Gwinnett Brawl Monthly

Monthly Events
Scatz

This event repeats every month forever

Event details

Link to Facebook Event (TBA):
 


Registration for each game closes 30 minutes before that game's bracket begins. Whether you sign-up online or in person, you must finish registration half an hour before the starting times listed below.

LINE-UP AND SCHEDULE:

12:00 PM: set-up and on-site registration begins
2:00 PM: Melee teams, Pokkén
2:30 PM: The King of Fighters XIV (PS4)
3:00 PM: Melee singles, Smash 4 teams...
4:00 PM: Guilty Gear Xrd Rev (PS4)
5:00 PM: Smash 4 singles, Marvel 3 (PS4)
6:00 PM: Street Fighter V (PS4)

WE ARE NO LONGER ACCEPTING LATE SIGN-UPS VIA PHONE OR FACEBOOK. You MUST get to the venue before the tournament starts in order to register at the door.

If you register online, we will put you in the bracket even if you're late, but if you do not arrive by the end of the 1st round of the tournament, then you will be kicked down to the losers bracket. If you do not arrive by the end of the 1st round of losers, then you will be disqualified from the tournament altogether.

STREAMS:

TBA

FOLLOW US:

twitter.com/gbdojo for live updates
youtube.com/gwinnettbrawl for stream archives

COST OF ENTRY:

$7 venue fee per player (can be waived; see info below)
$5 entry fee per player per game

Example: If you want to play in Smash 4 singles ($5), Smash 4 teams ($5), and Street Fighter ($5), then the total cost for you would be $22. If your venue fee is waived (see below), then it would be $15.

"LONGEST TRIP" REWARD:

We will waive the $7 venue fee for the driver who makes the longest trip to the Gwinnett Brawl venue. At registration, present your driver's license and the shortest Google Maps trip route from your home to the venue (either on your phone or on a print-out, with the total mileage clearly visible). The trip length must be at least 100 miles long in order to be eligible for a venue fee waiver.

BRINGING A SETUP:

If we need additional setups for any of the tournament games and if you can bring one for us, then we'll waive your $7 venue fee. A full setup includes: display, console, game, plus anything else needed to run it (e.g. a Gamecube controller adapter for Smash 4, a memory card for Melee, etc). You should also have all tournament-legal gameplay content available (unlockables/DLC).

Our preferred displays for tournament play are LOW-LATENCY 1080p LCD COMPUTER MONITORS with HDMI input. We will accept any such monitor that is rated 10ms or lower by DisplayLag (displaylag.com/display-database) or by other reputable sites using the same test method (Leo Bodnar device, average measurement). HDTVs tend to lag more than computer monitors and are unlikely to be accepted unless we can verify that they meet this threshold. We have a lag testing device that we can use if you wish to have your display tested.

For Melee, you should bring an SD CRT instead of an HDTV or monitor.

PAYOUT STRUCTURE:

The prize pool for each game is taken from the entry fees for that game and split among the winners based on the number of entrants for that game.

* If 2-5 entrants: Winner takes all
* If 6-13 entrants: Top 2 split (2/3 for 1st; 1/3 for 2nd)
* If 14-29 entrants: Top 3 split (4/7 for 1st; 2/7 for 2nd; 1/7 for 3rd)
* If 30-63 entrants: Top 4 split (8/15 for 1st; 4/15 for 2nd; 2/15 for 3rd; 1/15 for 4th)
* If 64-131 entrants: Top 6 split (1/2 for 1st; 1/4 for 2nd; 1/8 for 3rd; 1/16 for 4th; 1/32 for 5th)
* If 132 or more entrants: Top 8 split (16/33 for 1st; 8/33 for 2nd; 4/33 for 3rd; 2/33 for 4th; 1/33 for 5th; 1/66 for 7th)

FYI: In team tournaments, "1 team" = "1 entrant."

TOURNAMENT FORMAT AND RULES:

A double elimination bracket will be used for all games with 8 or more players. Round robin will be used for games with fewer than 8 players if we feel there are enough setups and time to run RR.

Primary seeding will be done by skill/performance. Top seeds will be granted to recognized top players and the highest-placing players from previous Gwinnett Brawls.

Secondary seeding will be done by crew/region. If you are a member of a specific team/crew, then fill that in the "Prefix" field of your Smash.gg registration, or let us know your crew name when you sign up at the door. We will do our best to not match people from the same crew or region against each other in the first round.

The remainder of the bracket will be seeded randomly.

Competitors should not leave the tournament area without first asking permission from their bracket runners. You will be disqualified if you do not report to your matches in a timely manner.

The winner of each match must report their victories to a bracket runner so that they can be recorded in the bracket.

Please do what you can to keep the tournament moving along quickly. Keep button checks as brief as possible; they're not the place for you to show off your movement in Smash or to practice your TACs in Marvel. Once the tournament starts, do not play any casuals on the tournament stations until we clear a setup for casuals. We want to pack-up by midnight when possible and will not permit casuals or money matches to be played after this time at all.

