competitive, facing well-known opponents such as Kamon and White Chocolate. These instances are why head-to-head is weighed more; it is a better indicator of skill overall. Ranking Tournaments The old system for ranking tournaments used three categories for giving points. These categories were Top 50, Top 20, and International. For each Top 20 player that attended a tournament, that tournament got a point in both the Top 50 and Top 20 categories. For example, if a player was ranked 19, they would qualify for Top 50 and Top 20 points, whereas if another player were ranked 21, they would only qualify for Top 50 points, equivalent of being ranked 50. This put a reliance on tournaments having to pull Top 20 players or risk not ranking high. NEC18 received a B rank last season even though it had many players with a high level of skill. It had 14 top players with four in Top 50, seven in Top 25, and three in Top 10. This is similar to Winter Brawl which had the same amount of top players but ranked A, having five in Top 50, four in Top 25, and five in Top 10. The International category was also an issue because a player travelling from out of country was automatically equivalent to a Top 20 player in rankings, regardless of whether or not the international player had a Top 20 player’s skill. This created an artificial amount of skill and could inflate a tournament value without the skill being there. For example, at Canada Cup there was a player from South Korea who - to our knowledge - didn’t play the game regularly. Under the old system they would have been valued as a Top 20 player. In the new system for ranking tournaments, the Top 50 are now split into three categories: Top 50 to 26, Top 25 to 11, and Top 10. Also, there is no more qualifying for multiple tiers. For example if you rank at number 9 you only get points for being in the Top 10 category; you will no longer get the points from the lower tiers as well. This puts significantly less reliance on tournaments getting Top 20 players just to have a chance to be ranked. We also have added a category for regionally ranked players. Each region receives a player spot in this category until the number of spots and number of Top 50 players they have total three. Regions with no Top 50 players will have three players in this category while regions with three or more Top 50 players will have no players in this category. This tier is to help smaller regions qualify for the tournament rankings. Players in this regional category will count as two regular entrants. Since they do not give points like top players do, top player presence is still required to achieve C rank but it’s much less of a reliance. International players are now handled case by case by the DX Season 2 ranking team. Because international players are all at different skill levels, giving them a single flat value does not make sense. Before, as you went up each ranking tier, the requirements to make the next tier increased. This put even more reliance on Top 20 players entering a tournament, and it made it much harder to rank above B. In the new system, the gap to get to each tier is the same value, so from C to B to A to S will all be the same difference. This also reduces the reliance on Top 10 players for all but the highest tier. Tournament Placements Tournament placings have also received changes to be more evened out this season. Last season, the placing system was a pyramid system. 1st place at a S rank tournament was equal to two 1st places at A rank tournaments, four 1st places at B rank tournaments, and eight 1st places at C rank tournaments. Pokkén only had 21 tournaments this season, including the World Championships. There were five C rank tournaments, nine B rank tournaments, three A rank tournaments, and four S rank tournaments. With four S rank tournaments you’d need thirty two C rank tournaments to equal out. With the lack of C rank tournaments, it removed the value of going to C rank tournaments in favor of going to a S rank since they heavily out-weighed tournament categories. All of this is happening before head-to-head is taken into account as well. Someone attending a S rank tournament in general plays more sets than playing in a C rank tournament. This ended up taking away a lot of value from the smaller tournaments and incentivising people to not go to lower rank tournaments and instead focus on going to a S rank tournament and doing well in that single tournament. It created an issue where a single breakout run at a S rank would make you extremely hard to surpass in the rankings. Azazel won Final Boss last season and stayed in the Top 10 for nearly the entire season with only that one tournament. This season we are using a new, more triangular system. It’s much more narrow compared to last season as to help put more value on placing well and consistently at all tournaments. It takes roughly three to four C rank tournaments to match a S rank tournament this time around. This puts more emphasis on playing consistently at all level of tournament play rather than only at large tournaments. Since it is easier to catch up, it means inactive players will now fall out of the top half for not participating in tournaments. Now, if you want to rank high, you need to be both active and consistent. There is also a change in how points are awarded to players by cutting down on which placings are rewarded and moving more points to Top 4 placings. Starting with C rank, which now rewards points for placing 4th through 1st, B rank rewards points for 7th through 1st, A rank rewards points for 9th through 1st , and S rank rewards points for 25th through 1st. When making these changes, we looked at where the skill level of players started to drop off. In C rank tournaments, the player skill drop off was around 5th place since it has the least amount of ranked/top player presence, averaging about 5 ranked players. Summer Jam this year had 5 ranked players, with two in the Top 50 to 26 range and three in the Top 25 to 11 range. It didn’t make sense to reward placing lower than fourth place as a result. We followed the same principle with C rank to B and A rank; B ranked tournaments award points to 7th and up while A rank will award points to 9th and higher. S rank now awards points to 25th and higher. However, placing values for 25th and 17th are extremely low and only used for seeding purposes in the future. A small amount of points are still awarded because ranked players can fight each other extremely early on and sometimes even knock each other out in pools, showing that players were at least able to trade wins against high level players. The last thing to note is how points are given out this season. Top 4 holds the most points this season. The Top 4 placings are not shared, but 5th place is a shared placing between two players. As a result, those players would have to split points. For example, let's say 3rd place is worth 30 points and 5th place is worth 10 points. A player that got 3rd place would get all 30 points for that placing. For two players who get 5th place, they would have to split points so each player would get 5 points. There is much more focus on that Top 4 placing now, so players who want to make it to the top of the rankings will have to place in that Top 4 consistently. There is also focus on staying active as players are able to catch up with each other now. We hope these changes will lead to rankings that reflect the players’ true skill and performance. Good luck to all the players this season!
  26. To include others like himself who don't own a Nintendo Switch, AURA|AIdrake hosts online Wii U Pokkén brackets! These happen roughly once per month. To learn more, contact AURA|Aldrake#9498 on Discord.
  27. To include others like himself who don't own a Nintendo Switch, AURA|AIdrake hosts online Wii U Pokkén brackets! These happen roughly once per month. To learn more, contact AURA|Aldrake#9498 on Discord.
  28. To include others like himself who don't own a Nintendo Switch, AURA|AIdrake hosts online Wii U Pokkén brackets! These happen roughly once per month. To learn more, contact AURA|Aldrake#9498 on Discord.
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