Do not bring setups for games that are not being played in the tournament without getting permission from us first. Unless we have extra room for it and you have paid the venue fee, we will ask you to remove any consoles or TVs that are running non-tournament games.

UNIVERSAL GAME RULES:

Game options are generally set to their default values unless otherwise specified below.

Unless players can agree on the stage to play, stage selection is random (except for games which have their own stage rules, like Smash Bros).

Most tournament matches are best 2-out-of-3 games per set (unless otherwise specified in individual game rules below). Winners final, losers final, and grand final are commonly run 3-out-of-5 games per set (if time permits). This can change on a per-tournament basis depending on how much time we have to run the event; check with your bracket runner if you are unsure of the set length.

The winner of a game usually has to keep the same selections (character, assist, team, etc.) for the next game except in instances specified below.

Glitches that halt gameplay entirely (e.g. anything that causes the game to freeze) and exploits that are only possible via hacking (e.g. Galactus and duplicate characters in UMvC3) are banned. Other glitches will be judged at the tournament organizers' discretion.

A draw game counts as a win for both players, and the next game of the set (if required) must be played with identical settings (same characters, stage, etc). If a draw causes both players to reach set point, then an extra tiebreaker game will be played.

Pausing a game in progress will allow your opponent to take the current round (in traditional fighters) or your current stock (in Smash). Exceptions will be made in instances of "inevitability" (e.g. pausing in the middle of a cinematic super attack that is guaranteed to KO the opponent anyway).

All in-game button config options (e.g. 3-punches, one-button dash) are allowed.

Turbo fire and other hardware-assisted mechanisms are forbidden.

Wired controllers are strongly encouraged in order to avoid syncing issues and to keep the tournament running smoothly. Wireless controllers are permitted, but you risk disqualification if your controller causes any mishaps in another player's match. PS4 players should remember to delete all old controller pairings every time they sit down to play a match. Wii U players should remove their controller batteries when not in use.

Cronus brand converters are banned. The legality of all other controllers, sticks, and converters will be decided at the tournament organizers' discretion.

You are responsible for your own controller/stick/converter. We cannot provide them for you.

For PS4 games: when you sit down for your match, it is YOUR responsibility to delete old controller pairings from the previous matches. Make sure to delete all unused bluetooth devices from the system menu whenever you get ready to play a tournament match. If a non-competitor's controller disrupts your match, you and your opponent must ignore the disruption and continue playing as if there was no interference. If a disruption turns off the game entirely, then you must replay the game that was interrupted, using the same settings (characters, stage, etc) and maintaining the current win count.

SUPER SMASH BROS. MELEE RULES:

http://docs.google.com/document/d/1B8G-bChAMLr2xsPNjP13aZIG4mLD704RAlUNh378xEo

Check this document for our current SSBM rule set.

SUPER SMASH BROS. FOR WII U RULES:

http://docs.google.com/document/d/1w1gZjt2xY7ARo1kA47h-rq-5b9p-IK7ROkg-sNt5wU0

Check this document for our current SSB4 rule set.

Smash 4 Redemption Bracket: Any player who enters Smash 4 Singles and goes 0-2 in bracket will be eligible to compete in an extra, free-to-enter Redemption Bracket to be played at the end of Smash 4 Singles. This bracket will be single elimination, randomly seeded, and winner-takes-all with a cash prize equal to the number of participants. The prize for the Redemption Bracket is taken from the main pot for the Smash 4 Singles bracket. (Ex: If the total pot for Smash 4 Singles is $600, and 20 players enter the Redemption Bracket, then the main Singles Bracket will have a $580 prize pool to be split between the top 6 players, and the Redemption Bracket will have a $20 prize for the winner of that bracket.)

To enter the Redemption Bracket, you must go to the registration desk and sign-up for it after you go 0-2 in Singles; we will not enter you into the bracket unless you actually sign-up for it. Anyone who wins a Redemption Bracket at GB is unable to compete in another Redemption Bracket at GB until further notice (in order to prevent players from abusing the system and intentionally sandbagging in Singles so that they can win an easy Redemption Bracket). Redemption Bracket results at other tournaments have no bearing on who can compete in GB's Redemption Brackets. In the case that we're unable to complete the Redemption Bracket before the end of the event, then every remaining player in the bracket will split the prize pool evenly.

Pokkén TOURNAMENT RULES:

- LAN Mode
- Skill = Off
- Stadium Only
- Loser of last game may change fighter Pokemon.
- Both players may change assist sets and cheer type between games.
 
ULTIMATE MARVEL VS. CAPCOM 3 RULES:

- best 3-out-of-5 games per set for the entire tournament
- Auto Super Jump = off
- The winner of a game must select the same characters, assists, and team order at the selection screen for the next game, but he may change character order at the loading screen.
- Banned stages: Daily Bugle

STREET FIGHTER V RULES:

PS3 legacy controllers are allowed. However, you must provide your own PS4 controller for syncing purposes, as we are not able to provide loaner controllers for you. You WILL be disqualified if you do not have your controller ready when your match is called.

Neither Kanzuki Beach nor Skies of Honor may be used unless both players agree.


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